ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Dec 21, 2012@jazzman170
Same error occurs in 3.0 Beta. I would recommend staying on 1.4.5 if you want to use this plugin.
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Posted Dec 20, 2012@jazzman170
head over tho reguler bukkit page 2.5 is out but u cant get more then 20 points(Not confirmed) but it fixes the bug with my tranzit map
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Posted Dec 20, 2012Broken with latest craft bukkit dev version 1.4.6R0.1. Running ZS 2.4 . Also posted this in tickets area. Heres the error upon starting:
2012-12-20 10:19:19 [SEVERE] Could not load 'plugins\zombiesurvival-R2.4.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: net/minecraft/server/EntityLiving at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:184) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.v1_4_6.CraftServer.loadPlugins(CraftServer.java:235) at org.bukkit.craftbukkit.v1_4_6.CraftServer.<init>(CraftServer.java:213) at net.minecraft.server.v1_4_6.PlayerList.<init>(PlayerList.java:52) at net.minecraft.server.v1_4_6.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_4_6.DedicatedServer.init(DedicatedServer.java:104) at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:399) at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.NoClassDefFoundError: net/minecraft/server/EntityLiving at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:173) ... 9 more Caused by: java.lang.ClassNotFoundException: net.minecraft.server.EntityLiving at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 12 more
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Posted Dec 19, 2012I'm not sure what's going on(No console errors)...but sometimes I'll get on and maps are randomly griefed in certain places. I've tested it over and over with friends and even when I'm in GM mode in a game I can't break blocks. I'm not too sure how people keep breaking blocks.. ALL building permissions are turned off, denied, etc...
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Posted Dec 18, 2012I think you should add something where people can customize what mobs they want on that "special" round or whatever. Example from below,Spiders instead of dogs, or a mixture of dogs and spiders. But zombies > dogs works too. Was just pointing it out XD
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Posted Dec 18, 2012@lewis2
please please help does this work with 2.3 becuase it keeps saying round 2 but 0 zombies left
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Posted Dec 18, 2012@lewis2
Also some actual feed back from my server ppl want a spider round
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Posted Dec 18, 2012@lewis2
also can u add a way to see where zombies are becuase dynmap mobs no work
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Posted Dec 18, 2012@lewis2
im going to installl dynamp and do a utube vidoe expaining it but if u could do the bility to add areas to maps and have the spawns inside tht area only start when ppl enter them tht way zombies dont spawn on wrong side of map
@lewis2
Alos this is definitly best plugin ever
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Posted Dec 18, 2012@lewis2
im going to installl dynamp and do a utube vidoe expaining it but if u could do the bility to add areas to maps and have the spawns inside tht area only start when ppl enter them tht way zombies dont spawn on wrong side of map
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Posted Dec 17, 2012i have a really huge map tranzit and basically the bus system telports u too diner the problem i have is for some reason a zombie dosnt spawn or has died and it didnt count it and players are stuck looking for a pretty much non existant zombie in a huge map
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Posted Dec 16, 2012This looks like something i want but with no instructions its impossible to work with. :-(
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Posted Dec 16, 2012Also regarding the classes. Can you make it so that when the server reloads you don't have to rejoin a class. Also can the stats of the classes be saved in a .yml file in zombie survival for easy checking by admin?
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Posted Dec 16, 2012With 3.0, what are all the sign commands, mainly for the classes. I want to have a leader board for the top class. The class config file said something about it.
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Posted Dec 15, 2012when i try to right click to stop adding spawnpoints in the version befor beta 3:
2012-12-15 22:33:32 [SEVERE] Could not pass event PlayerInteractEvent to ZombieSurvival vR-2.3 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:177) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:147) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:631) at net.minecraft.server.Packet15Place.handle(SourceFile:58) at net.minecraft.server.NetworkManager.b(NetworkManager.java:290) at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:113) at net.minecraft.server.ServerConnection.b(SourceFile:39) at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:595) at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:222) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:493) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426) at net.minecraft.server.ThreadServerApplication.run(SourceFile:856) Caused by: java.lang.NullPointerException at com.bjornke.zombiesurvival.main.onOpAction(main.java:1479) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) ... 16 more 2012-12-15 22:33:39 [INFO] CONSOLE: Stopping the server..[m 2012-12-15 22:33:39 [INFO] Stopping server 2012-12-15 22:33:39 [INFO] [ZombieSurvival] Disabling ZombieSurvival vR-2.3 2012-12-15 22:33:39 [INFO] [ZombieSurvival] TranZit Did not have any doors to reset! 2012-12-15 22:33:39 [INFO] [ZombieSurvival] Ending game: TranZit 2012-12-15 22:33:39 [INFO] [ZombieSurvival] ZombieSurvival Disabled! 2012-12-15 22:33:39 [INFO] [WorldEdit] Disabling WorldEdit v5.4.5 2012-12-15 22:33:39 [WARNING] DSCT: socket closed 2012-12-15 22:33:39 [INFO] Closing listening thread 2012-12-15 22:33:39 [INFO] Saving players 2012-12-15 22:33:39 [INFO] Saving worlds 2012-12-15 22:33:39 [INFO] Saving chunks for level 'TranzitSpV2.0'/Overworld 2012-12-15 22:33:40 [INFO] Saving chunks for level 'TranzitSpV2.0_nether'/Nether 2012-12-15 22:33:40 [INFO] Saving chunks for level 'TranzitSpV2.0_the_end'/The End
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Posted Dec 15, 2012is their a barrier system and could u make one if there isnt with fences like zombies can destroy fences and if u right click a fence the it heals it 1/5 and then after 5 clicks its back or if u wanna be awesom make it have health so one click brings a fence back but zombies only take a sec to destroy it
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Posted Dec 14, 2012Anyone else finding in the 3.0 Beta that right clicking a zombie sign will do weird things to their points. I just want to upgrade from 2.4 and the newest versions have problems with the points.
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Posted Dec 12, 2012This plugin in action: http://www.youtube.com/watch?v=xrYwocI4atY&feature=plcp
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Posted Dec 12, 2012Heey everyone, Ive been using the ZombieSurvival plugin for a very long time, and I must say that this plugin seriously has become one of the best Minecraft plugins ever. Because of this plugin me and my friends are able to remake Tranzit in Minecraft! But anyhow, A major aspect is ofcourse the barricades in zombies. Like CJHacker said, I still cant figure out how to make the repair signs. I tried every thing that came up in my mind, but it didnt work. Anybody know what to do?
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Posted Dec 10, 2012@HaxtorMoogle
he wont release it because you will have a heart attack over the source.