ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Jul 29, 2012@enilsss
pretty sure that's NOT how you will need to do potions but the ystery box is still VERY MUCH a beta thing we are testing.
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Posted Jul 29, 2012Zombie mystery box signs don't seem to work, I fear my config may be wrong, I'm not sure. It also seems that in one instance of my server playing it, 'instant kill' gave the zombies instant kill. LOL.
Anyway, here's my setup (big numbers are throwable potions!):
EDIT!:
You need to edit the config while server is off, otherwise changes don't get saved! Found that out the hard way. Still seems to be a problem with instakill though.
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Posted Jul 29, 2012Can you guys make a map available, with configs done as well? I've been spending hours trying to fine tune and make this thing work. Looks amazing, I'm loving it. One complaint: it seems as if signs require damage values to be set to :0 (instead of 260 for apple, u need 260:0). At least for my server.
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Posted Jul 29, 2012@Bjornke
i'm getting the same message and i have updated to java 7
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Posted Jul 29, 2012@ImmoSoldier
You must update to Java 7
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Posted Jul 29, 2012Hey guys, I have the problem that the plugin could not be loaded when I start the server;), I get this error message: Could not load 'plugins \ zombie survival-R1.0.jar' in folder 'plugins' pls help;) I do not know what to do Thank you
ImmoSoldier
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Posted Jul 28, 2012@Yocole
This bug has been fixed in Release 1.0 (awaiting bukkit approval)
Thanks though!
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Posted Jul 28, 2012Hi, just tested the plugin out was pretty good but I found what I believe may be a bug. First, is that when i reach wave 7 zombies seem to stop spawning, when I made the lobby I set it to go as a high as 1000 waves. Also, just to clarify when I make a spawn for zombies how long will they continue to spawn there? Is it just for the wave you specified or for the entire game? Btw this is using BETA 1.8.1.
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Posted Jul 27, 2012@Akiir111
No there isn't, make sure though that if you edit the config while the server is running you use /zs-reload
Otherwise the edits get overwritten and the edits never appear.
Zombies should be able to drop as many things as possible, and make sure your drop chance isn't too low either. They only drop ONE item at a time though. They don't drop everything on the list at once.
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Posted Jul 27, 2012Hey love the plugin just had a question about the config. i edit both configs (just in case) and i start with the correct stuff, the perp night works but i can't seem to make the zombies drop the correct items. is there a limit to what they can drop? i have 5 items set up to drop they only drop 2 the 2 default
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Posted Jul 25, 2012it didnt show when i downloaded it. thank you :D updating
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Posted Jul 25, 2012@michaelhampton
You are out of date. Beta 1.8.1 is the most current version.
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Posted Jul 25, 2012@psirusa
I solved the issue! I was using java x64 update 4 instead of update 5. Updating solved al issues. Great plugin btw :-)
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Posted Jul 24, 2012i'm useing 1.7.2 and it says its outta date? idk if this is an issue or just a lil thing i gotta deal with. its weird lol
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Posted Jul 24, 2012http://pastebin.com/Z1kwmkCX
Using default config, and yes I am using 1.7.2, and ONLY ZS as a plugin :-) server is being given 1gb ram.
-Psi
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Posted Jul 24, 2012@psirusa
are you running 1.7.2 by any chance?
If not try to update. I'll look at the pastebin
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Posted Jul 24, 2012@psirusa
that should have worked for the door.
Care to pastebin your config?
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Posted Jul 24, 2012I'm getting the same error that Mayney was getting.
http://pastebin.com/W2MaQRMp
I'm running a test server with only ZS installed, bukkit 1.2.5R4.0
Also, how do doors work? I added a door to my test field with
/zsa-door test 2 I then selected 2 blocks, and right clicked to return to normal.
I assumed this would remove the blocks I selected at or after round 2, but they never went anywhere? Do doors have to be a specific block type?
Also, to answer your question about when the error occurs, it is at the last kill of every wave. This also may be related to my door-not-opening issue, come to think of it.
-Psi
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Posted Jul 22, 2012@Sebka97
you can do #1 with any economy plugin using the vault integration
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Posted Jul 22, 2012@Mayney365
Does this occur on start with /join or with /zs-start
Also, does it happen when zombies die or what? The error is called on ZombieDeath so not sure what you're doing for the error to occur.