ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Sep 1, 2013I seem to not be able to join the arenas after I restart the server. I have to reload the plugin by itself using plugman. Does anyone know how to fix this?
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Posted Aug 30, 2013After editing the "force-points" to : true, the plugin no longer works and crashes on server startup. Help? D:
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Posted Aug 29, 2013how do i give the starting people a stack of arrows for my guns it only gives them 1 arrow not a stack or half or anything anyway around this or do i have to put 64 seperate arrow entries
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Posted Aug 26, 2013@SQUASH15
Thanks Dude! for ages I though it was the default plugin making the zombies so slow, now the zombies are back to normal, thanks for the help.
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Posted Aug 21, 2013Hi, does anyone know a way to set a constant as well as a random in the mystery box? I am trying to put a weapon in there from CrackShot, but I also need to give them ammunition. Is there a way I can make there always be 64 arrows, as well as a gun in the mystery box?
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Posted Aug 14, 2013When people leave the game, their inventory is still there, but they loose their armor they had on before the game that people worked very hard to get. Is there a fix to this? if not, can someone make a fix? Thanks.
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Posted Aug 12, 2013@SwiftSwamp
Update JAVA
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Posted Aug 12, 2013Updated to R3.6, I get an error when trying to load. Server's on 1.6.2 :: http://pastebin.com/FfeZmY8W
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Posted Aug 11, 2013for the economy support, it would be neat if there were a scoreboard for the balance of all the players in the match. :)
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Posted Aug 11, 2013@xQuinlan102x At the config, change normal zombie speed to 0.7 and fast zombie speed to 1.4 that worked fine for me.
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Posted Aug 11, 2013I've been using this plugin for a long time, now door links resets everytime, same problem as most people. I have some maps that need those links, so I had to disable those till a fix comes out. Hope you find contributors soon Bjornke, this plugin is awesome.
PD: someone knows how the barricades works?
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Posted Aug 10, 2013zombies are too slow
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Posted Aug 10, 2013Okay I fixed the sign glitch but for some reason for the past few updates for this plugin the door links keep being reset after I reload or shut down the server. This has caused me to make maps without any doors. Please help! I want to add doors.
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Posted Aug 8, 2013Hey I have been using your plugin for a few months now but once I installed SuperSpleef today when ever I shut off my server and turn it back on my join signs for all my maps get deleted and then I have to do /zsreload to play any ZS maps and put down the signs again. Also, another problem is that when ever I put doorlinks to spawns, then I shut down the server, The doorlinks get reset too! Any help guys?
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Posted Aug 8, 2013Does anyone know what happens if you link multiple doors to the same spawner(s)?
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Posted Aug 8, 2013I think i found a bug, When people are in the game and they leave the server then join back in, they spawn in the map still and can break whatever they want please help PM me if you can
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Posted Aug 8, 2013I've found some bugs; 1. It might just be me but the zombies are going really really slowly 2. Sometimes the zombies don't spawn in the places that I set them to spawn, They spawn outside of my map 3. Occasionally the waves go up really really quickly 4. Wolves Don't spawn And Bjornke why is your server down all the time?
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Posted Aug 8, 2013@clapybanana
You can do it easier also. If you have WorldGuard, just protected your zombie arena and set flag "mob-spawning allow". Then set flag "denyspawn <mob,mob,mob...>" to not allow that specific mob spawn in that region. Well, I don't know if this is easier to you but if you want that mobs can spawn also outside the game in that same world then you don't disable monster-spawning in Multiverse.
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Posted Aug 8, 2013@Grailarbor
Do you have worldguard on your server? Have you protected the zombie arena with worldguard? If you have, did you remember to allow mob-spawning?
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Posted Aug 7, 2013Hey, none of my zombies are appearing. Everything else works....just the zombies are not appearing. Does anyone have a solution for this? Thanks!