ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Aug 6, 2013The plugin is doing the bug where the waves go up really really quickly, just like one of the other versions, any chance you can fix it Bjorke?
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Posted Aug 6, 2013Every time I stop my server then start it again my doorlinks won't work. It's like doorlinks don't save. If anyone can help that would be great.
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Posted Aug 6, 2013@999Mockingjay999
Thanks For Your Help, Really Appreciate It! :D
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Posted Aug 4, 2013Seriously what happened to the repairable barriers its not nazi zombies without them!!!!!
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Posted Aug 4, 2013@clapybanana
Install Multiverse, and turn off monster spawns for that world. Multiverse allows the config to be overridden if the spawn is forced, as in ZombieSurvival spawning zombies.
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Posted Aug 3, 2013Ver very very nice plugin, but when one issue I am having is when it's dark in one of my zombie areanas and natural mobs spawn, is there a way to make just the zombies from your plugin spawn in the specified region or world? Thx
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Posted Aug 3, 2013What happened to the barriers that the zombies could break?? It was in the version before this one
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Posted Aug 3, 2013Ok how do I rename a game without losing everything I've already done cuz the name for the sign was too long
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Posted Aug 3, 2013Great plugin but there is one on it that i would like to fix after they die then do /leave and get in the lobby they wait 2 mins then they are able to join in the middle of the game. Is there anyway to have a lobby where it counts down to give people time to join and set it where when the match starts no one can join till its over Please and thank you :D
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Posted Aug 1, 2013Hello guys! 3.6 brings the Zombie AI up to date with 1.6.2 and the rest of the plugin. Unfortunately, because 1.6 brought huge changes to the way Minecraft runs it's AI, it took some time to update and Wolves are still not updated. 3.7 will have a fix for the wolves, but I figured you guys were waiting too long as it was.
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Posted Aug 1, 2013@Sharebots
Well don't use world guard then. Problem solved
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Posted Aug 1, 2013It Is Giving Me A Error Saying Internal Error When I Try To Start The Game And It Says In My Console failure to PlayerEventTeleport becuase of WorldGuard
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Posted Jul 31, 2013@Bjornke
THANK YOU for updating, i use this plugin on my server and being stuck on 1.5 was not fun! please keep this plugin going, its great!
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Posted Jul 30, 2013Guys, please check my website as I am looking for additional coders who are hard working and would like to help out on this project and WorldProtect. My Skype contact details are on my website, you can also PM me.
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Posted Jul 30, 2013Website has been updated to reflect changes to the update. You can find the download there as well. BukkitDev is still "awaiting for approval" on R3.6
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Posted Jul 30, 2013how do i get it now
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Posted Jul 30, 2013can you update your website too
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Posted Jul 30, 2013Sucks that this isn't open sourced and is 'All Rights Reserved'.
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Posted Jul 29, 20131.6.2 Update works, thank you!
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Posted Jul 29, 2013R3.6 contains update to 1.6.2 and some bug fixes, newer player data handling, and ability to restore to previous gamemode (much requested)
WAITING FOR APPROVAL