ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Aug 20, 2012Can you add a way for other mobs can kill/damage the zombie like if we get dogs for a round or two or like irongolems. :D
Been doing a lot of testing on my 24/7 Nazi Zombies server.
What do I have to donate for you the add like 2 features if there possible?
And do you know if I use spout&GUN+ I can kill zombies?
Jackripper
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Posted Aug 20, 2012@Bjornke: Hi am using this plugin for a nazi zombies server and the mystery sign wont work it wont take my money and no item appears. What do i do to fix this?
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Posted Aug 20, 2012@Bjornke
Thanks a lot. There are only two tutorials for this plug-in; one in german and one done by what sounds like 3 year olds who can't spell (no offence).
If I (or anyone else) make(s) a good video tutorial, would you consider putting it on this page?
@whysttler
I understand your problem but I wasn't trying to help. Sorry. A little misunderstanding there! :)
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Posted Aug 20, 2012@Adzwoolly
You apparently don't understand what I meant. I don't need to open doors or buy doors. I need the doors closed on start of specified wave, so players will have to proceed forward and cannot back.
Buying items via signs cannot solve problem with deleting/disappearing items which you have before match, so they have nothing to do with match.
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Posted Aug 20, 2012@Adzwoolly
You can already buy doors and items with signs. Please check the signs page to see how. When setting up a door though, to make it only purchasable by sign make sure you set the wave to 0 in the command:
/zsa-door <name> 0
/zsa-door example_game 0
sign should look like this:
zombie door
<name>
<cost>
zombie door
example
100
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Posted Aug 20, 2012How about buying doors or weapons; using signs.
Instead of skeleton rounds, could you change it to wolves, or have an option?
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Posted Aug 20, 2012Hi, I must say, that this is a great plugin, but i miss two things:
1. possibility to close doors in a specified wave 2. (more important for me) possibility to deactivate/remove zombie spawn in specified wave
I would really appreciate if you implement this.
And last thing maybe I am doing something wrong or it is a bug... When i enter a match (with things in inventory) and then when I leave no matter how (win/death/leave command) I don't get my things back (- things which i had before joining the match).
spec: in config.yml file i have set save-inv: true zombiesurvival.jar v2.0 Craftbukkit 1.3.1-R1.0
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Posted Aug 20, 2012@ckent741
....set a lobby set a spawn.....play....
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Posted Aug 20, 2012I Am Confused On How To Set Up An Arena... Can You Make A Tutorial Or Something Explaining How To Do It???
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Posted Aug 19, 2012@Nosfeato
You might have to wait until 1.4 for modifications / plugins like that lol
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Posted Aug 19, 2012can you add guns that dont depend on spoutcraft please???? that would be AWSOME !!!!
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Posted Aug 18, 2012@kremeyer12
I will add additional signs for leaving the games in R2.1 thanks for the comment :)
For more information: R2.1 will only contain bug fixes and minor enhancements. Expect to wait at-least 3 days for it.
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Posted Aug 18, 2012@Bjornke
but how do they leave?
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Posted Aug 17, 2012Release version 2.0 has been made public.
Currently waiting for approval (you can use the link for bleeding edge builds to obtain it earlier though but I recommend waiting for approval from Bukkit staff)
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Posted Aug 17, 2012@Woodro575 Thanks so much dude and I'm really glad you got i working and are enjoying it :) I will be releasing R2.0 latter tonight tomorrow which will include some minor bug fixes, multi world support, and a configurable option for a 1/nth chance a wave is a skelly wave. This can be turned off of course. Also, some enhancements to inventory such that your invs are now saved and replaced at end of match, and you go back to the same location you joined the game at on death or /leave so players don't get forced back to spawn. :)
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Posted Aug 17, 2012@Bjornke
Thanks dude I am trying to get this up so we can get you and the server youtube vids. And I want it to show exactly what you have done! NOt me stumbling around doing it half ass I want to show the AAwesomeness that you have created.
Thank you so much! You will be getting donations and when I am better organized I would love to invite you to my server and show you what we are doing! Donations coming at first of the month. :D keep up the good work
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Posted Aug 17, 2012@Woodro575
Just like essentials, you must reload the config. How many times I do I have to explain this:
After making edits to the config: /zs-reload
The config doesn't magically get updated guys. Sorry to disappoint you, but to reload the config every x seconds automatically would cause lag. So you must reload the config yourselves :)
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Posted Aug 16, 2012@Bjornke
force-points: false if set to true unlinks the plugin from economy and forces use of points system built into game.
Everytimee i set that to true it will reset itself to false for some odd reason. I believe that it is reseting at server restart.
-it is basically reseting the config.yml as a whole-EDIT
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Posted Aug 16, 2012@kremeyer12
Use join signs instead:
zombie stats
<name>
Where it says <name> put the name (case sensitive) of the game. Once you have done the sign should update to show wave and player count.
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Posted Aug 16, 2012hi i am running your AWESOME plugin on my server but the war plugin is conflicting so people cant do /join or /leave is there something you can do?