Zombie Ablockalypse

Aiming to re-create COD Zombies for Minecraft, Ablockalypse is a major server-side minigame plugin. Ablockalypse runs fast, smooth, and with ease to please you and players on your server. Ablockalypse provides add-on support to all developers wanting to create one, and contains many options so you can customize your experience.
Features
| Mobs: Zombies and Hellhounds | |
| Purchasing: Buy almost anything! | |
| Easy use: Easily setup and configured | |
| COD Zombies Inspired: Barriers, unlockable areas, wall-buying, and more! | |
| Smooth: Fast, simple, and powerful! | |
For a full and more detailed list of features, click HERE.
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Posted May 21, 2013@Jnorr44
Ok!
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Posted May 20, 2013@Anerdson
This is coming in the future. It has actually been on my list for a while, I just haven't gotten around to it yet.
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Posted May 20, 2013Just a suggestion: Add the ability to have all perks and maybe even doors require the "power" to be on, so have a lever with a sign by it that says like: [POWER]. Hope you consider!
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Posted May 12, 2013This. Looks. Awesome!
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Posted May 11, 2013@MineCola
Yes, I have been working on it slowly, it is expected in v1.3.2.
@ViscousSummer88
You can't yet, I have yet to come out with that feature, although I am adding it to the mapdata feature, and it will be out in the Beta. (next update)
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Posted May 11, 2013Where can you download the pre-made map packs? :)
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Posted May 10, 2013Hello,
Will you add a message config?I think that is good for other language user.
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Posted Apr 19, 2013@bennie321
I am not sure what you are doing, but maybe you didn't create a game? And what changes on wave 4. Is it a wolf round? Something must change on that round for something to go wrong. Also, you are not supposed to buy doors with door signs, just areas with area signs. Areas are groups of blocks (can be doors) that are removed by the sign, and replaced on game restart. There will be more help available in the next version.
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Posted Apr 19, 2013EDIT: after restart of the server I got a autoupdate error in console: http://pastebin.com/dtyGxadj
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Posted Apr 19, 2013@Jnorr44
it says nothing when i click on something when i do /za barrier <game>:S And i just created a map with random box, and a weapon sign. I added 4 zombie spawn points, but after wave 4 it stopped with spawning zombies o.O. It says 'Wave 4 started' and then there are no zombies :( Did i do something wrong?
I can't buy doors with the door signs :L Is there a specific order when you use commands?
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Posted Apr 17, 2013@bennie321
Yes, it should say the barrier was created successfully.
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Posted Apr 17, 2013when i use the /za barrier <game> and i klicked for the 3x3 section, does it says something when its done?
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Posted Apr 15, 2013@bennie321
That could be a separate add-on or may be added in the future. All stats are saved within the plugin for each separate player and game.
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Posted Apr 15, 2013@Jnorr44
Thnx, but still i need some information :P Do you save the stats in game? Like the /scoreboard command? if not, is it possible to do that? So people (like me, and I think more people can use this in the future) they can check with a command block stats before the command block will do an action for the player. So people can make custom teleporters or give actions :)
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Posted Apr 15, 2013@bennie321
It is not as of yet, thats one of the things I will be working on in the future.
And yes, if you are using 1.2.9, you can go into the items file and change the items around. I will make the price settable via sign later on.
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Posted Apr 15, 2013@Jnorr44
is it then possible to connect (iron/wooden, maybe piston) doors with the power switch? So that you can open secret rooms (e.g to the pack-a-punch) after you have turned on the power switch?
Edit:
Btw, I got a question, is it possible to add more weapons on the [ZA] buy signs? Now you can only use swords (the basic stuff) but is it possible to use other items on the signs? And maybe its easier to set the price on the sign, so you can change the price for each map :)
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Posted Apr 14, 2013@bennie321
I am currently working on the power switch, it should be done fairly soon. It will also be an optional extra to games. Games that do not have a power switch will not require it, and games that do have one will require that it is switched for power. There will also (most-likely) be the ability to have more than 1 switch per game, giving the user options as to which to get to first (if there are different routes). When one is switched on, all will be physically switched to the on position.
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Posted Apr 14, 2013@Jnorr44
Nice idea to use spout for that!
I have a idea for the plugin, a power source that has to be activated (like a button or a lever) that has to be on before you can get perks, teleporters and the pack-a-punch machine :)
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Posted Apr 11, 2013@PatThaGod
No, it doesn't require anything, however, in the future there will be a spout attachment that will be optional. You will then be able to use guns and special perk machines on the server. Non-spout users will achieve the same effect, but without the visual effects.
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Posted Apr 10, 2013Does this require spout?