ZeldaHearts
ZeldaHearts
Description

ZeldaHearts basicly adds a new Heart gaining system to Minecraft.
When you join the first time you'll have a configurable amount of hearts, but beating specific mobs can get you Heart containers, which give you more hearts! You can also recover some health by collecting Hearts, which are dropped by Mobs you've killed.
To spawn in Heart Canisters/Hearts, please install Slimefun
When you have enabled thief-mode in the Config, you can also "steal" other Players 1 of their Hearts by killing them, however if they have only a few Hearts you cannot.
Commands and Permissions

There are no Commands and no permissions.
Plugin inspired by SethBling's Video
Auto-Updater and Metrics

All my Plugins are using an Auto-Updater to make sure, you're always
using the latest and hopefully most bug free version of my Plugin.
If you don't want this Plugin to be auto-updated, you can turn it off
in the config file at "options -> auto-update: true/false"
They also use a Metrics-System which collects the following Informations:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing
plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Jul 18, 2015@DrkMatr1984
Did u fix this bug? Please help if u did
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Posted Jul 18, 2015@PgBiel
And it's been 10 times that I said it isn't caused by ZeldaHearts, its another Plugin causing that.
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Posted Jul 17, 2015@TheBusyBiscuit
Please, fix it! It's happening for me too! They relog and health is reset! It's been months that you were advised that...
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Posted Jun 13, 2015@TheBusyBiscuit
This is happening for me also...
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Posted May 23, 2015This is happening to me aswell, whenever someone relogs it resets all their hearts. Plz fix D:
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Posted Apr 5, 2015Well, there's a problem, every time my hearts go all the way up to the max health, it just goes back to 10 hearts. How do I fix?
Edit - MassiveCore conflicts with this.
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Posted Dec 26, 2014@TheBusyBiscuit
Yeah sure, I'll PM you.
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Posted Dec 19, 2014@DrkMatr1984
Not happening for me. It does get saved in the player.dat file btw. Can you maybe post your Config and a list of all your Plugins?
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Posted Dec 19, 2014yeah i tried that too :/ im sure its something with my server
i just balance it out by not having giants be spawn in the world and made the mobs stronger :)
great plugin really love it. Really changes fighting style its lot more like rpg game now.
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Posted Dec 19, 2014@TheBusyBiscuit
Hey! We've been enjoying ZeldaHearts on MyekaanCraft.com lately, but we found a bug. With the latest version, if a player logs out and back in, they lose all their extra heart containers. :( I'm not sure if this was intended, but if it is, can you add a toggle in the config? If not you may have to set up player data saving in yml files to record how many hearts each player has. Previously we used EXPHealth, which recalculated the health on login, so this wasn't needed. But it seems with your plugin it is. Thanks!
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Posted Dec 19, 2014@Moonknight8877
Did you make sure the Server was offline when you tried to edit the Config...?
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Posted Dec 19, 2014i cant change anything in the config
like max heart number
or disabling canister drop from giant by removing giant in the config
its 1.8 spigot
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Posted Dec 5, 2014@TheBusyBiscuit Sorry for late reply, I've tested the lasted version of Slimefun in my 1.7.2 R0.2 server and it works SMOOTHLY ! Thanks for your great plugins! mrCookieSlime!
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Posted Dec 5, 2014@TheBusyBiscuit
OK , I understand. But can you do Slimefun for 1.7.2...... Or maybe...... it works with 1.7.2? Please tell me! Thanks
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Posted Dec 4, 2014@Forcelydated
Well, without Slimefun you cannot spawn hearts/heart canisters in. And they will also not generate in Loot Chests from MagicLoot if you dont have Slimefun installed.
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Posted Dec 3, 2014@TheBusyBiscuit
If I don't have SlimeFun, what can't I do with ZeldaHearts ?
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Posted Nov 19, 2014@kahlilnc
No sorry, I wont add support for configuring the amount of hearts which wil get healed when picking up a heart. And yes, it is probably because of your CB Version.
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Posted Nov 19, 2014Uhm you probably already heard someone ask but can you add support for how many hearts they are getting per pick up (heal wise too)? And when I pick up a heart it doesn't quite work till i relog and when i do relog I have max amount of hearts. Could it possible be because of the CB version i am using?
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Posted Nov 19, 2014@DerekZil
You can just set the start and max amount of hearts to 10, meaning it will always stay 10.
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Posted Nov 19, 2014Can you just make it so mobs just drop a heart, and not change the players max health?