Configuration

  1. Configuration
  2. true/false (whether or not it broadcasts when a timer is set)
    broadcastonsetting: true
  1. true/false (the last 10 seconds of the time left, should it say 10! 9! 8! 7!, etc)
    broadcastlast10seccountdown: true
  1. messages
  2. <starter> - name of player who started the countdown
  3. <stopper> - name of player who stopped the countdown
  4. <pauser> - name of player who paused the countdown
  1. Note: if you do something like put the <stopper> in the startcountdown message, it will just say 'no-name'
  1. <remainingtime> - time remianing
  2. <unit> - units. minutes, seconds, hours, etc
  3. <timeleft> - amount of time remaining in the countdown
  4. <timepassed> - amount of time that has passed in the countdown
  5. <reminderunit> - reminder units
  6. <starttime> - the time the timer was set at
  1. message that appears when the countdown starts
    startcountdown: "&b<starttime> <unit> countdown has been started by&a <starter>&b!"
  2. message that appears when the countdown stops
    stopcountdown: "&cCountdown has been stopped by&a <stopper>!"
  3. message that appears when the coutndown is paused
    pausecountdown: "&dCountdown has been paused by&a <pauser>!"
  4. message that appears when the countdown completes
    countdowncomplete: "&2Countdown is complete!"
  5. the word/words/whatever that comes after the final 10 countdown, if you have that enabled
    finaltensuffix: "!"
  6. Color of the final countdown. The finaltensuffix will inherit this color if no color is specified in the suffix
    finaltencolor: "&4"
  7. What the reminder announcement will look like
    reminderformat: "&c<timeleft> <reminderunit> remaining!"
  8. What color the [Countdown] tag will be
    tagColor: "&6"
  9. Time left message
    timeleftMessage: "&b<remainingtime> <unit> remaining!"

note: if you try to print a value that hasn't been made yet, then it will just say 'unknown'. For example, if you tried to print the name of the stopper in the start message, it will return 'unknown'. The same will go with units. If you have the message output the reminderunit, but that unit hasn't been specified, then 'unknown' will be returned. All numeric values are reset at the end of the countdown.


Comments

Posts Quoted:
Reply
Clear All Quotes