Commands
Yummi Commands
Command List
This page contains a detailed list of Yummi commands and their usage. All commands follow this format: /yummi <command> <arguments>
| Command | Parameters | Explanation |
|---|---|---|
| /yummi install | PluginName | Retrieves and installs the plugin specified by PluginName |
| /yummi update | PluginName | Searches for and installs updates for the plugin specified by PluginName |
| /yummi remove | PluginName | Removes the plugin and all associated data, specified by PluginName |
| /yummi enable | PluginName | Enables the plugin, specified by PluginName |
| /yummi disable | PluginName | Disables the plugin, specified by PluginName |
| /yummi reload | PluginName | Reloads the plugin specified by PluginName |
| /yummi load | FilePath | Loads the plugin specified by FilePath |
| /yummi download | Source Destination | Downloads the file specified by Source to the location Destination |
Example Usage
Installing a Plugin
Lets assume you wish to install a plugin, and that plugin is called 'PirateCraft'. In-game, or from the console interface, you would type /yummi install PirateCraft. Yummi will then search for a plugin called PirateCraft in the online repositories. If the plugin is found, the latest version will be downloaded to your plugins folder. The plugin will then be started, and in most cases should work immediately.
Loading a Plugin
Lets pretend I want to start a new plugin called PirateCraft, which is stored as 'plugins/PirateCraft.jar'. I don't want to restart my server and have down-time, nor do I want to use the reload command and risk (even briefly) WorldGuard going down.
Yummi's solution is to allow you to load new plugins without the need to restart your server. To do this you would type in-game, or the console interface; /yummi load plugins/PirateCraft.jar. Yummi would then do its magic, and load the plugin for you, no restart required!
* Do not confuse this with the enable command
*You do not need to use this command after using /yummi install
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