WorldEffects
WorldEffects
WorldEffects
With WorldEffects you can add potion effects to all players in a specific world.
So whenever a player enters the specific world the defined potion effects will be given to that player.
The plugin is fully configurable in the config.yml file.
Commands
/worldeffects <version | info | enable | disable>
- version: displays the activated plugin version.
- enable: enables all world effects.
- disable: disables all world effects.
- info: displays the current state (enabled or disabled)
Permissions
worldeffects.worldeffects
Provides anccess to the /worldeffects command
Config
A detailed description of the config file can be found here.
A list of potion effect IDs can be found here.
Source
The source code of WorldEffects can be found here.
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Posted May 29, 2017Any solution that respawnear in that same world that gives you back the effect?
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Posted Jun 13, 2016Awesome plugin, unfortunate that it is outdated. A 1.9 update would be great! Thanks!
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Posted Jul 23, 2015Awesome plugin! Unbelievably, this plugin still works 100% fine on Spigot 1.8.7!
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Posted Nov 10, 2014@EvlCreeperReaper
Hey sorry for the late response, but no. Just get the plugin PerWorldPlugins and find a YouTube video to work you through it :)
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Posted May 29, 2014@Xatron7
Excuse me...is this possible to have effects in more than one world? I want the same effect in both of my Hub worlds. Do I just do this:
world:
name: MyWorld
...morestuff...
world1:
name: MyWorld2
...morestuff...
OR do I do this:
world:
name: [MyWorld, MyWorld2]
...morestuff...
Thanks!
EDIT: Erm, well, you know, each line will have YAML formatting, of course...
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Posted Mar 16, 2014when player die they lose the effect and some of them don't get effects please update i really need this plugin :\
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Posted Jan 7, 2014@Arajay
the ingame command currently only disables the listener to give effects if players enter the world right. I will add a potion effect remove to this command and I will also make a command to manually remove the effects when uninstalling or changing the effects in the config file.
I can't do this automatically because once the plugin is unistalled, of course it has no effect on the world and the server anymore ;)
Update will be ready in a few days.
@OriginalMadman
@Deemez
WorldGuard integration has to wait until WorldGuard v6.0 There will be a new Flag-System with this WG update and my plugin would broke and I would have to redo the entire thing if did it before this major update.
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Posted Dec 29, 2013Some issues with this plugin for me: - disabling the plugin using in game commands does not remove effects from players - uninstalling the plugin does not remove the effects from players - changing the value for an effect in the config file results in both the old and new value being applied in game
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Posted Dec 8, 2013@Deemez
I second that. Worldguard regions would be fantastic. Thanks!
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Posted Dec 7, 2013@Deemez
I'll look into that ;) Maybe a feature for the next update...
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Posted Dec 7, 2013Making it compatible with worldguard regions would also be fantastic.
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Posted Dec 4, 2013@mrZcr4fter
Good point. Sorry, I didn't think about that. Problem will be solved in the next update.
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Posted Nov 24, 2013only problem is, this uses a "changeWorldListener" so if you log in, you won't get the effects :L
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Posted Nov 24, 2013PERFECT! Also works with 1.6.4 BRILLIANT!
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Posted Aug 22, 2013@Djimusic
UPDATE: uploaded source code to GitHub.
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Posted Aug 22, 2013@drakon727
Yes, it should work for 1.6.2 Contact me if you have any problems...
@Djimusic
Sure. I'm going to post the source tomorrow or later today.. :)
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Posted Aug 7, 2013Hello, Can you post the source for this plugin? I would like to make it better for more of my use. Thank you!
Also, this plugin is updated for 1.6.2 -Djimusic
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Posted Aug 3, 2013Awesome! I really hate having to light confined spaces, definetely going to use this.
One question though,
Is it updated to 1.6.2?