Configuration
WorldChannels YAML configuration
config.yml
version - This is for the internal updater. DO NOT MODIFY
formatter:
- use: If true, it will set the message's format to the one defined in the config (Default: true)
- defaultFormat: The default format of the message (Default: %world %group %prefix%name%suffix: %message)
shout:
- format: Default format of the message when a player uses the shout command (Default: %prefix%name%suffix shouts: %message)
Note, for the above, you can use color codes using the '&' symbol with the appropriate format code. An example, to make a section gold, use &6.
debug:
- time: Debug how long it takes for a command to complete.
Per-world configuration
Each world has its own config file, with the world name set as the config file name. All of these are found in the "worlds" subfolder within the plugin's data folder directory.
formatter:
- use: Whether to use the world specific format as defined in the config (Default: false)
- format: The format of a message to use for this specific world (Default: %world %group %prefix%name%suffix: %message)
announcer:
- use: If true, will broadcast the announcement list for the given interval. (Default: false)
- interval: The delay time between announcements, in minutes. (Default: 15)
- announcements: The ordered list of announcements to use.
local:
- use: If true, will add players within a given radius to hear the chat. Recommend setting includeLocalPlayers to false, else this would do nothing. (Default: false)
- radius: The radius in blocks to look for players. (Default: 100)
includeLocalPlayers: Whether or not to let the players within the same world to hear the message said (Default: true)
broadcastToWorlds: A list of worlds to relay the message to.
Example:
broadcastToWorlds:
- world
- rpg
For the above world, it will relay the message to the players within the worlds "world" and "rpg".
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