WorldBorder
Further releases for Spigot 1.13+ are now being posted on the Spigot site. I do not plan to release any further updates here on BukkitDev.
- Full list of Commands and Permissions
- Changelog
- Further Miscellaneous Information
- Source available on GitHub
- Old discussion on main Bukkit forum
If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to
.
Thanks to the following people who have been kind enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server, legitplay.net, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft, ScarcityFree.com, polaris_iv (Forge port), matagin, T. Ahokas.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.
Description
This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.
Features
- You can set up a separate border for each world, but only one border per world.
- You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
- Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
- Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
- You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
- You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
- You can use a bypass command to allow specific players to go beyond all borders.
- Borders can be automatically displayed in DynMap if you use that plugin.
- All plugin data is automatically saved whenever any borders or settings are changed.
- If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
- When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
- Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.
English Tutorial:
Spanish Tutorial:
Of special interest are the Fill command and the Trim command features:

Borders are also displayed automatically by default in DynMap if you have it:


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Posted Nov 2, 2013@kikotte
I don't understand ("you just ate? huh?").
If you're saying you have a border of 25000 radius set and are hitting it at 17000 or so, remember that the default is round/elliptic so you will reach it more quickly towards where a "corner" would be if it were instead square/rectangular.
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Posted Nov 2, 2013There are no errors on it. I did like this.
/wb set 25000
but I just ate. 17000
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Posted Nov 2, 2013@JPDayz
Yeah, sure, I'll probably add that in the next update.
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Posted Nov 2, 2013Can you add colored messages for border? so we can use this http://ess.khhq.net/mc/ ?
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Posted Nov 1, 2013@Brettflan
thank you very much for the detailed explanation!
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Posted Oct 31, 2013@glOOmyART
It wouldn't do anything on the already generated chunks as far as adding in features provided by a newly added world generator plugin, no.
Actually, in your case it probably won't work even for new areas. WorldBorder is only specifically compatible with world generation plugins which are registered through Bukkit, as it uses Bukkit's chunk loading/generation methods. Mods external to Bukkit as a rule of thumb won't work properly with Fill. Sorry.
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Posted Oct 31, 2013hi... thanks for this great plugin!
Question: when i install a new mod with new ores on a mcpc+ server, is it possible to use the fill force command to add new ores to an already existing map? will this mess up an already crafted map? or wouldn't it work at all?
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Posted Oct 30, 2013@Yubs
Support for multiple borders per world isn't planned, sorry. It would take a lot of work, particularly reworking many commands to account for the possibility of more than one border per world, and I just don't have time.
Of course, you can set up multiple worlds and each one can have its own border.
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Posted Oct 30, 2013Would it be at all possible to have two separate borders on one world? Our server has a large circular border now but with the new world gen it would be absolutely brilliant if we could create a second "border" disconnected from the main one, fill it with the new 1.7 world gen and then open that area up as a "new continent" connected by warps. Not sure if this is possible as is or if it would fall under a feature request.
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Posted Oct 27, 2013@Brettflan Ok, thanks anyway! I'll make a request on the Bukkit forums if I don't find anything.
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Posted Oct 27, 2013@Plumeex
Sorry, there isn't.
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Posted Oct 27, 2013Hello, is there a way to prevent further exploration for a world? Like setting borders at its actual borders, even if I have a (very) messy map.
If it's not clear I made this poor image with a random map: http://puu.sh/50RDO
Thanks!
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Posted Oct 26, 2013@Q2Lummox
You mean in DynMap? Sorry, there's only the global option which applies for all worlds.
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Posted Oct 26, 2013Is possible specify that show the border only in one map?.
Greetings ;)
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Posted Oct 25, 2013@brian163b
That should work, yes, though of course you can probably expect the new chunks to not really line up and connect properly due to the changed world generation methods. Expect a bunch of sheer/flat vertical cliffs and such along the edges between the old and new chunks.
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Posted Oct 25, 2013Come an eventual 1.7.x release, could a combination of setting a border, using the trim command, then expanding a border, then using fill be used to force new biome types "around" an existing world?
Looking for some way to introduce more variety into my maps without having to force players to start over building or painstakingly attempt to transfer content through a world editor.
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Posted Oct 25, 2013@Tehkiah
WorldBorder's Fill command uses Bukkit's provided methods to load/generate world chunks, of course necessarily loading surrounding chunks as well to make sure everything fully generates (including dungeons and so forth). Because the Bukkit-provided methods are used, Fill works with world generation plugins which register through Bukkit.
Maybe the Terrain Control devs could tell you more about why it's not working for you with their plugin.
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Posted Oct 25, 2013There seems to be an issue with Worldborder and Terrain Control. Not really sure what's going on, but when using WB to fill a world, TC can't seem to populate all biomes with custom objects properly. I've tested and retested this and using WB's fill command, I come across certain biomes and areas that only spawn a few objects. Strangely enough, other biomes in the same world and in the same test, will work just fine.
Just manually flying around, TC has no issues, but that's damned inconvenient. Hopefully this is something you guys might know something about!
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Posted Oct 24, 2013@TheWaze
WorldBorder won't send you to any world other than the one you're in. It also doesn't change any spawn points. Look to your other plugins.
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Posted Oct 24, 2013Hey. i have World Border om my server. But when i've done /mw set 4500 and go in to fly snd log out, i will spawn in another world at same cords but diffrent world. PLZ help me.