WorldBorder
Further releases for Spigot 1.13+ are now being posted on the Spigot site. I do not plan to release any further updates here on BukkitDev.
- Full list of Commands and Permissions
- Changelog
- Further Miscellaneous Information
- Source available on GitHub
- Old discussion on main Bukkit forum
If you appreciate this plugin and actually want to see it developed further by me rather than only receiving compatibility updates, you are welcome to
.
Thanks to the following people who have been kind enough to donate: jonDatz, xrobau, Gussi, Dizzy, R. Meijer, FoundationCraft, T. Bronner, R. Thompson, The Pokemon Server, legitplay.net, D. Senff, Vik1395, TagCraftMC, D. Strickner, M. Wilson, Rhythmatic, W. Downey, P. V. Gretener, MiniCraft Server, Cosmic Craft, ScarcityFree.com, polaris_iv (Forge port), matagin, T. Ahokas.
Also thanks to IMathe172I (Lang Lukas) for contributing code to support elliptic and rectangular border shapes, and Indiv0 for contributing code to support border wrapping.
Description
This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
Older plugins which originally inspired the creation of this one: rBorder and BorderGuard.
Features
- You can set up a separate border for each world, but only one border per world.
- You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
- Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
- Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
- You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
- You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
- You can use a bypass command to allow specific players to go beyond all borders.
- Borders can be automatically displayed in DynMap if you use that plugin.
- All plugin data is automatically saved whenever any borders or settings are changed.
- If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
- When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
- Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.
English Tutorial:
Spanish Tutorial:
Of special interest are the Fill command and the Trim command features:

Borders are also displayed automatically by default in DynMap if you have it:


-
View User Profile
-
Send Message
Posted Mar 22, 2013Does this work for 1.5 yet? Specifically the map generation?
-
View User Profile
-
Send Message
Posted Mar 21, 2013@Slaand
If you'd read the description of the plugin, you'd find this, where you'd find the answer to your question in the 3rd line.
Btw.: The description of a plugin usually contains more than just a picture of what the plugin does ;-)
-
View User Profile
-
Send Message
Posted Mar 21, 2013@janie177
About first 1st your answer, whats the command to do this border? I want to make minimum 20k block border :O
-
View User Profile
-
Send Message
Posted Mar 20, 2013Does this need to be updated to 1.5?
-
View User Profile
-
Send Message
Posted Mar 20, 2013@janie177
Rectangular / ellipsoid borders will likely be supported soon.
@x_clucky
It skips chunks which are already fully generated.
-
View User Profile
-
Send Message
Posted Mar 20, 2013@Slaand
Simply looking at the "Commands and permissions" page would have answered these questions for you :)
1. Yes, everything outside your border will exsist unless you use the trim command, which whipes everything outside your border.
2. Yes, use this node: worldborder.bypass. You can also use /wb bypass [player] [on/off]
-
View User Profile
-
Send Message
Posted Mar 20, 2013Hello author of this plugin, i have some important questions to this plugin.
1. Can i generate 20000 block(in radius) border, and not clean other stuff what is far away from this border? (To keep up all old buildings)
2. And have this plugin permission to bypass borders? For example i want to run far away trough border
Sorry for my english, I wait for your reply
-
View User Profile
-
Send Message
Posted Mar 20, 2013While filling a brand new map that I just created, I noticed this message:
What does it mean skipped? Does that mean that it didn't generate the chunk, if so, why? Is it because it is 1.5?
-
View User Profile
-
Send Message
Posted Mar 20, 2013Is it possible to set a rectangular worldborder? So like specify the two corner coordinates?
-
View User Profile
-
Send Message
Posted Mar 19, 2013@Linoko
Yes.
-
View User Profile
-
Send Message
Posted Mar 19, 2013Would even the world fill for nether work with 1.5 as nether quartz is added?
-
View User Profile
-
Send Message
Posted Mar 19, 2013@Brettflan: thanks :)
-
View User Profile
-
Send Message
Posted Mar 19, 2013@darkknightcz
/wborder is actually the root command, with /wb and /worldborder as aliases.
-
View User Profile
-
Send Message
Posted Mar 19, 2013could you add alias to /wb command? (for example /worldborder), new essentials (workbench feature) interferes with it :)
-
View User Profile
-
Send Message
Posted Mar 18, 2013@Brettflan
Or even making it possible to select the x & y verticies using worldedit to form a border. :)
-
View User Profile
-
Send Message
Posted Mar 18, 2013@TaxConsumption
Works fine for me on 1.5 with no problems at all.
-
View User Profile
-
Send Message
Posted Mar 17, 2013It should be, but I've yet to test it.
-
View User Profile
-
Send Message
Posted Mar 17, 2013Is this revision compatible with 1.4.6 - 1.5 ?
-
View User Profile
-
Send Message
Posted Mar 17, 2013Could you possibly add a ymax, ymin ect. I need a vertical map border so i can create a Mining world only.
-
View User Profile
-
Send Message
Posted Mar 16, 2013@Brettflan
Cool, thanks.