WorldInventories
WorldInventories
Discontinued
As of 11/05/2013 I'm no longer working on this project. I haven't played vanilla/Bukkit in a very long time, updates are becoming tedious and break often requiring rewrites, and I'm not enjoying development any more. The last uploaded version for 1.5.1 works fine (aside from the importing), and there's a chance it will also work across updates, but moving to another plugin, such as MultiInv, is highly recommended - you should also be able to import settings in to it.
Description
Switch any of the following player information when teleporting between groups of worlds:
- Inventory,
- Armour,
- Ender Chest contents,
- Potion effects,
- Health,
- Hunger,
- Experience,
- Game mode.
Player information is separated in to small YAML files (that you can edit) based on groups. Designed to be fast, simple and easy to use.
Want to keep existing player information? Use the vanilla import option as outlined in the configuration example. Players will get a blank inventory by default if you don't import data first!
Need to chat, notify me of a bug, suggest a feature or try and get some help? Go to the IRC channel! (information down in Links)
How to use
Simply put WorldInventories in the Bukkit plugins folder, run it once, edit the config file it creates. An example is included below (with an explanation of each configuration option).
Any worlds not included in groups share a "default" group.
Changes in 1.7.0
Importing support for files previous to v5 has been dropped. This was necessary to clean the project up (just look at the GitHub page if you want proof!) and make it easier to maintain. If you need to import previous to this, use 1.6 as a go-between. Vanilla importing still works fine.
Other changes and additions:
- Added message hiding granularity (hide specific message types, on login for example),
- Added language support,
- Massive code cleanup,
- Event priorities changed a bit, should improve compatibility with other mods,
- Built against 1.5.1,
- Added API - tell me if you would like something added to it!
A note about the dev builds: All importing is currently broken. I'm fixing vanilla importing, it will involve using the OpenInv plugin to load offline player inventories. OpenInv is optional and only required when doing the vanilla import.
Language support
As of 1.7.0 a new file, langs.yml, will be created on the first plugin run. A new configuration option, "language: en_GB" will also be generated.
To add a new language:
- Run the new version once, it'll generate lang.yml in the same place as config.yml, and add "language: en_GB" to the config as a default,
- Open lang.yml, copy one of the sections and call it something (preferably the country code),
- Set "language" to whatever you called it, save,
- Either do "/wireload language" or restart the server, check the console to see if there were any errors when trying to load your new language.
If you add a different language please let me know, I can add it to the defaults!
Why no SQL support?
For a plugin like this, it isn't necessary. Files are very, very small (you'd probably hit 10kb for a player with a completely full inventory), load extremely quickly and are fast to copy and backup as they are.
If you disagree with me, provide a performance report to me on IRC (there are lots of plugins to profile performance) and I'll think about it again.
Configuration example (with explanations)
Version 1.7.0
# A "group" is a collection of worlds which will share an inventory. # In this example there are two groups, a creative and a survival group # Each group has an overworld and a nether, which will share an inventory # Inventory switching examples # Scenarios when the inventory will not switch: # creative_overworld to creative_nether # survival_nether to survival_overworld # survival_end to survival_overworld # Scenarios when the inventory will switch: # creative_overworld to survival_end # survival_nether to creative_nether groups: creativegroup: - creative_overworld - creative_nether survivalgroup: - survival_overworld - survival_nether - survival_end # Add a player to the "exempt" collection to make this plugin ignore them completely # No saves, loads or anything else done by this plugin will apply to them until you remove them from the list exempt: - exampleplayer - exampleplayer2 # This is deprecated as of 1.7.0 - use message-hidden at the bottom instead! # donotifications: true # Set this to true to make WorldInventories attempt to import MultiInv data # Automatically sets itself to false when an attempt is made domiimport: false # Set "miimportmode" to the integer identifier of the mode WI should import from (eg, 0 for MI survival) miimportmode: 0 # Set to true to make hearts, food level, experience and such track with inventory dostats: true # If a save interval is specified below, set this to false to stop it from outputting to the console outputtimertoconsole: true # Set to anything above 30 to make inventories/stats save automatically every x seconds saveinterval: 0 # Set "do78import" to true to force a conversion of the pre build 78 files for use in newer versions # Automatically resets itself to false on an attempt do78import: false # Set "do141import" to true to force a conversion of the pre version 1.4.1 files for use in newer versions # Automatically resets itself to false on an attempt do141import: false # Set "dovanillaimport" to true to attempt an import of the items and stats stored in players player.dat file # Set "vanillatogroup" to the group you want to import to. If blank it will use the default group. dovanillaimport: false # When this plugin loads it will automatically try to convert pre build 78 files and add "auto78updated: true" to this file if successful # When this plugin loads it will automatically try to convert pre version 1.4.1 files and add "auto141updated: true" to this file if successful # Set "dogamemodeswitch" to true and add groups to gamemodes as per the example to enforce gamemodes # SURVIVAL, CREATIVE or HARDCORE at the time of writing (follows Bukkit's names) gamemodes: default: SURVIVAL creativegroup: CREATIVE survivalgroup: SURVIVAL dogamemodeswitch: false # Below are 1.7.0 and above # Set language to something stored in lang.yml language: en_GB # To hide a particular message type, set any of these to true message-hidden: died-message: false changed-message: false nochange-message: false loaded-message: false
Commands & Permissions
There are two commands as of 1.5.7:
- /wireload: Reloads the configuration,
- /wiexempt [add/remove] [player]: Add or remove the player from the exemptions list (whether the plugin does anything to their information specifically, e.g. when they switch a world).
In 1.7.0 the reload command changed slightly:
- /wireload [all/language]: Reloads the entire configuration or just the language.
There are also two permissions:
- worldinventories.reload: Allows the use of the /wireload command,
- worldinventories.exempt: Allows the use of the /wiexempt command.
Licenses
This work is distributed under the BSD 2-Clause license. Read the license
This plugin also uses XStream. Read the XStream license
Links / Download
Bukkit require me to include this notice when linking Jenkins builds, like the one below.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Source code
Available in the BukkitDev downloads!
No beta builds.
Issues / known bugs
IRC - EsperNet #worldinventories
Donate
Use IRC for new build notifications, telling me about issues and getting faster help!
(Only shows stats for version 1.4.1 and above)

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Posted Mar 2, 2012I'm having a real hard time creating a config file for my world. I have 4 default maps, 1 map for pvp (pvp1), two maps for creative (creative1, flatland), and one map for hard mode (hard1). This is how my config looks.
Everytime I start the server it says that "No groups exist in the configuration, making them." and then it overwrites everything with that default example.
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Posted Mar 2, 2012@CarrotCodes
I'm going to try this dev build. I'll edit this post with the results.
EDIT: A quick test seems to show the plugin is working just fine. Thanks! I'll edit again if something comes up.
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Posted Mar 1, 2012I can haz 1.2 build nao? <3
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Posted Mar 1, 2012@dogbig
Build #68 (http://ci.crafte.rs/job/WorldInventories/68/) is updated for Bukkit 1.1-R6! I've only ran it to check that it doesn't fail to load, but something weird is happening with my testing server so I can't change worlds to try that functionality.
Would you mind trying it and reporting back? :)
(EDIT: I should add: as always with dev builds, please back up first. Especially when the configuration code has been changed)
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Posted Mar 1, 2012I said I was updating it on GitHub. I don't read comments here too often, quit worrying that it's dead ;)
I'm working on updating to revision 5 as I speak, I'll see how it goes. From what I gather there are a good few API breakages so I'll have to figure stuff out. Should finish tonight.
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Posted Mar 1, 2012damn damn DAMN... why dead :(, guys, we realy need R5 ver.
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Posted Mar 1, 2012Please say this plugin isn't dead :/
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Posted Feb 28, 2012@deleted_7554077
One comment below yours.
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Posted Feb 28, 2012When can you update to upcoming R5 API?
Just started testing R5 builds and WorldInventories broke.
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Posted Feb 28, 2012@Fyreside
@jayD101
https://github.com/Drayshak/WorldInventories/issues/34
Perhaps he'll fix the splash potion bug while he is at it (one can dream).
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Posted Feb 27, 2012Dray, would be really good to hear from you dude. At some point we all need to know if you plan to make this R5 compatible so we server owners can look after our players.
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Posted Feb 26, 2012@worstboy32
I see that error occasionally too. The fact that it's marked "SEVERE" makes me cringe, but maybe the dev can shed some light on its meaning. I'll poke through the other comments to see if it was already discussed.
I think many servers would be, since this has replaced MultiInv for us :/
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Posted Feb 25, 2012Hi, do you plan to update WI to the new bukkit event system ?
It would be a mess if this plugin is not updated :(
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Posted Feb 20, 2012Is there any way to set a world to always wipe your inventory when you enter it?
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Posted Feb 15, 2012@Sharpy310
Got also problems like that.
It's actually since R3 i think.
Some times players just lose there inventory or they don't get switched.
Don't really have errors only this but i don't think thats the problem:
2012-02-14 22:01:27 [INFO] [WorldInventories] Player TwoChopSticks moved from world Florandio to Euphoria
2012-02-14 22:01:27 [SEVERE] [WorldInventories] Player TwoChopSticks will get a new item file on next save (clearing now).
2012-02-14 22:01:27 [SEVERE] [WorldInventories] Player TwoChopSticks will get a new stats file on next save (clearing now).
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Posted Feb 13, 2012Getting some really bad inventory bugs, invents are being lost and are being changed cross-worlds.
Please address this issue, I can provide more details if needed.
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Posted Feb 13, 2012Is there any possible way for this to work without permissions?
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Posted Feb 13, 2012Some sort of comment from the author would be nice =/
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Posted Feb 11, 2012is this still being maintained?
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Posted Feb 9, 2012Anyone else having issues with seperating experience?
It's using the same experience for every world. :/
Item seperating works fine.