WorldInventories
WorldInventories
Discontinued
As of 11/05/2013 I'm no longer working on this project. I haven't played vanilla/Bukkit in a very long time, updates are becoming tedious and break often requiring rewrites, and I'm not enjoying development any more. The last uploaded version for 1.5.1 works fine (aside from the importing), and there's a chance it will also work across updates, but moving to another plugin, such as MultiInv, is highly recommended - you should also be able to import settings in to it.
Description
Switch any of the following player information when teleporting between groups of worlds:
- Inventory,
- Armour,
- Ender Chest contents,
- Potion effects,
- Health,
- Hunger,
- Experience,
- Game mode.
Player information is separated in to small YAML files (that you can edit) based on groups. Designed to be fast, simple and easy to use.
Want to keep existing player information? Use the vanilla import option as outlined in the configuration example. Players will get a blank inventory by default if you don't import data first!
Need to chat, notify me of a bug, suggest a feature or try and get some help? Go to the IRC channel! (information down in Links)
How to use
Simply put WorldInventories in the Bukkit plugins folder, run it once, edit the config file it creates. An example is included below (with an explanation of each configuration option).
Any worlds not included in groups share a "default" group.
Changes in 1.7.0
Importing support for files previous to v5 has been dropped. This was necessary to clean the project up (just look at the GitHub page if you want proof!) and make it easier to maintain. If you need to import previous to this, use 1.6 as a go-between. Vanilla importing still works fine.
Other changes and additions:
- Added message hiding granularity (hide specific message types, on login for example),
- Added language support,
- Massive code cleanup,
- Event priorities changed a bit, should improve compatibility with other mods,
- Built against 1.5.1,
- Added API - tell me if you would like something added to it!
A note about the dev builds: All importing is currently broken. I'm fixing vanilla importing, it will involve using the OpenInv plugin to load offline player inventories. OpenInv is optional and only required when doing the vanilla import.
Language support
As of 1.7.0 a new file, langs.yml, will be created on the first plugin run. A new configuration option, "language: en_GB" will also be generated.
To add a new language:
- Run the new version once, it'll generate lang.yml in the same place as config.yml, and add "language: en_GB" to the config as a default,
- Open lang.yml, copy one of the sections and call it something (preferably the country code),
- Set "language" to whatever you called it, save,
- Either do "/wireload language" or restart the server, check the console to see if there were any errors when trying to load your new language.
If you add a different language please let me know, I can add it to the defaults!
Why no SQL support?
For a plugin like this, it isn't necessary. Files are very, very small (you'd probably hit 10kb for a player with a completely full inventory), load extremely quickly and are fast to copy and backup as they are.
If you disagree with me, provide a performance report to me on IRC (there are lots of plugins to profile performance) and I'll think about it again.
Configuration example (with explanations)
Version 1.7.0
# A "group" is a collection of worlds which will share an inventory. # In this example there are two groups, a creative and a survival group # Each group has an overworld and a nether, which will share an inventory # Inventory switching examples # Scenarios when the inventory will not switch: # creative_overworld to creative_nether # survival_nether to survival_overworld # survival_end to survival_overworld # Scenarios when the inventory will switch: # creative_overworld to survival_end # survival_nether to creative_nether groups: creativegroup: - creative_overworld - creative_nether survivalgroup: - survival_overworld - survival_nether - survival_end # Add a player to the "exempt" collection to make this plugin ignore them completely # No saves, loads or anything else done by this plugin will apply to them until you remove them from the list exempt: - exampleplayer - exampleplayer2 # This is deprecated as of 1.7.0 - use message-hidden at the bottom instead! # donotifications: true # Set this to true to make WorldInventories attempt to import MultiInv data # Automatically sets itself to false when an attempt is made domiimport: false # Set "miimportmode" to the integer identifier of the mode WI should import from (eg, 0 for MI survival) miimportmode: 0 # Set to true to make hearts, food level, experience and such track with inventory dostats: true # If a save interval is specified below, set this to false to stop it from outputting to the console outputtimertoconsole: true # Set to anything above 30 to make inventories/stats save automatically every x seconds saveinterval: 0 # Set "do78import" to true to force a conversion of the pre build 78 files for use in newer versions # Automatically resets itself to false on an attempt do78import: false # Set "do141import" to true to force a conversion of the pre version 1.4.1 files for use in newer versions # Automatically resets itself to false on an attempt do141import: false # Set "dovanillaimport" to true to attempt an import of the items and stats stored in players player.dat file # Set "vanillatogroup" to the group you want to import to. If blank it will use the default group. dovanillaimport: false # When this plugin loads it will automatically try to convert pre build 78 files and add "auto78updated: true" to this file if successful # When this plugin loads it will automatically try to convert pre version 1.4.1 files and add "auto141updated: true" to this file if successful # Set "dogamemodeswitch" to true and add groups to gamemodes as per the example to enforce gamemodes # SURVIVAL, CREATIVE or HARDCORE at the time of writing (follows Bukkit's names) gamemodes: default: SURVIVAL creativegroup: CREATIVE survivalgroup: SURVIVAL dogamemodeswitch: false # Below are 1.7.0 and above # Set language to something stored in lang.yml language: en_GB # To hide a particular message type, set any of these to true message-hidden: died-message: false changed-message: false nochange-message: false loaded-message: false
Commands & Permissions
There are two commands as of 1.5.7:
- /wireload: Reloads the configuration,
- /wiexempt [add/remove] [player]: Add or remove the player from the exemptions list (whether the plugin does anything to their information specifically, e.g. when they switch a world).
In 1.7.0 the reload command changed slightly:
- /wireload [all/language]: Reloads the entire configuration or just the language.
There are also two permissions:
- worldinventories.reload: Allows the use of the /wireload command,
- worldinventories.exempt: Allows the use of the /wiexempt command.
Licenses
This work is distributed under the BSD 2-Clause license. Read the license
This plugin also uses XStream. Read the XStream license
Links / Download
Bukkit require me to include this notice when linking Jenkins builds, like the one below.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Source code
Available in the BukkitDev downloads!
No beta builds.
Issues / known bugs
IRC - EsperNet #worldinventories
Donate
Use IRC for new build notifications, telling me about issues and getting faster help!
(Only shows stats for version 1.4.1 and above)

-
View User Profile
-
Send Message
Posted Feb 9, 2012I'm having an issue on 1.1 R3 with the main server world having the inventory correctly switched out, but all the other worlds get the No inventory change necessary for group: default message.
here's my config
-
View User Profile
-
Send Message
Posted Feb 5, 2012@Frecyboy
Yes, it does for me.
-
View User Profile
-
Send Message
Posted Feb 5, 2012Work it with 1.1-R3 ?
-
View User Profile
-
Send Message
Posted Feb 4, 2012How to use a backuped *.inventory file to restore someones inventory?
Stopping the server, copy the backup, replace the old file and start the server again doesnt work.
This always gives an empty inventory :(
-
View User Profile
-
Send Message
Posted Jan 31, 2012@xXReVurbXx
Thank You !
This plugin is so fantastic
-
View User Profile
-
Send Message
Posted Jan 30, 2012@juloo65
I have mine set up like this, it may help.
domiimport: false
saveinterval: 0
donotifications: true
dostats: true
groups:
Survival:
- CanadaCraft
- CanadaCraft_skylands
- CanadaCraft_nether
Creative:
- CanadaCraft_flat
In this configuration, There are two inventories named Survival and Creative.
The worlds listed under each inventories all share that inventory.
CanadaCraft, CanadaCraft_skylands and CanadaCraft_nether share the Survival inventory,
whereas CanadaCraft_flat has it's own inventory, named Creative.
Your set up is correct, but you can change world1 and world2 to whatever names you'd like those inventories to be! :)
-
View User Profile
-
Send Message
Posted Jan 29, 2012I want the world juloos_faction and juloos_nether have a different inventory of other worlds
This config is correct?
domiimport: false
saveinterval: 0
donotifications: true
dostats: false
groups:
world1:
- flatlands
- mineworld
- juloos
- juloos_the_end
world2:
- juloos_faction
- juloos_nether
-
View User Profile
-
Send Message
Posted Jan 22, 2012@CarrotCodes
I am pretty sure I got the right plugin jar cause it was a snapshot I got from this link: http://ci.crafte.rs/job/WorldInventories/63/
Here is my config:
domiimport: false
saveinterval: 0
donotifications: false
outputtimertoconsole: false
dostats: true
groups:
Surivial:
- Seizon
Creative:
- Creatrix Mundi
- Guest
- Flatland
-
View User Profile
-
Send Message
Posted Jan 21, 2012Works fine on dev build 1796.
-
View User Profile
-
Send Message
Posted Jan 21, 2012@keenerb
Ah, that might be it. Will probably just have to wait for an update/fix then.
-
View User Profile
-
Send Message
Posted Jan 21, 2012@Turbolance
It's not working for me either. When users teleport betweenw orlds they get a random world's inventory.
This is on a bukkit 1.1 dev build, which is probably the issue.
-
View User Profile
-
Send Message
Posted Jan 20, 2012Thanks for the durability fix update @drayshak!
@CmKrutch
Running this on the latest dev build #1795 with no problems. Im not 100% sure but it should "load" on anything from the current bukkit RB and up. Try running it on a clean server with no other plugins.
-
View User Profile
-
Send Message
Posted Jan 20, 2012Any chance that this plugin will be availiable for mc 1.1 anytime soon? because I'm running a 1.1 server and I'm getting this
12:29 PM [SEVERE] Error occurred while enabling WorldInventories v1.0.2 (Is it up to date?): null; mapping values are not allowed here
I'm just assuming that's because it's not compatible yet. Multi-inv was working for me but then It stopped, I heard this plugin was better but I can't get it to work either >.<
-
View User Profile
-
Send Message
Posted Jan 20, 2012Might be doing something wrong, but ain't working for me.
My config-file looks like this:
domiimport: false
saveinterval: 0
donotifications: true
dostats: false
groups:
Group1:
- world
- world2nd
Group2:
- world1
- world_nether
- world_the_end
- pvp
- worldnew
When I move between Group1 and Group2 (or any of the worlds really) I only get the message "No inventory change necessary for group: default.
Any clue why?
-
View User Profile
-
Send Message
Posted Jan 19, 2012API?
-
View User Profile
-
Send Message
Posted Jan 19, 2012Hey, is there any way of checking if some people still have invincible tools caused by the bug in the old version?
-
View User Profile
-
Send Message
Posted Jan 18, 2012@CarrotCodes
Can you answer my question ?
"Shooty_ 4 days ago @Drayshak:
Do you know if my problem can come because of your plugins ? :
http://forums.bukkit.org/threads/server-log-corrupt-chunk-my-server-crash-every-hours.54513/#post-910952
I'v try all possibilites and the problem is only when a player change of world.
If you have an idea, i'v update ALL my plugins, etc... i'm lost i try all possibilites --
Some people thinks is the fault of your plugins... :/"
-
View User Profile
-
Send Message
Posted Jan 18, 2012Can i PLEASE have an answer!? On the post i made few back..
Everybody gets his answer and im waiting for trying this plugin since yesterday..
-
View User Profile
-
Send Message
Posted Jan 17, 2012@ryansworld10
As of right now, I don't know of any ways in any of the builds. Other plugins have been known to conflict with this one and 'overwrite' inventories, check that first.
-
View User Profile
-
Send Message
Posted Jan 17, 2012Is there any way someone could move items from one group to another? Say from our creative world to our survival world.
I am a server admin and I suspect one of my users of having found a way to do this.
You can PM me if you don't wish to disclose that publicly.