WorldInventories
WorldInventories
Discontinued
As of 11/05/2013 I'm no longer working on this project. I haven't played vanilla/Bukkit in a very long time, updates are becoming tedious and break often requiring rewrites, and I'm not enjoying development any more. The last uploaded version for 1.5.1 works fine (aside from the importing), and there's a chance it will also work across updates, but moving to another plugin, such as MultiInv, is highly recommended - you should also be able to import settings in to it.
Description
Switch any of the following player information when teleporting between groups of worlds:
- Inventory,
- Armour,
- Ender Chest contents,
- Potion effects,
- Health,
- Hunger,
- Experience,
- Game mode.
Player information is separated in to small YAML files (that you can edit) based on groups. Designed to be fast, simple and easy to use.
Want to keep existing player information? Use the vanilla import option as outlined in the configuration example. Players will get a blank inventory by default if you don't import data first!
Need to chat, notify me of a bug, suggest a feature or try and get some help? Go to the IRC channel! (information down in Links)
How to use
Simply put WorldInventories in the Bukkit plugins folder, run it once, edit the config file it creates. An example is included below (with an explanation of each configuration option).
Any worlds not included in groups share a "default" group.
Changes in 1.7.0
Importing support for files previous to v5 has been dropped. This was necessary to clean the project up (just look at the GitHub page if you want proof!) and make it easier to maintain. If you need to import previous to this, use 1.6 as a go-between. Vanilla importing still works fine.
Other changes and additions:
- Added message hiding granularity (hide specific message types, on login for example),
- Added language support,
- Massive code cleanup,
- Event priorities changed a bit, should improve compatibility with other mods,
- Built against 1.5.1,
- Added API - tell me if you would like something added to it!
A note about the dev builds: All importing is currently broken. I'm fixing vanilla importing, it will involve using the OpenInv plugin to load offline player inventories. OpenInv is optional and only required when doing the vanilla import.
Language support
As of 1.7.0 a new file, langs.yml, will be created on the first plugin run. A new configuration option, "language: en_GB" will also be generated.
To add a new language:
- Run the new version once, it'll generate lang.yml in the same place as config.yml, and add "language: en_GB" to the config as a default,
- Open lang.yml, copy one of the sections and call it something (preferably the country code),
- Set "language" to whatever you called it, save,
- Either do "/wireload language" or restart the server, check the console to see if there were any errors when trying to load your new language.
If you add a different language please let me know, I can add it to the defaults!
Why no SQL support?
For a plugin like this, it isn't necessary. Files are very, very small (you'd probably hit 10kb for a player with a completely full inventory), load extremely quickly and are fast to copy and backup as they are.
If you disagree with me, provide a performance report to me on IRC (there are lots of plugins to profile performance) and I'll think about it again.
Configuration example (with explanations)
Version 1.7.0
# A "group" is a collection of worlds which will share an inventory. # In this example there are two groups, a creative and a survival group # Each group has an overworld and a nether, which will share an inventory # Inventory switching examples # Scenarios when the inventory will not switch: # creative_overworld to creative_nether # survival_nether to survival_overworld # survival_end to survival_overworld # Scenarios when the inventory will switch: # creative_overworld to survival_end # survival_nether to creative_nether groups: creativegroup: - creative_overworld - creative_nether survivalgroup: - survival_overworld - survival_nether - survival_end # Add a player to the "exempt" collection to make this plugin ignore them completely # No saves, loads or anything else done by this plugin will apply to them until you remove them from the list exempt: - exampleplayer - exampleplayer2 # This is deprecated as of 1.7.0 - use message-hidden at the bottom instead! # donotifications: true # Set this to true to make WorldInventories attempt to import MultiInv data # Automatically sets itself to false when an attempt is made domiimport: false # Set "miimportmode" to the integer identifier of the mode WI should import from (eg, 0 for MI survival) miimportmode: 0 # Set to true to make hearts, food level, experience and such track with inventory dostats: true # If a save interval is specified below, set this to false to stop it from outputting to the console outputtimertoconsole: true # Set to anything above 30 to make inventories/stats save automatically every x seconds saveinterval: 0 # Set "do78import" to true to force a conversion of the pre build 78 files for use in newer versions # Automatically resets itself to false on an attempt do78import: false # Set "do141import" to true to force a conversion of the pre version 1.4.1 files for use in newer versions # Automatically resets itself to false on an attempt do141import: false # Set "dovanillaimport" to true to attempt an import of the items and stats stored in players player.dat file # Set "vanillatogroup" to the group you want to import to. If blank it will use the default group. dovanillaimport: false # When this plugin loads it will automatically try to convert pre build 78 files and add "auto78updated: true" to this file if successful # When this plugin loads it will automatically try to convert pre version 1.4.1 files and add "auto141updated: true" to this file if successful # Set "dogamemodeswitch" to true and add groups to gamemodes as per the example to enforce gamemodes # SURVIVAL, CREATIVE or HARDCORE at the time of writing (follows Bukkit's names) gamemodes: default: SURVIVAL creativegroup: CREATIVE survivalgroup: SURVIVAL dogamemodeswitch: false # Below are 1.7.0 and above # Set language to something stored in lang.yml language: en_GB # To hide a particular message type, set any of these to true message-hidden: died-message: false changed-message: false nochange-message: false loaded-message: false
Commands & Permissions
There are two commands as of 1.5.7:
- /wireload: Reloads the configuration,
- /wiexempt [add/remove] [player]: Add or remove the player from the exemptions list (whether the plugin does anything to their information specifically, e.g. when they switch a world).
In 1.7.0 the reload command changed slightly:
- /wireload [all/language]: Reloads the entire configuration or just the language.
There are also two permissions:
- worldinventories.reload: Allows the use of the /wireload command,
- worldinventories.exempt: Allows the use of the /wiexempt command.
Licenses
This work is distributed under the BSD 2-Clause license. Read the license
This plugin also uses XStream. Read the XStream license
Links / Download
Bukkit require me to include this notice when linking Jenkins builds, like the one below.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Source code
Available in the BukkitDev downloads!
No beta builds.
Issues / known bugs
IRC - EsperNet #worldinventories
Donate
Use IRC for new build notifications, telling me about issues and getting faster help!
(Only shows stats for version 1.4.1 and above)

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Posted Jan 17, 2012@CarrotCodes
I'll look after the pr when I have time. I'm not registered @ githib atm.
Thanks for rb ;)
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Posted Jan 17, 2012Just asking to clearify something about the deleting inventory thing.
The first time i install this. And i teleport to a new world group.
Do the items from the default group all get deleted? So.. my inventory and from my players will be completely removed on all worlds?
Im gonna create a new world (vanilla) and want to keep the 2 worlds i have now as 1 shared world for inventory. But i do not want everybody's inventory deleted.
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Posted Jan 17, 2012@IronPixel
That can't really happen, something else must be going on. I double checked the code and I only changed the SaveTask.java file to include the output check, and the loading of the config option is fine... I'm confused. Can you double check you're not running an old version, and also check that you aren't using the wrong setting? Maybe post your configuration for good measure.
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Posted Jan 17, 2012Hi, I know the 1.0.3 isn't finished, just thought I could test it and give a responds. It seems to work just as good as 1.0.2. but only the joining message is being hidden, changing world and leaving messages still shows with "outputtimertoconsole: false" in config.
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Posted Jan 17, 2012@Chikyuno
If you have the ability to turn this in to a pull request I would be most grateful - it's a massive pain to try and figure out exactly what changed without this, hence I strongly prefer to do it via GitHub.
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Posted Jan 17, 2012@Chikyuno
Just uploaded version 1.0.2 and made it recommended.
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Posted Jan 17, 2012@jayD101
Added in version 1.0.3, but I must warn that the point of the console is to tell you what's happening.
Download build #63 here http://ci.crafte.rs/job/WorldInventories/63/
Add "outputtimertoconsole: false" to your configuration, let me know if it works.
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Posted Jan 17, 2012Hi,
Could we have a build with a way to disable console spamming ? every 5 min, my console show the saving process of WI, this is absolutly annoying.
thx.
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Posted Jan 14, 2012@CarrotCodes
I tested version 1.0.2 for several hours now and it worked fine so far. It's running on my server now. Please make it recommended, because (sorry but) 1.0.0 is a mess!
It's a really terrifying thought that players could have unbreakable tools with 1.0.0 on my server. Thank god I had exactly that bug on myself shortly after I put it on my server back then where no 1.0.2 was out. (So I switched back to MultiInv without making someone notice.)
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Posted Jan 14, 2012Any non-itemwipe way of adding this plugin to the server?May be any database convertor?
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Posted Jan 14, 2012Conversion from MultiInv 2.4.2 loses data values - so red wool gets white and so on. This is because MultiInv stores both durability and data values at the 4th position - the 3rd position seems to be unused or something else.
I changed the MultiInvImportHelper class for this belong: http://pastie.org/3185388 The only changes are the import of Material and everything between if(sSplit.length >= 4) {...}
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Posted Jan 14, 2012@CarrotCodes
Do you know if my problem can come because of your plugins ? :
http://forums.bukkit.org/threads/server-log-corrupt-chunk-my-server-crash-every-hours.54513/#post-910952
I'v try all possibilites and the problem is only when a player change of world.
If you have an idea, i'v update ALL my plugins, etc... i'm lost i try all possibilites --
Some people thinks is the fault of your plugins... :/
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Posted Jan 14, 2012@Poopfish
Build 52 (1.0.0) or 60 / 61?
I'm going to use this plugin now instead of MultiInv if it was 52...
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Posted Jan 13, 2012One of my player said their armor and tool durability had been reset when moving between worlds.
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Posted Jan 11, 2012I maybe found bug. When doing reloading and /quit when server running, sometimes inventory of some players does not save properly. Could you check it please?
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Posted Jan 9, 2012@CarrotCodes
Feature Request: Permission node to be exempt from worldinventories effects. (Useful for admins/staff members with certain 'kits' etc.)
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Posted Jan 9, 2012@CarrotCodes
Yep, everything is looking great with build 60. Thanks to everyone involved with that update.
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Posted Jan 8, 2012@paulj1x
Multiverse doesn't have any problems, it works fine for me. No errors.
By the way, the durability is FIXED. Thanks! :)
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Posted Jan 7, 2012Is there a permissions node to ignore the changing of inventories when switching worlds?
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Posted Jan 7, 2012What are people using to automatically change players modes when they go between survival and creative worlds? Reading through the forums both Multiverse and WorldModes appear to have a lot of problems. What would you recommend for CB 1597?