WolfPay

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

This plugin charges money when a player tames a wolf. You can configure that e.g the first 2 wolves are free, the price, and if the number of wolves that somebody has paid for should be saved in a database. (Then, he'll be able to get a wolf for free in case one has died).

Usage:
WolfPay doesn't have any commands.

Configuration:
When you run WolfPay the first time, it creates a config.yml a few options:
[table][tr][th]Option[/th][th]Explanation[/th][/tr][tr][td]savebought[/td][td]Whether a player doesn't have to pay again if a wolf dies.[/td][/tr][tr][td]freewolves[/td][td]The amount of wolves that a player doesn't have to pay for.[/td][/tr][tr][td]price[/td][td]The price of a wolf.[/td][/tr][/table]
With "messages" you can configure the messages that WolfPay sends to the players. Keep in mind that some parts of the messages may be meant to be replaced!

Permissions:
By default, everybody can tame wolves and pay money to bypass the limit (the basic purpose of this plugin). By default, WolfPay also doesn't touch OPs so they can have as many wolves as they want without paying anything.

Economy:
Currently only iConomy is supported. Support for more Economy-Plugins is coming soon.

Download WolfPay
Source Code
Dev-builds

Changelog:
Version 1.1


  • Now using SuperPerms

    Version 1.0

  • Releasing my awesome plugin

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