Change Log
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.:Change LOG:.
.:Upcoming Rev0.5:.
Added basic structure to Class Line
Added organized Profession + Combat Line
.:Upcoming Rev1.0:.
Added Dreadknight = Tier 3 Knight Class
Added Templar = Tier 2 Knight Class (Holy Crusader) -> Wasn't Created for some reason.. Oops?
Possible Change in profession to add Fisherman/Fishmonger
Fixed Spiritualist -> Combination of final 3 spells from each Mage type
.:Upcoming Rev1.5:.
Re-Allocate Spells - Incomplete
Edit on Knight Line + Thief Line
Advance Class will inherit basic class skills
Adding Classes Engineer,Bandit,Barbarian and UndeadKnight
.:Upcoming Rev2.0:.
Crusader
Boomerang set to shield skill item only (Ragnarok Crusader Concept)
Mage Line
Redo full spell assortment
Thief Line
Possible Monk Class If Mage Line is Redone Properly
.:Upcoming Rev2.5:.
Correction Update 1.4.8
Fix Console Errors (Caused by newer Version)
Combat Line
Enable/Disable Equipment
Weapon Increase/Decrease Damage
Adjust Cool Down
Adjust Mana/Hp Max
Adjust MANA Regen
Adjust experience modifier (Seem's fine, did nothing)
Add Experience Loss
Spiritualist Will be redone
Archer line Hunt has now Become Scent
Change Recipe to Combat = Can't Craft Anything unless have profession line
Removed Frostpath skill, broke in new heroes
Profession line
Adjust Spell Cooldown
- (Don't need every archer teleporting using hunt -> hunt is now ninja exclusive)
- (Spirtualist became Wind Element Mage + all basic elements)
- (Every combat line has a Different weapon start damage and increase increment)
- (Frostpath skill removed spell remains in case someone wants to just replace it with something else)
.:Upcoming Rev3.0:. +Recipe Creation - Class/Profession
Bow Users - Arrow CraftingProfession - Reality AspectProfession - Tool Dmg AdditionEquipment/Tools Class Charts- Profession Crafting Charts
Profession Creator Class - FinalAdding 1.3 Items to recipe listing