Wireless Redstone


Instant redstone signal transmitter, get rid of those wires!
Help translate WirelessRedstone in your language!
This plugin is used worldwide. For that reason, I made it possible switch easily between languages directly in the configuration of the plugin (see "How to use"). If your language is not available, you can translate it on this website and I will add your own work to the next release of WR!
Demonstration Videos
Upcoming features. ( Or planned )
- Please note that we're doing our best to make WirelessRedstone bugfree, it still may contain a few bugs and such.
Links
- Metrics
Thanks
- Thanks a lot to Wmisiedjan, the creator of the plugin. He left the project more than a year ago, and since that moment, I'm the developer of the plugin. I made big changes, but some of his code still is in the plugin. He was also a great guy because the code was open, that's why I could take it and modify it. Thank you, mate ;)
- Thank you a lot to bb-generation who optimized the configuration part and update the plugin to maven.
- Thanks to my beta-testers (cannonb4ll, s32ialx, and Kervinou), your help is great!
- Thanks to all the persons who help me to improve this plugin, and report bugs.
Donate
Pssst... Do you like my plugin? Then please donate a bit to encourage me! 
Have an issue?
Please report it here
If you want to post it here, please post:
- a description of what's happening.
- The version number of WirelessRedstone, and Craftbukkit.
- An error log if you could get it.
Suggestions
If you want to submit an idea, please post it on this page with the label suggestion.
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Posted May 9, 2013http://pastebin.com/b6q5hKyQ error
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Posted May 7, 2013@BillyGalbreath
I'm currently adding the inverter. It's pretty simple, but I think it will be easier to add [inverter] on the 3rd line of the sign (i'm planning to add other types, and that will help me).
[receiver] channel [inverter]
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Posted May 6, 2013@BillyGalbreath
Yeah, of course, I wanted to add it but simply forgot to write it in the description thank you.
Thank you for the code too, I should add it quickly
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Posted May 5, 2013Suggestion: Add the ability to invert the signal. Like, use [!transmitter] or [!WRt] and the receiver will be inverted power.
Also, totally unrelated but I see you have limits in your TODO list, so you might want to see http://pastebin.com/hw0t2rmt for an example on how I limit things via perm nodes in one of my plugins. The the returned integer value is the limit, where -1 is unlimited (used for admins).
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Posted May 2, 2013@SynthRack
Seems it's a very old code that I didn't remove. So I can tell you this can happen only when a wireless receiver is destroyed by a liquid (water or lava), or because a dragon egg teleported on it.
But I think that if a sign is destroyed, it will appear again because this part of the code is pretty old, that's why you can see all your signs even if you see this message.
Will be fixed in next version
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Posted May 2, 2013@SynthRack
Currently searching in the code where it comes from...
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Posted Apr 28, 2013I occasionally get messages that a sign on some channel has been destroyed by nature, but it happens when no one is around, with nothing happening, and no signs seem to be destroyed. I guess it's not a 'problem' but it is a strange oddity.
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Posted Apr 27, 2013@johano1rct
Another error when I put a brick block with a button on that on top of a sign:
http://pastebin.com/2fJg5Jux
(look at the skipped rate limit o_o)
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Posted Apr 27, 2013Sometimes my server gets this error, and after that we crash. http://pastebin.com/7RVTr5vA After a reboot, Everything we've done since the last reboot is gone. (All the channels are not registered).
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Posted Apr 25, 2013@alaskascooter
Actually it is unlimited. Maybe... Maybe the chunks aren't loaded, that's the only solution I find, but the plugin is coded to prevent the chunks to unload. Kinda weird. Can you turn on the debug mode, temporarily, and tell me if the plugin shows messages like "Chunk unloading prevent"
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Posted Apr 25, 2013Curious as to the max range of WR? I seem to lose signal at about 50 blocks. Is it possible to set the distance to unlimited?
Here's why: I'd like to make a control room for my rail system that can show, in real time, where people are in the system. A wall of redstone lamps configured in the layout of the tracks.
I'd also like to make a departing cart transmit to the destination to prevent anyone from departing that station until the cart has safely arrived. We are talking a few hundred feet.
Thanks scooter
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Posted Apr 22, 2013@Stephon900000
Yeah. I'm sorry for that. I'll fix it soon.
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Posted Apr 21, 2013I want to be able to delete a channel from the list of channels but it's only removing all signs from the channel I want to remove instead when using /wr remove.
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Posted Apr 13, 2013@licks92
Oh! Thanks a bunch :)
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Posted Apr 13, 2013@licks92
thanks
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Posted Apr 12, 2013@darkdir
Fixed.
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Posted Apr 12, 2013@Stephon900000
Please read the description, it's you can see it's planned for WR 1.9b
@darkdir
Okay thanks.
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Posted Apr 11, 2013While I like that there's no delay with wireless redstone, it would be nice to also be able to add a delay for complex wireless circuits. like [transmitter] [test] [delay:0-10,000ms] (depending on what can fit on a line of a sign)(if 0, just possibly not need to add it)
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Posted Apr 11, 2013correction to make: I can place signs on leaves. then spawn a torch when the channel turns
i use mcpc+1.4.7
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Posted Apr 11, 2013@snowboarder92
Exactly what I'm planning for the next version. I'm currently coding 1.9b and it will include a new delay receiver.
@Rideem3
Bad news... Will see what I can do. Do you have a channel named 's'?