WildSex

WildSex 4 
A Bukkit plugin that randomly puts wild animals in love mode, creating natural population increase.
Configuration
The config.yml file supports the following settings:
- mateMode (false by default) pairs animals with a close pair and then sets both on love mode, guaranteeing reproduction in the case where there is an eligible pair close by.
- maxMateDistance (4 by default) the maximum distance two animals can be apart in order for the plugin to pair them
- interval (10 by default) the number between two WildSex runs, in minutes.
- chance (0.1 by default) the possibility of a random animal being set on love mode. 0 disables the plugin and 1 sets every animal on love mode on every run.
- maxAnimalsPerBlock (2 by default) how many animals should there be per one block? this is the maximum value where the population will plateau, effectively stopping reproduction
- maxAnimalsCheckRadius (3 by default) for how many blocks around the individual animal should the above limitation hold? For example, if you specify 2 animals and a check radius of 3, the plugin will check to see that there aren't more than 18 ( = 2 * 3 * 3 ) animals in the 3x3 area around the animal.
- autoUpdate (true by default) updates the plugin automatically whenever a new version is released. All versions will maintain backwards compatibility, so keeping this on is a good idea.
- removeXP (true by default) whether or not the XP produced by the breeding of the animals should be removed automatically.
Supported Versions
All CraftBukkit & Spigot releases for: * 1.10.2 * 1.11 * 1.12
(Older versions have been dropped with WildSex 4. You can try earlier versions for support.)
Known Bugs
- The XP removal successfully sets the XP drop to zero, but Minecraft still spawns XP orbs (which, when picked, give 0 XP)
To do
- Improve density checking
- Contact Spigot people on XP removal issue
Special thanks to
- Gravity, for Updater,
- DrkMatr1984, for helping maintain this project as a contributor.
Source
Available for you to fork on Github!
License
Released under the MIT License.
Feel free to download, edit and redistribute, but do not forget to give proper credit.
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Posted Sep 22, 2014@DarkShimy Thanks for pointing that out, I corrected it and gave it a new version number (2.1) so that the thing auto-updates. The updated file with the config.yml should be up in a few minutes, if not you can find the release on Github.
@adamk523 I will add support for both sometime this week or at the weekend, I hope your members enjoy watching their animals :P
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Posted Sep 21, 2014individual world support and a command to trigger it would make this plugin perfect. This is hilarious, I can't wait to see my members' reactions when all their farm animals start goin' at it. xD
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Posted Sep 21, 2014You forgot to put the "config.yml" file into the jar for version 2.0.
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Posted Sep 18, 2014BEST NAME EVER