WildPokemon

WildPokemon is a plugin to make mobs spawn in Minecraft like they do in Pokemon. Run through grass and every step you take has a chance of spawning an entity/entities of your choice (all customization in config). Also, increase or decrease the chance of mobs spawned in grass (also in config).
Configuration
disabledWorlds: [world1, pvpworld] - Put in the brackets (each followed by a comma) all the worlds you DONT want to use WildPokemon.
enabledMobs: [chicken, zombie] - Put the mobs you want to spawn in grass (randomly picked from that list)
mobChance: 5 - The percentage that mobs will spawn in the grass. Recommendation: Less than 10 percent is ideal if you dont want mass-spawning. Setting mobChance to 1 will simulate Pokemon spawning the best.
News/Updates
- [5/27/2013] - Make sure to delete your config when updating to 1.1
Source Code
Source in jar

Permissions
wildpokemon.spawn - Players can see the spawn message and mobs will spawn in tall grass.
Download Link
Instructions
Note: 5 percent is still very high, make the chance of spawning 1 percent for a more realistic experience.
Credit
This plugin was made as a request based on the original idea from user PokeWillPower.
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Posted Apr 7, 2014This sooo needs to be updated!
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Posted Aug 21, 2013Can you also make it so it accepts and register /OP commands for example if we would like to summon a item and make it so it says you found something :) that would be great! Please & Thank you!
/give /spawn zombie I would really like it to understand commands and execute them as Operators do, there is alot you can do with this plugin :D
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Posted Jul 9, 2013could you make so mobs could appear when walking over stone?
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Posted May 27, 2013neat plugin, gotta try it.
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Posted May 27, 2013@Allek1
No problem, I'm always happy to make a video!
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Posted May 27, 2013XD =D
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Posted May 27, 2013@benlewisc
Added to the official page. Thanks.
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Posted May 27, 2013I made a video about it if anyone wants a tutorial. Click Here.
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Posted May 27, 2013@AstramG
It is listening to PlayerMoveEvent, but I haven't had any problems with resources (yet).
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Posted May 27, 2013Is this listening to the PlayerMoveEvent? If so, it could be resource intensive.
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Posted May 27, 2013Is this listening to the PlayerMoveEvent? If so, it could be resource intensive.
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Posted May 27, 2013@xNarQoTiik
Download link posted.
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Posted May 27, 2013Cant wait to see what this is going to be like, Where's the download?
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Posted May 26, 2013Nice idea :) Good luck!