Wild Boars!
This plugin adds wild boars to Minecraft, making it a lot harder for your players to get their pork chops! Watch as they try and get rammed in the face by some raw bacon! And now, in version 1.3.2_2 all passive mobs can be aggressive! Please comment any features you want or register your interest!
Basicaly, this plugin makes all the passive mobs you select in the config neutral (all the peaceful mobs can fight back)! You can use this plugin to add in bulls, goats, boars and lots more! This plugin can also be used to let villagers fight back, so people will find it a lot harder to slaughter whole villages. You can even make mobs like bulls flip you into the air, or make it sothey are sometimes still passive, for a more realistic experience for Minecraft as a whole!
Features
- NEW ALL PASSIVE MOBS attack when provoked!
- See particles when mobs get angry!
- Mobs can flip you in the air
- Boars - Get rammed in your spleen by some raw bacon! (pig)
- NEW Bulls - Get tossed in the air by some aberdeen angus! (cows)
- NEW Goats - Never again will you enter their pen... (sheep)
- NEW Magic Bulls - Like bulls but BOSSES! (mushroom cows)
- NEW Psyhco-Chickens - Seriously, pecked feet hurt! (chickens)
- NEW Defensive Villagers - Hehe... And you though they couldn't get revenge! (villagers)
- NEW Blood-Sucking Squids - Mind your feet when swimming! (squids)
- NEW Animals now attack repeatedly!
- Mobs can be individually set to aggressive instead of neutral or passive
- Players that have wheat in their inventory will not be attacked; they will have some wheat deducted though - toggleable
Commands
- None!
Config
- Health lost per hit of mob (configurable per mob)
- Height mobs toss you (configurable per mob)
- Disable/enable chance of aggression
- Disable/enable Mobs being 'Aggressive' instead of neutral
- Disable/enable wheat preventing attack
- Disable/enable specific mobs in config
Permissions
- wildboars.overide Player is not effected by WildBoars
Planned Features
- ADDED Have mobs fight back until death or player running away! TO ADD Changable per mob!
- ADDED Have unaffected players (using permissions)
- ADDED Mobs sometimes spontaneosly fight, configurable per mob
- ADDED If player has puts wheat in hand, they cease to be attacked and wheat is remove automatically
- Customisable radius per mob
- Possibly adding the ability to make neutral mobs aggressive (enderman, wolf, etc)
- Packs/Herds
- Adjustable Mob Maximum Health
- ADDED Smoother Attacks
- ADDED Toggleable effect
Youtube Video from generous user
Any problems or suggestions? Then post them here on the forums!
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Posted Oct 25, 2012I can not put aggressive mobs, could you pass me your pastebin in the comments or post private? thanks you.
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Posted Oct 21, 2012-
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Posted Oct 21, 2012Erm, typo: "Never again will you enter there pen" SHoud be: "Never again will you enter their pen"
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Posted Oct 13, 2012@Hangar
Use Mulit-world permissions to make all the players on the worlds you don't want immune
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Posted Oct 11, 2012Is this multiworld compatible?
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Posted Oct 6, 2012A few problems, Squids follow you onto land, all mobs teleport to you and the use splash potions instead of just dealing damage, splash potions confuse players and damage them through armor.
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Posted Sep 29, 2012@MrBluebear3
Not sure to call it a bug, but squids follow you out of the water and still attack you
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Posted Sep 23, 2012Really fun idea and we planned on using it on our servers but we discovered that it collides with http://dev.bukkit.org/server-mods/grief-prevention/. GP protects so noone untrusted can attack/steal your animals from your claimed area but with WB if you attack an animal inside a claim, it follows the attacker and can be moved out from the claim and then he can kill it. So sorry to say we had to remove this plugin again :(
I really loved the idea though :)
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Posted Sep 22, 2012@martian3333
Can you post your config in the forum please?
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Posted Sep 22, 2012Maybe I have it configured incorrectly, but everytime I attack a mob it counter-attacks. Is there a % chance that they are supposed to attack rather than run away?
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Posted Sep 22, 2012@Hoolean
how soon until the next update?
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Posted Sep 17, 2012@ronfkingswanson
This is a slight bug that is happening at the moment! I'm hoping to fix it for the next update.
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Posted Sep 17, 2012Is it just me, or do most animals attack you with their rear end? They always seem to be looking away when they fly at you, which confuses the perception that you are being attacked by the animal, and not some other source.
As for the sound, could it not be the same grunting sound you get when damaged elsewhere?
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Posted Sep 17, 2012Please in future updates remove the potion effects and sounds or at least make them configurable to turn on and off. and also not to be negative but the animals seem to make short teleports in order to attack, if you can make the attacks smoother and more natural then it would greatly improve your plugin, other than that great plugin
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Posted Sep 16, 2012Anyone got any more feature suggestions? If you have, post them in our new forum!
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Posted Sep 15, 2012Perhaps, give an enderman teleportation effect to these animals, just to give an excuse for their spontaneous teleportation haha.
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Posted Sep 15, 2012@mrdeadlock
Packs! Good idea... Let me put this on my 'Planned Features' list!
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Posted Sep 15, 2012@tonidu28
I will try to find out what is wrong!
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Posted Sep 15, 2012Anyway to make other similar mobs aggressive. SO like if you attack a pig in a group of 3, all 3 attack you if you're in range. Might put more of a emphasis on using a bow to pull targets.
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Posted Sep 15, 2012Cow attacks me, but not always squids is my configuration: http://pastebin.com/E44GCd1Y Now cow attack me more when I approach.