Wild Boars!
This plugin adds wild boars to Minecraft, making it a lot harder for your players to get their pork chops! Watch as they try and get rammed in the face by some raw bacon! And now, in version 1.3.2_2 all passive mobs can be aggressive! Please comment any features you want or register your interest!
Basicaly, this plugin makes all the passive mobs you select in the config neutral (all the peaceful mobs can fight back)! You can use this plugin to add in bulls, goats, boars and lots more! This plugin can also be used to let villagers fight back, so people will find it a lot harder to slaughter whole villages. You can even make mobs like bulls flip you into the air, or make it sothey are sometimes still passive, for a more realistic experience for Minecraft as a whole!
Features
- NEW ALL PASSIVE MOBS attack when provoked!
- See particles when mobs get angry!
- Mobs can flip you in the air
- Boars - Get rammed in your spleen by some raw bacon! (pig)
- NEW Bulls - Get tossed in the air by some aberdeen angus! (cows)
- NEW Goats - Never again will you enter their pen... (sheep)
- NEW Magic Bulls - Like bulls but BOSSES! (mushroom cows)
- NEW Psyhco-Chickens - Seriously, pecked feet hurt! (chickens)
- NEW Defensive Villagers - Hehe... And you though they couldn't get revenge! (villagers)
- NEW Blood-Sucking Squids - Mind your feet when swimming! (squids)
- NEW Animals now attack repeatedly!
- Mobs can be individually set to aggressive instead of neutral or passive
- Players that have wheat in their inventory will not be attacked; they will have some wheat deducted though - toggleable
Commands
- None!
Config
- Health lost per hit of mob (configurable per mob)
- Height mobs toss you (configurable per mob)
- Disable/enable chance of aggression
- Disable/enable Mobs being 'Aggressive' instead of neutral
- Disable/enable wheat preventing attack
- Disable/enable specific mobs in config
Permissions
- wildboars.overide Player is not effected by WildBoars
Planned Features
- ADDED Have mobs fight back until death or player running away! TO ADD Changable per mob!
- ADDED Have unaffected players (using permissions)
- ADDED Mobs sometimes spontaneosly fight, configurable per mob
- ADDED If player has puts wheat in hand, they cease to be attacked and wheat is remove automatically
- Customisable radius per mob
- Possibly adding the ability to make neutral mobs aggressive (enderman, wolf, etc)
- Packs/Herds
- Adjustable Mob Maximum Health
- ADDED Smoother Attacks
- ADDED Toggleable effect
Youtube Video from generous user
Any problems or suggestions? Then post them here on the forums!
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Posted Apr 22, 2013@Typical_Name
agreed. would love this more if it only applied to wild, not domesticated (bred) animals. Always a little confusing for the farmer to get killed by his livestock..
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Posted Apr 16, 2013Would it be possible to integrate this plugin with the BetterPassives plugin?
http://dev.bukkit.org/server-mods/betterpassives/
I want to make it so that only wild mobs are affected by WildBoars features.
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Posted Apr 16, 2013Can you diable/enable this per world?
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Posted Apr 13, 2013Update for 1.5.1 plz !
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Posted Apr 6, 2013Hi, I posted my error log also in the forum. I get console errors when anyone attacks any animal and the animals do not attack. Please update, this is a very cool plugin.
Thank you,
Larry
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Posted Mar 28, 2013why do they only attack when provoked?
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Posted Mar 19, 2013Update ?
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Posted Feb 17, 2013@Hoolean
Hello, you can try squids aggressifs on your server please? Thanks.
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Posted Feb 12, 2013please make option for iron golem to be made aggressive (:
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Posted Feb 9, 2013@Hoolean
Hello, I meet a problem: I have to leave the configuration normal, cows, pigs etc. attack but the squid does not attack. I also have to try radius: 20 but nothing works at the level of squids. Thanks you !
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Posted Feb 9, 2013Why hitting an animal deals damage to the player? I expected animals to act like other hostile mobs i.e. you hit it, it gets damaged and knocked back, then it charges you and deals damage to you; instead I get instantly damaged as soon as I touch an animal, as they were electrified or something...
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Posted Feb 8, 2013Is it perhaps possible to make it so animals run away from you naturally? And if you are getting this message, please check out your zombie plugin, it needs some attention and maybe more dedication if possible. Thank you~
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Posted Feb 8, 2013@Hoolean
Thanks!
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Posted Feb 8, 2013@izjust4fun
I will make it so ops are not by default uneffected :)
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Posted Feb 5, 2013@Hoolean
I am running a small server for some friends, so I am not using any permissions plugins. Do I need a permissions plugin?
Thanks for the insanely fast response :D
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Posted Feb 5, 2013Also, are squids not configurable?
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Posted Feb 5, 2013@Hoolean
Wild Animals...
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Posted Feb 5, 2013@izjust4fun
Do you have the permission wildboars.override? OPs have it as default!
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Posted Feb 5, 2013I'm using the latest craftbukkit version, I haven't altered any of the files in the config. All I did was download the .jar put it in my plugins folder and nothing is working :/
The mobs do not attack me when I attack them or throw me in the air.
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Posted Feb 3, 2013I could still really use a "reload" command, instead of having to restart the whole server every time I tweak a parameter ;-)
Would make it much easier to fine-tune settings. Speaking of which, is being thrown in the air gone now? I haven't changed my config from earlier releases, but noticed not getting thrown at all by any mobs...