WorldGuard Eliminate [Mob Remover]
Description
This plugin will despawn any hostile mob that walks into a World Guard Region that is predefined in the config file. Also, Mobs will not target any player in that region. People said it couldn't be done, but here it is!
Of course, the plugin as the title states, is ONLY compatible with WorldGuard Regions.
The plugin checks all entities in a world, then checks if that entity is an entity from the list in the config.
After checking if the list contains the entity name it will then check that region for the mobs, if they are there, it removes them.
Use that page for configuring your config.
If you have a mob following you and you enter that region the mob will follow you into that region and be despawned.
This plugin does not stop mobs like skeletons from harming you with arrows, you must set the Mob-Damage flag to Deny.
Commands & Permissions
| Command | Permission | Description |
|---|---|---|
| /wge reload | wge.reload | You can reload WorldGuard Eliminate |
| /wge add | wge.add | You can add regions |
| /wge remove | wge.remove | You can remove regions |
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Posted Oct 23, 2014This is good and I need it. Also I need ur other worldguard one as I have DoubleJump and it can glitch to make u fly.
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Posted Jul 9, 2014but im a dum dum i tried to do multiple regions and if i try to do more than one region none of them get the eliminate.
have you thought about enhancing it to flag capability. like hostiledespawn, or would that just be too complicated to do and/or violate some kind of copy right terms and conditions?
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Posted Jul 8, 2014@fetidmixture
it's self-explaining
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Posted Jul 7, 2014i don't see what stops you from putting a nice example of the config but ok
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Posted Jun 22, 2014Would it be possible to support custom entities like mobs that are from mods? Cause on my spawn, i use a ChestShop that displays items ontop of chest, problem is some idiots come along and use a Luggage from OpenBlocks, that collects these items, and they are fully usable, anyway to find the Entity ID for Luggage?
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Posted May 29, 2014@safwat1995
"This plugin will despawn any hostile mob that walks into a World Guard Region that is predefined in the config file"
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Posted May 29, 2014Can I eliminate only the mobs which are NOT in any region?
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Posted May 22, 2014@mrretrus
just add another region: Worlds: - World - World2 Regions: - World:Region-Name - World:AnotherRegion - World2:Region
and so on
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Posted May 21, 2014Really? After weeks you don't answer my LEGIT question on how to set up multiple regions- but you answer that (no offence) stupid question by the guy ONE submission ahead of me? lol
My good sir- How do you setup more than one worldguard region with your mob list in more than one world? There isn't documentation on how to set this up (The example given shows one region- not multiple regions for multiple world)
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Posted May 19, 2014@FTG0NZALEz1354
they can
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Posted May 18, 2014Why can't mobs spawn outside regions?
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Posted May 6, 2014still waiting on how to do multiple regions for multiple worlds :\ I've tried a few different things and anything I do just breaks other regions-
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Posted Apr 30, 2014I cant get 2 regions set up in 2 seperate worlds
http://pastebin.com/rd0wGs35
I would think this is how to set it up for a seperate region in a seperate world- but not only does it not prevent zombies from entering in the new world, it only stops zombies from entering in the old one and not the others listed. Coudl you explain how to set up maybe 2 regions for 2 worlds so the example is a bit more concise?
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Posted Apr 21, 2014@Orscrider
Also, can you look into a bug I just found? Mobs spawned by the TimeSpawner plugin won't be removed by WorldGuard_Eliminate when entering the region.
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Posted Apr 17, 2014@Orscrider
Thanks, Orscrider.
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Posted Apr 16, 2014@FlyingSpitball
i will look into it
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Posted Apr 16, 2014@Orscrider
This is a really great plugin. I can't wait untill the next version is out. It helps me a lot with the MobFarm in my server. I'm thinking of donating in case a better feature is added, like in-game flagging support using the WorldGuard CustomFlags plugin!
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Posted Feb 17, 2014@killjoy0593 @Orcrider
How would I set two regions for this?
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Posted Jan 13, 2014looking forward to the next version with animal control
using pressureplates alot with command blocks XD chickens love them, and it makes things.... difficult for me XD would love to have this zap them for me
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Posted Jan 10, 2014@robinsblade
Yea, that's no problem. I will implement it in the next version.