WeatherScopes
WeatherScopes - Regional Weather
Description:
Inspired by this Plugin I created a similar one that allows to create dynamic and regional weather.
Features
Main Features
It replaces the old weather system and allows you to create storms for every single world. You can set up
- Location
- Movement Speed
- Intensity
- Size
- Duration
- WorldGuard regions can have a Flag called "rain"
for every Storm - or just add random storms with variable parameters.
Other Features
- Multiverse compatible
- PermissionEx support
- Dynmap compatible
- WorldGuard Integration if "WorldGuard Custom Flags" is installed
Commands
- storms reload - reloads all files and configs
- storms save - saves all storms to the disk
- storms del - deletes the closest weather front
- storms addrandom - adds an reoccurring random storm
- storms delrandom - deletes an reoccurring random storm
- storms add L {x} {z} V {x} {z} S {size} D {time} I {intensity} R - adds an storm, all parameters are optional and case insensitive
- storms addClear L {x} {z} V {x} {z} S {size} D {time} R - adds an clear area, all parameters are optional and case insensitive
- - D: duration in sek (default: infinite)
- - L: Location in X/Z (default: Player X/Z)
- - V: Velocity in X/Y (default:0)
- - S: size in blocks(default:200)
- - I: intensity - lighnings/min (default:0)
- - r: recreation at a new location after the duration
Permissions
- weatherscopes.modify - allows players to configurate the weather
Configuration
For Random Storms
- MaxDistanceFromSpawn: Maximum distance from the spawn where random storms are created
- MinSpeedX: Minimum speed of the storm (X-direction) (blocks / sec)
- MaxSpeedX: Maximum speed of the storm (X-direction) (blocks / sec)
- MinSpeedZ: Minimumspeed of the storm (Z-direction) (blocks / sec)
- MaxSpeedZ: Maximum speed of the storm (Z-direction) (blocks / sec)
- MinDuration: Minimum duration of the storm (in sec) (blocks / sec)
- MaxDuration: Maximum duration of the storm
- MaxIntensity: Maximum intensity of the storm (in lightnings / sec)
- PercentageForOnlyRain: Percentage of storms without lightnings (as float)
- MinSize: Minimum size of the storm
- MaxSize: Maximum size of the storm
Other Options
- useDynmapIntegration: enable Dynmap Integration
Info
- WeatherScopes disables most other weather control plugin
- Storms are treated as circles around their origin - not as rectangles
Version 1.15
- Updated for 1.7.2 R0.2
Version 1.14
- Updated for 1.6.4
- Hopefully fixed crashing if Worldguard is not present
Version 1.13
- Updated for 1.6.2
Version 1.12
- Updated for 1.5.2
Version 1.11
- Dynmap fix: Storm size now displayed correct
Version 1.10
- Updated for 1.5.1
Version 1.9
- Updated for 1.5.0
Version 1.8
- Updated for 1.4.7
Version 1.7
- dynmap changes: markers renamed to Clouds, now white, transparent circle
- thunder sound can only be heared if you are in the thunder storm
Version 1.6
- Update for 1.4.6
- WorldGuard regions integration (for use with the "WorldGuard Custom Flags" plugin)
Version 1.5
- Update for 1.4.5
- Possiblity to add clear areas in a storm
- Bugfix: Joining players dont have always a short raining animation
Version 1.4
- Dynmap Integration
Version 1.3
- update for server version 1.3.1
Version 1.2
- Bukkit permission Api supported
- fix: delrandom deletes only random stormes
- Java 6 compatible
Version 1.1
- Recreation of manually created storms possible
- Storms only saved after command and on server stop - or manually
- Added permissions
- time span for scheduler decreased
Version 1.0
- Initial Release
-
View User Profile
-
Send Message
Posted Oct 30, 2015Do you mind updating this for MC 1.8(.8)?
-
View User Profile
-
Send Message
Posted Mar 20, 2014I am getting this error.
[03:33:49 WARN]: [WeatherScopes] Task #20 for WeatherScopes v1.15 generated an exception java.lang.NullPointerException at darkshadow44.WeatherScopes.StopThatDependecyCrashing.GetFlag(StopThatDependecyCrashing.java:19) [?:?] at darkshadow44.WeatherScopes.WeatherScopes.StormsTick(WeatherScopes.java:255) [?:?] at darkshadow44.WeatherScopes.WeatherScopes$1.run(WeatherScopes.java:114) [?:?] at org.bukkit.craftbukkit.v1_7_R1.scheduler.CraftTask.run(CraftTask.java:53) [craftbukkit-1.7.2-R0.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at org.bukkit.craftbukkit.v1_7_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) [craftbukkit-1.7.2-R0.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:587) [craftbukkit-1.7.2-R0.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:250) [craftbukkit-1.7.2-R0.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:545) [craftbukkit-1.7.2-R0.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:457) [craftbukkit-1.7.2-R0.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks] at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [craftbukkit-1.7.2-R0.2.jar:git-Bukkit-1.7.2-R0.2-b2974jnks]
-
View User Profile
-
Send Message
Posted Mar 6, 2014I have an error. After removing the plugin the clouds layer is perminantly stuck on my dynmap.
I've tried completley deleting the folders for both weatherscopes and dynmap but with no luck.
-
View User Profile
-
Send Message
Posted Oct 20, 2013No snow?
-
View User Profile
-
Send Message
Posted Aug 7, 2013I didn't release the source code. Why do you need it ?
-
View User Profile
-
Send Message
Posted Aug 7, 2013May I ask where the sourcecode is?
-
View User Profile
-
Send Message
Posted Aug 7, 2013Sorry for the delay, the 1.6.2 version is now up.
As for the dependecy on world guard, I tried to make it soft depending, but it seems it doesn't work this way..
@redundantgaming: I will work on this issue.
Does the scheduler errors still exist ?
-
View User Profile
-
Send Message
Posted Jul 10, 2013Need update for 1.6+ Other than that I love this plugin.
-
View User Profile
-
Send Message
Posted Jun 7, 2013Suggestion: Make storm systems behave like actual rain (Monsters don't burn up when its raining)
-
View User Profile
-
Send Message
Posted Apr 26, 2013Got an error in the scheduler still.
-
View User Profile
-
Send Message
Posted Apr 19, 2013Just a heads up, but you seem to have a dependency on the WorldGuard Flags in your code. If you try to run the plugin w/o WG installed you get this error. [SEVERE] Could not load 'plugins\WeatherScopes.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: com/sk89q/worldguard/protection/flags/Flag
-
View User Profile
-
Send Message
Posted Apr 16, 2013Thank youuuuu =D
-
View User Profile
-
Send Message
Posted Apr 12, 2013gotta wait for the 151 update i guess, since the 150 donest work for 151
-
View User Profile
-
Send Message
Posted Mar 22, 2013using your latest build and my previous error is still occurring every second.
2013-03-20 13:59:08 [WARNING] [WeatherScopes] Task #91 for WeatherScopes v1.9 generated an exception java.lang.NullPointerException
-
View User Profile
-
Send Message
Posted Jan 25, 20131.4.6 r0.3? where i cant get it! ty
-
View User Profile
-
Send Message
Posted Jan 18, 2013Is there a way to get access to your dev builds? like for 1.4.7?
-
View User Profile
-
Send Message
Posted Jan 3, 2013Very very cool plugin! but .. I have a couple of suggestions, The sound effect to thunder should be localized to the region under the storms Can you make the dynmap region a circle instead of a square, your docs say storms are circular the dynmap API allows you to add circles as well as squares. Also, any chance of respecting WorldBorder limit? perhaps make it reverse direction when it encounters the border. And lastly, perhaps add some info into the dynmap balloon, just duration and intensity or something. make them white translusent and label them as Clouds. perhaps make their darkness (grescale) could be based on the intensity. :)
Thanks Morlanius
-
View User Profile
-
Send Message
Posted Dec 31, 2012Hi, I have a suggestion, make the Dynmaps regions correctly shown, the storms are twice as big as they are on the map! ;)
-
View User Profile
-
Send Message
Posted Dec 28, 2012It crashes if you don't have WorldGuard.
-
View User Profile
-
Send Message
Posted Dec 22, 2012Please update to 1.4.6 :)