Waypoints.Signs
Waypoints | Waypoints.Signs | Waypoints.Plates
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This module requires Waypoints v2.0 or higher to work correctly!
Signs as teleporters
Signs as waypoints:
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Waypoints.Signs
A Waypoints.Signs module Source code available at Sessional's GitHub RepositoryThis module requires Waypoints v2.0 or higher to work correctly!
Overview
This module allows Waypoints (version 2.0 and higher) to teleport the player around with a simple right click of a well formatted sign.History
Development of waypoints started a little while after I began to play Minecraft. I found I had a tendency to wander far away from every other player, including my friends. While this was awesome at first, it eventually became tedious to meet up and share items with other people. The server I played on had access to a teleport command, but this command was long with requiring both names. I have nothing against the command, aside from the fact that 12 character names are annoying to type correctly often. I began building in my own little place and found that while it was great, for people to come visit me and see what I had built was a chore. This was mirrored in me visiting them to see what they had. Thus, waypoints was thought out. Waypoints had to be designed to work with the “Permissions” mod, but to test it on my local environment it had to work with no permissions because I didn’t quite understand how to modify them. Simply, the plugin just confused me. I had to save it in a format that would be easy to fix because I didn’t quite know what bugs I was going to run into and there was a large chance I might have to hand fix the save files. Writing the code for the config file was largely clumped out of the tutorial on the wiki, and it worked, so why change it.Philosophy
Waypoints is developed to meet players desires to make certain aspects of Minecraft that some may find undesirable such as trekking to and from friends houses in large, spread out, worlds less time consuming. As a mod developer and an avid gamer, I understand that what I want isn’t always what most people want and as such, suggestions are welcome, certain ones may not be added quickly, and I do apologize, but it becomes difficult to modify not well thought out code. As I write code I find myself rewriting it a lot because of poor planning. This comes largely from being self taught and impatient. Fixing and working around bugs is important to make sure that the user experience isn’t a nightmare which certainly may happen with updates. Testing is not always easy on a local server by a single user.Sign Format
Signs must follow a specific format to work correctly with this plugin.Signs as teleporters
Waypoint:Where <destination> is the name of the waypoint you wish to teleport to, that has already been created as a Waypoint and the cost is what you wish to charge to use the sign. Leaving it blank will leave it as the default cost set in the waypoint setting.
<destination>
<cost>
Signs as waypoints:
Destination:Where <desiredWaypointName> is the name of a waypoint you wish to have the sign link with. The waypoint must not have been created yet.
<desiredWaypointName>
Permissions
Using signs requires EITHER of the following permissions
waypoints.go
waypoints.signs.go
Creating signs
waypoints.signs.create
Deleting signs
waypoints.signs.destroy
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Posted Oct 8, 2014please add in the new version 1.8
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Posted Feb 13, 2014@russb87
Hm. Okay cool. I'll add another config option to allow the removal of the waypoints when a sign is broken, but it'll also allow the keeping of waypoints upon removal. That way it will work consistently for however it is set up.
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Posted Feb 13, 2014No no, just give this a try. Create a destination sign (the one that creates a waypoint) like this:
Destination:
Test
but instead of putting the sign on the ground put it on a block and then just destroy the block that the sign is on but not the sign. The waypoint will still exist and function.
If you destroy the sign itself the waypoint does indeed go away.
I don't know that I would consider this a bug, i kinda like being able to have the signs hidden from sight for this, it was just a fun note that i wanted to mention. I guess i could just simply create a waypoint rather than a sign and get the same result thought. Honestly i truly keep forgetting that they are separate.
Regarding the other issue i was having where players were destroying my signs, that was my fault. I didn't realize that you have an option for permissions in the config and I never turned it on. Once I did that it was fix. My apologies for the confusion on that issue.
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Posted Feb 12, 2014@russb87
Hello russb87 - sorry about the delay.
A few things I wanna make sure I have correct: when you make a destination sign it makes the Waypoint. When the sign gets destroyed the Waypoint still exists? However, when this sign is in a region where it shouldn't be able to be destroyed it manages to remove the Waypoint?
I could have swore I tried to set it up where when the sign breaks, the waypoint goes with it...
I'm certainly willing to work with ya to fix these problems once I figure out exactly what's going on.
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Posted Feb 11, 2014Ok, so I have been using this for a while now and I wanted to give some feedback.
First off I really like how simple this is and ready to use. It does exactly what I need it to.
I noticed a couple things. If you place a sign and break the block the sign is on the destination stays but the sign disappears. Honestly, I really like this because it helped get around a bug I found with worldguard and this plugin. So I would call this a feature.
Now that bug (well I think it's a bug). I have a region where users can't break blocks but when they break destination signs it deletes the destination. I have it so no players can delete signs. I think there may be a permissions issue here. The funny thing is that when worldguard brings the sign back it doesn't recreate the destination.
The way worldguard works is it waits for the destroy event and then checks to see if they are allowed and the puts the block back if they aren't allowed to do that.
I have been playing around with this to see if I can really find out more on why this is happening but no luck so far. If anyone has any tips I would love to hear them.
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Posted Feb 7, 2014@russb87
Correct you are. The signs permission has a permission node that impacts only sign travel. This permissions node: waypoints.signs.go
This should allow ONLY using the signs to travel.
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Posted Feb 6, 2014Actually, I think I found it. I keep forgetting that is a separate plugin with different permissions. I'm going to try removing those permissions and keeping the sign permissions and see how that goes.
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Posted Feb 5, 2014is there a way to prevent player from using the wps command but still allow them to use signs? basically i want players to be able to use the signs i give them but not be able to use /wps go <location>
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Posted Jan 23, 2014@BlueFiery
Yes it does. It's simply a support mod for Waypoints which can be found at the top. It will teleport you to the destination of the waypoint that gets created in that plugin. It can do different worlds no problem. If you find otherwise, please let me know.
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Posted Jan 20, 2014Does this plugin support teleports between multiple worlds?
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Posted Jul 13, 2013@william142
Hm. Does the sign work when and let you teleport by right clicking it? Is it all in the same case? I'm currently trying to make it case insensitive since I noticed it's not currently insensitive.
Update: Uploaded the new files - the primary culprit being the Waypoints portion of it, if you download these new files the case sensitivity shoudl vanish.
Let me know if it works!
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Posted Jul 12, 2013When I create a sign, It tells me that the waypoint does not exist. I know it is created though, because if I use the "/wps go" command it works. I know the sign is correctly formatted, the "Waypoint" turns green. any ideas?
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Posted Jul 2, 2013A module to allow teleportation using signs! Make sure signs are formatted using the format:
Waypoint: <destination>
where destination is the name of the waypoint you have created!
If you have any feature requests or issues let me know and I'll fix them!