War

War - Minecraft PVP Arenas (TDM, CTF & more!)
Version: v1.9
War lets you create warzones, arenas that host team deathmatch and capture-the-flag battles.
Features:
As a player, you get a fast-paced PVP experience in SMP.
- Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
- Your inventory is saved when you join a battle, and restored when you exit.
- When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
- Steal the enemy team flag to score for your team.
- Fight over monuments, control points that, when captured, restore health to your teammates.
- Return the cake home to score a point for your team and refill your life pool.
- Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
As a warzone maker, you have total control.
- Take advantage cool landscape features or existing player-build structures and incorporate them in new warzones.
- Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, and more!
War lets you keep mayhem contained in the warzones.
- All the blocks in a zone are reset at the end of every battle.
- Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
- A warhub can be created to link all your zones together.
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Test new features with our development builds.
Source - Fork the code.
Want to play war in your native language? Join the translation team and help bring the fun of War to non-English speakers. Translate for your localized server community or just to help out. Thanks for contributing.

This plugin uses Metrics to gather data. If you would like to opt-out, you may do so by editing plugins/PluginMetrics/config.yml and changing opt-out to true. It sends the information on this page to Hidendra's servers.
Keeping stats enabled allows the War team to find which features of War are most enjoyed by players so we can focus on improving certain areas of the plugin to make the experience of playing War the best it can be.
Also, you can look at the cool graphs it gives us!

Issues - Known bugs and planned features. Please read this. Submit an issue.
Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com
To try out the plugin's gameplay, check out the warzones we set up at
The War Hub - tommytony's official War server @ warhub.tommytony.com (website) (minestatus)
How to install: Full instructions here
How to donate: Thanks for your help
How to play: List of player commands
How to create warzones: List of zone maker commands
Video tutorial:
tommytony shows you how to create a warzone
Video trailer:
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Posted Sep 1, 2013Does anyone know of any good alternatives to this plugin? I've been trying out BattleArena and it's alright, but I'm wondering if there are better alternatives.
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Posted Sep 1, 2013I doubt we will see an update :( - Plugin Developer Last login Mar 26, 2013
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Posted Aug 30, 2013Update to 1.6.2? :)
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Posted Aug 28, 2013Is this still being updated!?!? Please respond
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Posted Aug 18, 2013It would be really great if you could create a system where the admin could create lots of loadouts that a player could select as his default. The loadouts could also have a custom permission linked to them allowing them to have only specific loadouts according to their rank.
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Posted Aug 17, 2013I can't break or create anything in my war hub or zone lobby and i want to be able to make it look nice but since it won't let me, i can't. How do i fix this?
Thank you for any help in the future.
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Posted Aug 9, 2013Please add shops? Like for example a player drops something when they die and someone can pick that up, use it in a shop to get new items!
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Posted Aug 9, 2013are there any permissions?
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Posted Aug 8, 2013@donsavage1
Works fine ( for me ) running bukkit 1.6.2 BETA
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Posted Aug 7, 2013Does this plugin still work on 1.6.2?
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Posted Aug 6, 2013How do i enable auto assign join?
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Posted Aug 5, 2013Hey Tommy (community),
I am working on a awesome new server with a ctf map. Its team blue vs team green. I had the idea to let spawn green team people with green leather armour and blue with blue leather armour. Is there a way to make this? Now I can only make loadouts that are the same for both teams. I also want to know if there is a way to give a loadout a permission for donaters (want to give them a special item). And the last question will the bukkit tagapi work with this plugin?
Thanks alot, Go4Nightfire
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Posted Aug 4, 2013Does It work with Crack Shot http://dev.bukkit.org/bukkit-plugins/crackshot/
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Posted Aug 3, 2013@Nicmann222
You need spout
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Posted Aug 3, 2013How do you activate the scoreboard that shows on the picture and the archievment type thing?
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Posted Aug 1, 2013Would it be possible for you to add scoreboard functionality, coloured name tags for players and allow custom item name colours. In addition customized potions lose any custom values they have been given.
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Posted Jul 31, 2013Is it possible for the game to give players automatically points or credits for winning or can it give them an item?
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Posted Jul 28, 2013How can I switch between classes (loadout) ? :(
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Posted Jul 28, 2013Hi, can someone please help me? I'm trying to add classes that only donators can have. Is there a permission node for each class? All help is appreciated. :)
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Posted Jul 27, 2013I love this plugin, and we enjoy it on our server, but I am not really a fan of the way it keeps score in some instances.
Perhaps I just am not familiar enough with the plugin, but is there a way where I can have 6 teams, and whoever gets x number of kills first wins? or do a last man standing kind of thing?
I tried to emulate this by setting the team lifepool to 0, that way 1 kill ends the team, but it just gives a point to all other teams and starts over ... and that isnt really what i want.
Any help would be greatly appreciated.