War

War - Minecraft PVP Arenas (TDM, CTF & more!)
Version: v1.9
War lets you create warzones, arenas that host team deathmatch and capture-the-flag battles.
Features:
As a player, you get a fast-paced PVP experience in SMP.
- Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
- Your inventory is saved when you join a battle, and restored when you exit.
- When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
- Steal the enemy team flag to score for your team.
- Fight over monuments, control points that, when captured, restore health to your teammates.
- Return the cake home to score a point for your team and refill your life pool.
- Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
As a warzone maker, you have total control.
- Take advantage cool landscape features or existing player-build structures and incorporate them in new warzones.
- Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, and more!
War lets you keep mayhem contained in the warzones.
- All the blocks in a zone are reset at the end of every battle.
- Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
- A warhub can be created to link all your zones together.
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Test new features with our development builds.
Source - Fork the code.
Want to play war in your native language? Join the translation team and help bring the fun of War to non-English speakers. Translate for your localized server community or just to help out. Thanks for contributing.

This plugin uses Metrics to gather data. If you would like to opt-out, you may do so by editing plugins/PluginMetrics/config.yml and changing opt-out to true. It sends the information on this page to Hidendra's servers.
Keeping stats enabled allows the War team to find which features of War are most enjoyed by players so we can focus on improving certain areas of the plugin to make the experience of playing War the best it can be.
Also, you can look at the cool graphs it gives us!

Issues - Known bugs and planned features. Please read this. Submit an issue.
Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com
To try out the plugin's gameplay, check out the warzones we set up at
The War Hub - tommytony's official War server @ warhub.tommytony.com (website) (minestatus)
How to install: Full instructions here
How to donate: Thanks for your help
How to play: List of player commands
How to create warzones: List of zone maker commands
Video tutorial:
tommytony shows you how to create a warzone
Video trailer:
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Posted May 25, 2013The only issue i'm having with this plugin is the fact that whenever I set a zone lobby, the zone resets the lobby when the server is restarted. The portal then becomes dead. I cannot figure out how to solve this issue. Any help would be great!
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Posted May 24, 2013How do I add Spout to get the message feed, stats board, and other stuff like in the picture above in the description
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Posted May 24, 2013@jefle
And I'm also running i7 with 64GB RAM, but here it crashes :)
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Posted May 24, 2013Im not, im running 32Gb i7 and it holds 90 players without any lagg with this plugin
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Posted May 23, 2013@ManBunny
It does, but I am getting server crashes all the time with this plugin.
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Posted May 23, 2013Does this work with 1.5.2?
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Posted May 21, 2013== CAN YOU GUYS PLEASE TRY AND MAKE IT SO TEAMS CAN HAVE MULTIPLE SPAWN POINTS??????????????????????????????/ :P
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Posted May 19, 2013When War is installed, this error is generated about every hour:
http://pastebin.com/MTGXQwUs
I removed war, and the error was gone.
Spigot/Bukkit version: http://gyazo.com/fcda150ae0f899b03788c89981582d92.png
My plugins: http://gyazo.com/fff0d3773863bc1114fdd8ae5a692228
Hopefully you can help!
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Posted May 19, 2013I've found a problem which is the Saving / Regenerating after the map has been restarted (End of the game or everyone's left) as when the map resets it's always out of place and I have to do /resetzone again and again
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Posted May 18, 2013@Lildirt
That was already answered... sorry!
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Posted May 18, 2013@UltramarineXIII
glasswalls:off
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Posted May 15, 2013@AlexM850
I don't know if we're talking the same thing :P I meant, not that they simply spawn in the inventory (which is in the cfg I did that) but that the armour spawns in the armour slots of the players inventory. :l
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Posted May 15, 2013@UltramarineXIII
I'm not sure, I put chests in my maps before I create them with armor, other teams wool color and varieties of things. But if you play with the class loadout system you might be able to figure it out. :)
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Posted May 15, 2013@AlexM850
Ah thank you! Er, also, is there anyway to make players spawn with the armour already on? I couldn't find it in the config.
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Posted May 14, 2013@UltramarineXIII
You can turn the glass walls off in the main co figuration for the plugin. It's one of the very first features in the config. :)
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Posted May 11, 2013@UltramarineXIII
It'd be a shame to have to fence off the entire map.
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Posted May 11, 2013Hey I've been using this plugin for a while, and this has always bothered me. (I'm sorry if this has been answered before or if I missed it in the plugin details) If say I made a floating map. Is there any way to make it that if they fall off they die without the glass stopping their fall? I get this a lot on my server: "Good thing te glass was there to stop meh fall lolz!"
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Posted May 11, 2013@byakuya06
Read the documentation before you post, there is an entire section for this
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Posted May 11, 2013@Adeldazops
Here you go:
http://ci.tommytony.com/job/War/?
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Posted May 11, 2013Is it ready for 1.5.2 yet?