VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















-
View User Profile
-
Send Message
Posted Apr 30, 2013Just uploaded a new update for CB 1.5.1
Addressing concurrent modification error. Read the notes on the v1.2.4 download page.
Will be working to find the other main issues and fix.
-
View User Profile
-
Send Message
Posted Apr 30, 2013So Sorry I have been away so long. I have been reading through some of the issues that have been happening to some of you and will start looking into the more serious ones first and try to fix them.
-
View User Profile
-
Send Message
Posted Apr 27, 2013@Lyoko_Firelyte
Thanks man! Fixed it for me ;)
-
View User Profile
-
Send Message
Posted Apr 27, 2013@H8llfire
Make a trigger in each world. Use anything to get it to the config file, and then edit it.
For example, go to each world and type /vte Join NULL
Then, type /vt savetriggers and open your config file. Search for NULL and type in which script you wish. The event triggers are saved per world, not globally.
-
View User Profile
-
Send Message
Posted Apr 27, 2013The Playerjoin and playerquit event is only being triggerd in the default world, not in the nether and the end.
Edit: EVERY event trigger is only triggered in the default world! Im using spigot 817 and Multiverse.
-
View User Profile
-
Send Message
Posted Apr 26, 2013@ImaGe_
"facepalm"
Also found the problem with my first post about the mob spawning. Was not running the latest version of craftbukkit, variable triggers is now working. Thanks for the help everyone!
-
View User Profile
-
Send Message
Posted Apr 26, 2013@John__B
I'm working with Tate on this, we are indeed using the correct arguments. I did, however, just fix the solution. The issue, the entire time, has been the fact we both have the worldguard permission to stack illegitimate items. Therefore, our soup stacks, but those without the permission do not.
Thank you for your help.
Just a bump for the suggestion for @PLACEINVENTORY feature.
ImaGe_
-
View User Profile
-
Send Message
Posted Apr 26, 2013@Lyoko_Firelyte
Java 1.7.
-
View User Profile
-
Send Message
Posted Apr 26, 2013@Mistermastermine
Is your server running Java 7?
-
View User Profile
-
Send Message
Posted Apr 26, 2013@tateschroeder13 Hey tateschroeder13 One easy way to fix that would be to change the script from give 8, to give 1 but then repeat that line 8 times.
-
View User Profile
-
Send Message
Posted Apr 26, 2013@mrbuddy13
What builds of Bukkit are you and your friend using?
-
View User Profile
-
Send Message
Posted Apr 26, 2013@tateschroeder13
i really hate to ask the stupid question here, but..
did you use the correct amount of arguments for it? :P
@CMDCON give <playername> (id) (amount)' ?
(for unstacking it i would suggest trying multipul lines with @PAUSE 0.5 inbetween)
-
View User Profile
-
Send Message
Posted Apr 26, 2013@mrbuddy13
Sorry, was going to edit my first post, but for some reason I can't so I'll just to reply to myself. My question still is unanswered, sometimes the command works, other it fails all together. But my other question is, is there a way to make items not stack with variable triggers. I'm trying to make a sign thats gives someone 8 mushroom soup, when I do this it stacks the soup. Since soup isn't suppose to stack you can eat a whole stack by right clicking once -_- I have tried both /i, and /give but both stack soup. I have also tried doing @CMDOP, and @CMDCON, they still stack.
Might I also suggest a @PLACEINVENTORY feature. Some of my scripts take items out of inventory, and when this happends, the inventory doesn't fix iteself, leaving gaps in the inventory. With this feature each inventory slot has a predefined number, and with this you can call a item to a specific spot. Thus organizing your inventory, this could be used for much bigger and better things, but this is what I thought of.
Really hope someone can respond to me this time, I need the help :P
-
View User Profile
-
Send Message
Posted Apr 25, 2013Sad to say I had to remove VT, my server was crashing more and more, to the point of every 30 minutes or so. In testing it turned out to be VT. I really hope that it is looked into, and fixed, my server was really getting heavily dependent on VT, now most of my features are gone.
-
View User Profile
-
Send Message
Posted Apr 25, 2013@midnightfang22
yeah, the day i sent him an email with his website @contact form :P
-
View User Profile
-
Send Message
Posted Apr 25, 2013Yeah random crashes like 5 of them every day.
You're very lucky that you have no issues i guess.
I'm only using command triggers and join/leave since this issues popped up but i'm still getting them.
I think it's when you use to much @PAUSE and call other scripts etc.
Not 100% sure what it is but it's very very annoying.
-
View User Profile
-
Send Message
Posted Apr 25, 2013@Lyoko_Firelyte
Async calls are thrown when you use a chat event with VT. You can get away with them sometimes but it is like russian roulette. Often they will crash your server but they can also create NPEs deep in Minecraft itself. You need to know a bit of Java to understand what this is.
I'm not sure why you don't have them but count yourself lucky. I had to disable most triggers 2 months ago and even now I get random people OP'd (yes it can do that) and an occasional crash.
-
View User Profile
-
Send Message
Posted Apr 24, 2013@Dinastya
I still don't understand these bugs people keep complaining about, I make scripts that are more than 2,000 lines long each and call 10+ external scripts several times and I've never had an issue with anything. I have around 55 script files and my monopoly minigame's main script is 8,800 lines by itself and it has never crashed the server. Where exactly are these 'bugs' coming from everyone's going on about?
-
View User Profile
-
Send Message
Posted Apr 24, 2013Okay, I'm helping my friend setup a mob world with variable triggers. I have tested all of this on my server and it has worked no problem. But for some reason nothing works on his.... here is what I'm typing:
/vtarea mw4 Enter @ENTITY zombie 10 97,102,-21
This worked perfect on my server. He thinks a plugin may be corrupting the area triggers. The only one I could see corrupting it is multiverse. Any help on why its not working? I thought maybe something was messed up in the config file. But there isn't.....
-
View User Profile
-
Send Message
Posted Apr 24, 2013Does this work with 1.5.1? Also, how do I do a warp or spawn command just for newbies to only use so go to a special room to become a next rank (member)? Also, how can I make them warp to a another place if they click a sign (example: question: is griefing allowed? answer1: yes answer2: no - they pick yes, they teleport to the next question. If no, they teleport to a dark room)?