VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Apr 24, 2013@Dinastya
All I know if he logged in on the 21st according to his dev.bukkit account.
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Posted Apr 24, 2013midnight you have any idea maybe when lex is coming back?
I thought begin April but he hasn't commented yet or did anything with vt.
And the async bugs are really getting more insane every day :p
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Posted Apr 23, 2013@midnightfang22:
It would be nice if it was real time, however, that's most likely not possible.
Is there any word on making a trigger happen right as the server starts, midnight?
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Posted Apr 23, 2013@ImaGe_
Do you mean the game time or real time?
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Posted Apr 23, 2013@Fipsdabitchguetta:
One: You mentioned the Timer, but doesn't that execute something every "set time limit," not just once?
@midnightfag22:
Regarding two: I use worldguard, however, it isn't related to worldguard in any way. I'm referring to the latter. Disabling the killpoint system at a certain time.
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Posted Apr 23, 2013@ImaGe_
For two: Do you use worldguard & are you talking about allowing people to PvP? If so, it is possible. If you are talking about disabling the killpoint system at a certain time, that is even easier.
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Posted Apr 23, 2013@midnightfang22 Thank you. You are right, should be possible to just monitor the server.log file for some specific commands and entries and then start the server. Thanks for your reply and idea.
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Posted Apr 23, 2013@ImaGe_
One: Right when the server starts? That is not possible, maybe the Timer, but that would not be executed instantly when the server starts. Your best bet is to use some kind of server environment, in which you can define commands (/vt run your script) when the server starts.
Two: Sry, i find your english too confusing to answer that question. With what do you plan on shutting off the PvP system?
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Posted Apr 23, 2013@midnightfang22
I hate to ask something more than once, however, I never got a response.
Two questions:
One:
How would one be able to run a command right when the server starts? I basically want to reset some variables when it comes online after a restart or the very first time starting.
Two:
I have a PVP System enabled, is there a way to do a certain time of day EVERY DAY it sets a variable to shut off the PVP System? I want that to happen to keep people from exploiting the kill point system I've created.
Thank you.
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Posted Apr 23, 2013@spawnstah
I doubt that is possible to do at the moment. I think you can do that through the .bat file itself if you mess with it enough.
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Posted Apr 23, 2013I'm curious, is it possible to execute a script on my server through this? For example execute c:\temp\test.bat when a player presses a Button? Alternatively, make it create a file in the plugin folder when a user presses a Button?
What I'm aiming for, is to have some servers/Worlds in sleep mode, and let players wake them somehow.
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Posted Apr 23, 2013Will Lexlaiden finally come back sometime? VT currently got some bugs that need to be fixed, the whole async stuff is a mess. Also /vt delobj is still bugged for me. Really hope to see some news, as this is the core plugin on my server.
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Posted Apr 23, 2013@chistian95
Build #?
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Posted Apr 23, 2013@midnightfang22
Spigot
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Posted Apr 23, 2013@mrbuddy13
Make a new file and call it "SomeNameToRepresentTheFileName.script.yml", upload/save/more it into your variabletriggers folder, then use the in-game way to make a script and instead of making the entire script that way, use "@CALL SomeNameToRepresentTheFileName:Script1" and that will just redirect the script to that script in that specific file. The file itself would look like this:
To save changes, just save the file and do "/vt reloadscrips" and then the script is updated. That's how I do it, anyways. The "example.script.yml" in the plugin's folder has another explanation of how to make more files and have the plugin pick them up.
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Posted Apr 22, 2013Am I the only one whos scripts still aren't saving?
@Nikecow
I have tried this yet nothing happends. Its like gambling... sometimes you win and the scripts save, then other times nothing saves and you have to redo everything. I prefer editing scripts through the config because I can make the script look better and don't have to worry about minecraft chat line limit. But now its like I have no choice. I have tried both through multicraft and my friend has used vncviewer, both are random.
It may sound like I am just complaining but I think this will turn alot of people away from this plugin, I use this plugin alot on my server and thats why I'm ranting so much, In fact its one of my main plugins thats essential to having, without it my server wouldn't be possible. when variable triggers messes up, it makes my server mess up.
At the moment I'm not using absolutely everything with variable triggers, but I find myself more and more making a script rather then finding a plugin that could do it for me. What if something like this happend when I had alot of people online, I couldn't do nothing because nothing would save.................
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Posted Apr 22, 2013@chistian95
I just tried @DROPITEM on my server and it worked. I made it rain swords :). What server type and build are you using?
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Posted Apr 22, 2013I don't know what I'm doing wrong, I type /vtclick @DROPITEM Iron_Sword 1 NONE 87,90,-212 and then I attach it to a button but when I push the button nothing happens.
I have tryed too to type /vtclick @DROPITEM Iron_Sword 1 NONE and then set the loc and then I attach it to a button and nothing happens, I don't know what to do
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Posted Apr 21, 2013@crussell52
The placeholder you are looking for is <random1to:4>
Just do
@SETINT $whatever.random <random1to:4>
@IF i $whatever.random = 1
@CMD give bla bla bla
@ENDIF
And repeat
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Posted Apr 20, 2013This is just awesome!
Is there any way for a trigger to randomly select from a series of actions?
For example, can you create at trigger which randomly gives one of 4 items?