VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Mar 14, 2013@Duning
Its not implemented at the moment, so it doesn't have a name.
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Posted Mar 14, 2013Oh sorry, I have another question. When a player picks up a drop, what kind of trigger is that?
Thanks!
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Posted Mar 13, 2013@midnightfang22
Ok, lot of thanks :D I'll try to talk to sk89q
Thanks!
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Posted Mar 13, 2013@Duning
Easiest way would be using worldedit's (if you have it) /remove command and messing with who uses it.
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Posted Mar 13, 2013First at all, sorry about my English, I'm Spanish.
What I want to do is a Capture The Flag game, where the flags are orange and blue wool.
When a player breaks the flag (Trigger: BlockBreak), the plugin would have to broadcast "%Player% got the flag!" Or something like that. If this player dies (Trigger: PlayerDeath), it would display "%Player% dropped the flag!" and in the coordinates where he dies, it would place the orange wool block. But this is where the problem starts, flags kind of duplicate here since you get one block of wool from the player's death and another one is placed on the ground by the script. Is there any way to remove this first wool drop, from the death? Kind of a filter to /remove drops. Any ideas guys?
Thanks in advance :D
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Posted Mar 12, 2013I know we can do sounds and smoke (and other) effects but I don't see fireworks particles. Have you considered adding that? If possible, they could maybe have an option as to whether they made a sound when firing... not sure if that's doable though :)
Thanks.
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Posted Mar 11, 2013@aug_88
are you using @LOOP or @SETBLOCK/@TOGGLEBLOCK a lot at once? How long of an @LOOP is it?
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Posted Mar 11, 2013Hey there, On our server we created a aimable cannon it works like a sharm but when its used, after a few minutes the server crashes giving this error
Description: Exception in server tick loop
it ONLY occurs when the cannon is used and not occurs instantaneously but after a minute or 5
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Posted Mar 10, 2013@JackFastGame
Not making a full script for an example, sorry. I have having to work with array lists since they can get annoying depending on that the list is for. Also, you mean 2 players activate it at the same time, or they can activate it before the time is up?
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Posted Mar 10, 2013I have new problem. If players activated trigger together that @COOLDOWN doesn't work, and trigger activating 2 times.
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Posted Mar 10, 2013But i don't understand. Can you make full script?
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Posted Mar 10, 2013Thanks
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Posted Mar 10, 2013@JackFastGame
Add a player to an array list when they login and remove them from that list when they logout and update some variable that holds the total player count (something like $online.playerCount). Then, when you want to teleport that random person, use <random1to:$online.playerCount> to select that person, and then you need to use something like:
In the forums there is an array list setup for adding people to an array list when they login, but I don't remember where it is so try and see if you can find it, if you can't figure out how to make it yourself. Removing from an array list is very similar to adding to one, but you just need to modify a few things in it.
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Posted Mar 10, 2013Help me, please!
I want to a random player in the server teleported to the point.
How do it?
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Posted Mar 8, 2013@Ancientarts
without using a command? Not really...
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Posted Mar 8, 2013HA! i killed you and im not even on your server! JK lol
ok so maybe it just doesn't work with my poison command is there a way i can deal damage to a player ?
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Posted Mar 8, 2013@Ancientarts
random script file I opened to put the stuff in. Never finished it, however lol.. http://puu.sh/2ek8a Also, it does work for me when I use essential's /kill. If I used the default /kill in bukkit, a player has to use it.
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Posted Mar 8, 2013but say can you use a command like @CMDCON kill $player1.hg1
- whats with the scripts above
command
exit
exitunatural
^^
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Posted Mar 8, 2013@Ancientarts
Seems to work just fine for me? http://puu.sh/2e4Ed
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Posted Mar 7, 2013@midnightfang22
thank you so much. i only have one class left in Collage and its just making my demo reel so hopefully ill be a 3D character modeler soon :P