VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Feb 9, 2013-accidental post-
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Posted Feb 8, 2013Can you perhaps do a youtube serries of random builds with this like your massive doors tnt traps,traps ect xp signs and signs that tp players away ect ect ect that would be really helpfull just this plugin is SUPER confusing
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Posted Feb 8, 2013Very weird issue: I have a simple scoreboard array list, everything works, and I have it setup so that it will reorder the players that are already on the list with the timer every 10 minutes. However, when reordering it, it deletes every var in the scoreboard. That does only happen, when I delete the temporary string at the end of the reorder with @DELVAR s $scoreboard.temp . If I leave it out, everything works just fine. It does not throw any issues either and only the object scoreboard is being wiped. Very weird...
Edit: Happens with anykind of integer i delete, too. However I wasnt able to test this out to deeply, as it pissed off my players.
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Posted Feb 8, 2013I'm also pretty sure that the problem is within the plugin (nothing you do with the user scripts should have the abilty to crash the server, or to generate ConcurrentModificationExceptions)
lexlaiden if you really won't be around to fix this for the next few months, please release the source code so others can fix it. I know that you have already stated once, that the source is your private property, but that's a highly unusal attitude around these parts and i urge you to reconsider. As far as code quality goes you really shouldn't worry about it, since this kind of plugin is not one of the easiest things to pull off by far, the input of the community would probably do miracles to the stability.
Thanks, one of your supporters
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Posted Feb 8, 2013I don't understand all the people saying it's my server. I don't want to sound condescending but it seems you lack basic reading skills if you think that is the case. You are basically saying that I conjured these exceptions (and therefore I'm an idiot). I wonder how many of you heard of "unsafe async calls" in the first place.
As far as conflicting plugin goes, I don't see how that's even possible in this case.
For anyone who still thinks it my server. We run a E-1245v2 with 16gb ram on 2xSSD's. We have about 30 players online on a non-weekend day. We rarely go below 19.8 TPS. If my server would be too slow for this plugin there would be something terribly wrong.
If you want to read about what script is causing what errors, please look here: http://dev.bukkit.org/server-mods/variabletriggers/tickets/41-error-with-triggers/
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Posted Feb 8, 2013@midnightfang22
Anywhere from 10 - 150
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Posted Feb 8, 2013@jjacobson
Wow, that's an oldie. How many people are on the server to make it happen? I use that almost exact setup for teleporters in a mini-game right now, so what's the threshold approximately?
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Posted Feb 7, 2013@midnightfang22
http://pastebin.com/tSwPqCgj
I wish he would fix it, I dont need this script anymore. But it would be nice to upgrade to this plugin instead of the current script block that im using. I need a plugin that makes players run a command when they step on a block. I used to use this, but with all the crashing bugs im extremely reluctant.
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Posted Feb 7, 2013Which script is it? The lighting one in the ticket or one of the "Share Your Script"?
I always like to crash test servers :)
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Posted Feb 7, 2013@Lyoko_Firelyte
They are in the area scripts file.
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Posted Feb 7, 2013@jjacobson
Are you running the scripts from a script file or directly from command / event / click / etc triggers file?
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Posted Feb 7, 2013@Lyoko_Firelyte
Wrong, I have looked through the source of this plugin. It runs its scripts in unsafe threads. It is not the fault of the server, well player amounts can probably make the problem occur faster, but it is the fault of the plugin and the dev that will not listen when people are giving him 100% proof that it is the plugin. I had a simple script written for me by midnightfang, and it caused my server to crash daily because of the unsafe thread problems.
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Posted Feb 7, 2013@Byamarro
A command block can do this using the @a[r=X] function, where X can be the distance you want it to effect, or leave it @a for everyone on the server.
Example:
sudo @a home
Otherwise using this plugin to sudo everyone on the server would be a waste of resources when a command block can do it very easily.
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Posted Feb 7, 2013@Nikecow
I don't think it's an issue with the plugin as much as it's an issue with your server, we run several similar scripts, even scripts thousands of lines long, and it does not lagg or crash in the slightest. It could be a conflicting plugin like Hawkeye, which has no idea how to record @POOF and @LIGHTNING events, but that should not cause a server crash either.
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Posted Feb 7, 2013@midnightfang22
The bug is that this plugin runs scripts in the wrong threads..He is trying to stop scripts from "lagging". I would rather have a bit of lag, then my server crashing 10 times a day.
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Posted Feb 7, 2013@Nikecow
What is the bug...? I have 70 scripts made in files alone and no bugs happen o.o? The only script I had crash my server was from a tick loop exception because the @PAUSE were too fast.
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Posted Feb 7, 2013@Pixelmod
I've tried lots of different stuff already to prevent it but it doesn't help. It's frustrating as my players can't do a lot of crucial things now. I'm sure the bug is easy to fix.
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Posted Feb 6, 2013@Nikecow
Try to consider it as a challenge about exploiting a bug... at least this is what i think when i'm in your situation (-.-")
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Posted Feb 6, 2013@jjacobson
Great... -.-
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Posted Feb 5, 2013@Byamarro
Not a direct way to do it unless you have some sudo command that overrides permissions that you can loop through an array list of online players and sudo them.