VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Jan 18, 2013maybe im mistaken but was that a really slick way of saying it cant be done? and you wont be adding in a feature to do this? is there a way to manipulate items by nbt is that something that could work or be added?
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Posted Jan 17, 2013@Mavhill
Read this for an explanation
http://dev.bukkit.org/server-mods/variabletriggers/tickets/25-wrong-item-id-inventorymanipulation/
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Posted Jan 17, 2013ok that is easy with know numerical data values, but what about things like written books or renamed items?
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Posted Jan 17, 2013in #564 i asked this question: How can i choose the data type ? <hasitem:PLAYER:ITEMID> I want to check brewing potions but can't find the correct format..... @midnightfang22 has told me @SETSTR $obj.var 35:3 and then <hasitem:<playername>:$obj.var>. but if the data number exceed 127 , it will become unuseful. and the date of potions ................
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Posted Jan 16, 2013BTW, again I have to say what an absolutly excellent plug this is. As complex as it is and at what level it can modify the game i am constantly suprised with how flexible it is. I have this plug so interwoven with my denizens quests im not sure where one starts and the other stops. And absolutly no conflicts or errors at all. The only problems i have had are user error. I will definatly be donating in the near future. Thanks again Lex for such an awesome job.
ps i need this plug for real life.
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Posted Jan 16, 2013Can you tell me what the format is for data values of items with modified tags? For Example a stick with the name "thumper" is not recognized as value: 280. maybe this isnt even possible, but i sure thought it was.
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Posted Jan 15, 2013@skech1080
You can also just flatout block it.
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Posted Jan 15, 2013How would I go about doing a VTcommand trigger using spaces? I want to kick players when they execute /disguise player skech1080.
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Posted Jan 15, 2013I just implemented this plugin on my server and I must say it's winning pretty darn hard. Thanks Lex for making this. I'm planning to donate soon :)
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Posted Jan 14, 2013@lexlaiden
I get console messages by using <getarea:somethinghere> saying the triggering player's Y coordinates. Not sure why, however, since it always happens with that check.
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Posted Jan 14, 2013@John__B
Not sure what your asking. VT does not display consol messages unles you script it to or there is an error in your script.
So what are you talking about?
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Posted Jan 14, 2013is there a way to disable notifications of door uses?
since i added this plugin ive been getting spam from users using trapdoors and such, because certain users like spamming their doors >_>
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Posted Jan 13, 2013Is it possible to override what players saying?
It's like trying to do censorship plugin with variable triggers.
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Posted Jan 13, 2013@DavyJonez85
Whenever you are going to edit trigger.yml files you should always first toggle the autosave off
/vt autosave
then edit or upload your file. After file is uploaded do /vt reloadtriggers
Now turn autosave back on /vt autosave
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Posted Jan 13, 2013@DavyJonez85
I've not had a problem with this. Try deleting the old file with filezilla and then uploading the new one. In game, type /vt reloadtriggers and then /vt savetriggers to force-save the new content. You can also do /vt reloadscripts if you added any new scripts. If the script you made in the new file is incorrect (such as you have not put spaces before each line, or you made an invalid argument) it will just revert to the old one or not do anything at all.
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Posted Jan 12, 2013Random question that I've been curious about for a while. Why does the <getarea:arg> send the player's Y coordinate to the console/log?
@joshwenke
@DavyJonez85
Instead of editing the CommandTriggers or AreaTriggers, etc. files, make a somename.script.yml and edit that one. Those get reloaded every time when you use /vt reloadscripts.
@S1lverK3y
Regarding FPT, I've noticed in general (for filezilla at least) that it doesn't update/show new folders/files until you completely close it and reopen it. As for editing the files, the above has worked for me for long while.
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Posted Jan 12, 2013@DavyJonez85
Random question, since I had the same problem, what does your startup script look like?
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Posted Jan 12, 2013I have only worked with files because it's just way easier.
And reloading them also works fine.
Make sure you add it correct in the config.
If you don't add the ' ' and the - it won't work for sure.
You must be doing something wrong i think because it's working fine for me :p
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Posted Jan 12, 2013@DavyJonez85 got same issues. File editing per FTP/File or whatever isn't possible (yet). You have to type eg /vtareaedit <areaname> <enter/exit> <numberofline> <script>. Only way for now i think.
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Posted Jan 12, 2013Absolutely GREAT!!! Thanks for the work! I have only one question: I like to edit the files directly, becuase it's much easier for me. But everytime I reload, they get back to the old content. Isn't it possible to edit them without stopping the server?