VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Nov 29, 2012@xBladeM6x
You need to use
/vt setloc obj var
to set a location. This also stores the orientation
and in your script
@TP $obj.var
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Posted Nov 29, 2012@xBladeM6x
try this, I haven't tried this type of script before but it should work:
@IF si <direction:TEXT> = north
and that should replace <direction:TEXT> with north, north_east, etc. I found it here: http://dev.bukkit.org/server-mods/variabletriggers/pages/docs/functional-place-holders/
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Posted Nov 29, 2012When using /vtwalk @TP how do you set it, so that when someone will be looking in the right direction, instead of always one way?
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Posted Nov 28, 2012Hi guys , it's a nice plugin here !
I have one question :
Does exist a variable that return the real time ?
I need a variable that return the number of the real day :)
Thanks for answer
Xephi
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Posted Nov 27, 2012@lexlaiden
Looks great, keep it up :D
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Posted Nov 26, 2012OK I working on the next update now.
http://dev.bukkit.org/server-mods/variabletriggers/forum/newfeatures/45479-whats-been-added-so-far-in-the-upcoming-relase/
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Posted Nov 26, 2012@Exoaria
Are you negating the permission in that player's group? If that is the case, even if you are treated as an OP, the command won't work.
Edit: Why does the reply name never work for me...
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Posted Nov 26, 2012@lexlaiden
I really want to get the @CMDOP working but I can't find anything that could be conflicting. :s I want players to not be able to use essentials.sell but be able to click a certain block and have the /sell hand command run as an OP.
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Posted Nov 25, 2012@Exoaria
http://dev.bukkit.org/server-mods/variabletriggers/pages/docs/script-commands/
scroll down were it says @ENTITY and read the usage. Syntax is critical.
As far as @CMDOP You may have a plugin that is stopping the OP feature or conflicting with VT
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Posted Nov 25, 2012@lexlaiden
Oh, right. I read the creator of SB's message wrong.
Anyway, two problems for me (even though I'm migrating to this plugin). 1. @ENTITY doesn't work. At all. Period. 2. @CMDOP doesn't override the user's basic privileges.
Anything you can suggest?
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Posted Nov 25, 2012@Exoaria
Not sure what your saying. I had no part in ScriptBlock.
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Posted Nov 25, 2012Oh god... it's everywhere. I mean, I thought ScriptBlock was inactive, but you've moved onto this pro- brb, I need a towel.
Okay. THIS IS INCREDIBLE.
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Posted Nov 24, 2012@jeffro1001
First you need to find out how EpicBoss is naming the Boss and then you can use EntityDeath event to find out who killed the boss and run your script
How to use the event trigger is here http://dev.bukkit.org/server-mods/variabletriggers/pages/docs/triggers/#w-event-triggers
and here http://dev.bukkit.org/server-mods/variabletriggers/pages/docs/place-holders/#w-place-holders-specific-to-plater-death-entity-death
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Posted Nov 23, 2012I need a little help.
What I am trying to do is have a title applied automatically to a player when they kill a particular boss.
Im using SgTitles for the titles
Epicboss for the the bosses.
Epic boss has a feature that you can execute a console command when a boss dies, with a variable for who killed it.
This is pretty cool except the /title command with SGTitles will not execute from the console.
I know that VT has an entity death feature but I've never played with it.
What I need to figure out is how to script a @CMDOP title set command on a player that kills a particular boss mob that is spawned with EpicBoss.
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Posted Nov 23, 2012OK we have some more features that have been voted in on the Vote Page.
Let me get past the Thanksgiving weekend with family and I'll get to work on them. :)
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Posted Nov 23, 2012@deleted_9935739
/vtevent Join @SOUND somesound x,y,z
/vtevent quit@SOUND somesound x,y,z
@thejellifish
I have no answer now. I'll look into it after holliday. Thanks for your encouragment :)
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Posted Nov 23, 2012How exactly would I create a script to trigger a sound when a player leaves/joins?
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Posted Nov 23, 2012Hi, I want to use this plugin to keep scores for an archery competition. I have the bullseye plugin which triggers redstone when a block is hit by an arrow. My first thought was to ask if you could have a trigger triggered by redstone (but it wouldn't be clear who had triggered it, and who to give the score to) My second thought was to ask if you could emulate the bullseye plugin and add a new trigger that is triggered by an arrow hitting a block? If so, can it be determined who fired said arrow? Triggering by arrow is useful for games and actually could also be of use for remotely triggering a device across a ravine using a dispenser. (ie. remote redstone wire link via arrow shot!)
OK, so the "simple" request is, could you add a new trigger for arrow hitting block (and ideally capture the player who fired that arrow in a way that is usable)
I suppose the only other way I can do this as things stand is to have the arrow trigger redstone (with bullseye plugin) and that redstone make a block appear that the player then clicks on to get their score.
Thanks for the hard work and excellent plugin, please keep it up, a server could really find itself relying on this plugin! I will donate and encourage others to do so to.
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Posted Nov 21, 2012Hey Lex, amazing plugin.
Would it be possible to add an option for @GETENTITYCOUNT to get the entity count of a defined area as opposed to in the immediate radius of the triggering player?
That's my suggestion, keep of the great work!
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Posted Nov 21, 2012@datwerd86
What a good idea! I just added this to the next update.
Also everyone I just added a new script command to the next update.
@SOUNDEX [sound] [volume] [pitch] [location]
This will let you play all those extra sounds.
http://dev.bukkit.org/server-mods/variabletriggers/pages/sounds-for-use-with-soundex/