VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Nov 14, 2012Yesssss!
This mod is so great and so powerful, that I'm totally supporting it. So i decided to donate the votes for inventory to 100 percent. And yeah, here it is!
Thank you LexLaiden for this amaizing tool! My whole map is codec with Variable Triggers.
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Posted Nov 13, 2012@lexlaiden
It has? I was hoping that would come before Christmas o.o...Quest system, here I go!
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Posted Nov 13, 2012pure epicness o.o this is just awesome
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Posted Nov 13, 2012OK, Inventory Manipulation has just been voted in, I am working on this and will release the next update as soon as this is finnished and tested.
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Posted Nov 11, 2012Yeah, I just saw all the videos, can't wait for the next version.
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Posted Nov 10, 2012@RodrigoBacila
It works on 1.4.2? I have it running right now with a lot of scripts...
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Posted Nov 10, 2012Hi :) This plugin is absolutely amazing! It's a shame my server runs 1.4.2 already :/ I don't know if you guys intend to update it, but it would be great! ;) Cheers! o/
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Posted Nov 9, 20121.4?
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Posted Nov 9, 2012Heya,
It appears that the join events are not correctly firing on the beta build #2 of 1.4.2
Could this issue be rectified?
Thanks,
Condemned.
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Posted Nov 8, 2012Is anyone using TEKKIT and this plugin? I cannot seem to get Event triggers such as Playerdeath or Join or Respawn to work.
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Posted Nov 5, 2012Skeletons spawning with @ENTITY are not holding bows...I think it might be a bukkit bug since the same thing happens with essentials, but I am not sure. Using the current beta build (build 2455)
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Posted Nov 4, 2012@lexlaiden
I messed around a bit and still couldn't get it to work. I put the script in the forums..I think it may be an issue with the PlayerDeath or EntityDeath event as even putting the scriptline @PLAYER on an EntityDeath event leads to nothing.
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Posted Nov 4, 2012I just found out that there has been a problem with the @IF logic flow for a few updates. This is fixed and will be in next update
http://dev.bukkit.org/server-mods/variabletriggers/forum/newfeatures/44833-whats-been-added-so-far-in-the-up-comming-release/
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Posted Nov 3, 2012@Lostferret13
http://dev.bukkit.org/server-mods/variabletriggers/pages/docs/place-holders/#w-place-holders-specific-to-plater-death-entity-death
after reading the above if you still can't figure it out, post your script in the forums so someone can take a look and help you http://dev.bukkit.org/server-mods/variabletriggers/forum/
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Posted Nov 3, 2012Hi, problem here:
I'm using v1.1.4 on a tekkit 3.1.2 server and can't seem to get entitydeath or playerdeath...how can i fix this? I've even tried '/vte EntityDeath @PLAYER hi'
and gotten nothing when i killed a spider.
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Posted Nov 2, 2012i do not quite understand how the plugin works :/ i know basic coding, however i do not quite understand where the @<name>s come in and quite what the syntax is, though i get the general idea. looks good though :)
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Posted Oct 31, 2012It works with 1.4.2 Dev, just tested
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Posted Oct 31, 2012is this working with 1.4 Dev yet? I heard that only 50~ plugins broke
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Posted Oct 30, 2012This plugin is awesome! keep up the good work! ;D
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Posted Oct 30, 2012It is possible to escape '$' characters?
I have these lines in an script which creates 2 commands:
- '@CMD vtcommand stopendlessnight @SETBOOL $Halloween.EndlessNight false'
- '@CMD vtcommand stopwalkingdead @SETBOOL $Halloween.WalkingDead false'
But, when i use /vtcommandview with stopwalkingdead, for example, i get this:
1. @SETBOOL 0 false
Previously, in the script, i set the $Halloween.WalkingDead var to false, so, when the script reaches the vtcommand lines, it takes the var value, instead of writting the var name.
There is any chance of escaping the dollar sign, in order to get the var name written?
Thanks in advance!