VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Sep 13, 2012@surfarcher
yeah i would prefer something like vote for gaining priority >_> I might be biased though, as I state earlier I just start installing the plugin and not yet feels depended to it.
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Posted Sep 13, 2012@rosedragoness
I feel ya.
Without more details I think it can do that, with Inventory Management. But I think you'll probably need arrays (Variable PlaceHolder) to achieve it.
I need arrays so I asked lexlaiden to add them today and I had $5 to spend towards it. Well $10 in votes left and then it has to be developed. And I dearly want @WHILE, but I can live without it for awhile.
So now I wait 4+ weeks for arrays. Or I re-learn Java and write my own plugin. Which would probably take as long, or longer. *sigh* If only I had more time on my hands...
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Posted Sep 13, 2012@surfarcher
I have one feature I want it to be implemented but even if I drop $10 to it, I am pessimistic that other people will add the $50 needed to have it implemented. I am at risk of gaining nothing with illusion of getting something, that feel worse than zero feature donate. Although maybe, because I hasn't yet using variable triggers and doubt I would use it if I cant figure out a trick to make player 'pay in items' for a script to run.
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Posted Sep 12, 2012@lexlaiden
*sigh*more like folks are cheapskates and don't want to donate a few lousy bucks to vote for the feature they like. If I could afford to buy features at $60 I would but...-
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Posted Sep 12, 2012You guys don't seem to think VariableTriggers needs any more features added. I guess you must think its good enough they way it is and does everything you want it to. I must have done a good job with it if it don't need any thing else added.
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Posted Sep 11, 2012@lexlaiden
Thanks, thats exactly what i did in the end I just wondered if there was more specific trigger already in place
I'l keep future questions to the forums. thank you.
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Posted Sep 11, 2012Hey lexlaiden,
I am extreamly interested on how this plugin works may i ask that you post the souce ?
Thanks,
Slips
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Posted Sep 10, 2012@Kiak
Post in forum please.
You would use a Walk trigger on the block below preasure plate and do a test on the block at <playerloc>
@IF b <isblocktype:<playerloc>:70:1> = true
70:1 is a stome preasure plate that is active 70=plate :1=active :0=not active
You'll have to look up wood plate if you want to use that
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Posted Sep 10, 2012which trigger do i use if i want an event to occur when a pressure plate is tripped?
is it Event Interact? because click trigger just makes the pressure plate work like a button (on player right click not walk)
EDIT: i Worked around this by making a walk trigger that @IFs the block to see if its a pressure plate :(
but is there a better way to trigger off a pressure plate ??
I need this over walk trigger because the pressure plate is NOT Always there. i dont want the walk trigger to happen without the pressureplate existing...
TL:DR = If there is a "trigger from pressureplate (interact makes it a CLICK not WALK)" can you please point me to it, otherwise. Do nothing all is well
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Posted Sep 10, 2012@xtremetom
ignore that. I was being a newb :)
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Posted Sep 10, 2012Is there a way to set and edit global variables?
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Posted Sep 9, 2012@Gunnerrrrr
You got to use the VT wand. This is the bone by default unles you have changed it in your config file.
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Posted Sep 9, 2012@lexlaiden
Perfect. Thanks!
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Posted Sep 9, 2012@lexlaiden
Yes i did that, i typed /vt setarea but it does nothing when i left/right click.
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Posted Sep 9, 2012@eubie67
Yes you can do all these read http://dev.bukkit.org/server-mods/variabletriggers/pages/docs/functional-place-holders/
and read alldocs so you understand script commands and how to use. http://dev.bukkit.org/server-mods/variabletriggers/pages/docs/getting-started/
@Gunnerrrrr
You must define an area with /vt setarea and /vt definearea
Please read this section http://dev.bukkit.org/server-mods/variabletriggers/pages/docs/in-game-commands/#w-area-trigger-commands
Once you have an area defined you use /vtarea [AREANAME] [Enter|Exit] [SCRIPTLINE] to add a trigger script
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Posted Sep 9, 2012Im trying to make an area trigger, but when i left and right click it does not work.
I also tried with the worldedit wand.
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Posted Sep 9, 2012Is it possible to add logic to a trigger that references econ or XP or other measures like kills?
Obviously I can tie the "PEX Promote" command to a trigger, but can I have it check the econ (or XP, etc.) first?
Thanks, eubie
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Posted Sep 8, 2012@Hangar
Get the v1.1.8 I just uplaoded.
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Posted Sep 8, 2012Any way to quiet the console save spam or knock it down to 1 line? I'd rather just see errors and not all 12 lines of non-errors. It's adding quite a bit to my logs and it's more to scroll back through when I want to review for errors when I was away. Maybe a verbosity level in the config? Thanks :)
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Posted Sep 8, 2012Yep. I was.