VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Aug 15, 2014@Gaurav1234
I would print out the variables at the end to see what they ended up being so you can debug further
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Posted Aug 15, 2014@Gaurav1234
Put @! as a line in your script and it will print a debug screen for you - see if economy is hooked.
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Posted Aug 15, 2014@Gaurav1234
Works normally for me.
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Posted Aug 15, 2014Hi command triggers doesn't work with BattleArena I am trying to run it from player and from console and it doesn't work. And also this command can't be used from console. Please fix it soon :). Thanks
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Posted Aug 13, 2014EDIT: Nevermind. This was all for nothing. Several parts of the adventure maps use frozen gravel/sand suspended in the air. When issuing a WE restore, the physics are applied and they fall immediately unlike restore the .mca files. Bummer. I made a thread asking for help with this particular issue on bukkit forums.
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Greetings. This looks like an excellent plugin! Thanks for making it and sharing with the community.
I'm trying to make an adventure map server that resets the map (using WorldEdit snapshot restore) when there isn't anyone playing that particular map. Some maps will have dedicated worlds, others will be grouped in a single world but the plan is to have a LOT of adventure maps to play.
I have a bunch of SinglePlayer Adventure Map nuances figured out to make this work in Multiplayer but found out that Multiverse-Adventure and AdventCore were not able to reliably restore the map.
I've been looking at this plugin's documentation for a while and I'm a bit overwhelmed by everything it can do.
Can someone tell me if this can handle looking at potentially multiple areas/worlds and checking if nobody is in those areas and then issue a map reset if the map has had someone in it? (so it doesn't reset all the time)
If it is not a good idea or possible to do this automatically, can a sign be made where a player right-clicks it to join the map and it checks then to see if the map needs to be restored?
The restores would be various "pos1 xyz", "pos2 xyz", "/restore worldname" commands run as op.
Thanks,
LHammonds
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Posted Aug 13, 2014@WitherFire
You can change in the config and I recommend using the same wand as world edit because VT will take control of the wand when you're making a trigger but otherwise it will function as the world edit want as normal :)
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Posted Aug 13, 2014@gnarlerman
Ok thanks so much :)
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Posted Aug 12, 2014nvm i found its a bone... man im stupid
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Posted Aug 12, 2014@gnarlerman
I think its /vtclear or something
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Posted Aug 12, 2014Do I use the WorldEdit wand for defining an area for an AreaTrigger? I tried and tried with a wooden axe and it still said "Positions 2 not set"
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Posted Aug 11, 2014I remember seeing a command earlier that would "remove" the pending command from a player... Does anyone know about it?
Example, I type /vtclickremove , and that removal is waiting for me to right click. The command I am looking for would cancel the pending command.
I looked all over but can't find it.
Basically I am allowing people limited access to use Vtriggers, and wanted them to issue a command on world change to clear any pending VT work they have charged up in the bone, protecting spawn world, etc.
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Posted Aug 11, 2014Adambor, here. Its easy! plus people like seeing how many times they have joined. Just see the @PLAYER under the @IF and add what commands you want to happen.
@adambor
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Posted Aug 11, 2014Please add first join event. Thanks :)
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Posted Aug 8, 2014May I add or remove a function that "inventory trigger" Please ask you for the next patch? Will create a separate inventory variables. For example, the "@INVCREATE <$obj.inv> <slot> <itemid> <meta> <lore> ..." "@INVITEMREMOVE <$obj.inv> <slot> ..." "@INVREMOVE <$obj.inv>" Etc. ...
Many users will be taking on the very needs. Thank you.
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Posted Aug 7, 2014@TheWhiteSpy
/vtc @PLAYER Hello
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Posted Aug 7, 2014If one of you could be kind enough to let me know how I would create a sign that would send a message to the player who clicked on it. For example a INFO sign or something along those lines
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Posted Aug 7, 2014Is there any way of using variables in InventoryTriggers.yml? This would be very useful for toggling stuff on and off and displaying this right in the menu before they click on anything. Thanks!
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Posted Aug 6, 2014@Lyoko_Firelyte
Oh!!! Thanks! :D
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Posted Aug 6, 2014@dlqor555
http:dev.bukkit.org/bukkit-plugins/variabletriggers/files/39-variable-triggers-v1-3-3-1/
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Posted Aug 6, 2014CPU utilization goes up more and more each time the trigger is operated from VariableTrigger 1.3.3 version. Please get this problem fixed. Sorry mistranslation.