VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Jul 11, 2014I have seen this more than once in the documentation and I'm not familiar with the term, "Hugh_Jasses". What does this mean?
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Posted Jul 10, 2014@Lyoko_Firelyte
I think I have figured my problem out. I don't know whether to consider it an actual bug that needs to be fixed or more error trapping and documentation updating.
I have posted my findings at the bottom of my original thread.
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Posted Jul 10, 2014I just noticed something BIG missing in this plugin. <isrightclicking> and <isleftclicking> placeholders.
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Posted Jul 10, 2014@AncientTom
@Lyoko_Firelyte
My apologies, I did get lazy on your last update.
I'l add the latest info tomorrow.
Tom if you want to check for any missing documentation you can find the changelog on the file downloads page.
Peace out.
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Posted Jul 9, 2014@Tom I'm not upset lol, you can find the update page by clicking the download button up top. We have a documenter but he seems to be lazy lately xD Also I choose the @ for arrays because perl uses that and other symbols look weird.
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Posted Jul 9, 2014@Lyoko_Firelyte
I've been looking all over for a URL or a link to the update page but can't find it. The last post in the New Features Forum page is about a year old. There's a post on it about a new wiki for VT put on line to replace the one that the link on this page points to but was never itself, put on line. Other than the brief usage description in the Script-Commands page, I can't find an update page.
The reason I asked "could this be a type-o" is because you are changing the long time established conventions that "@" signifies a script command and there can't be more than one command on a script line. So, I don't think that my question is invalid!
I can see that there has been an honest attempt at Documentation here, but it is scattered, not updated as it should be, and it is without any proof-reading for mistakes and type-os. So please don't get upset when a request for clarification is placed.
And one more thing, I have added to my last issue posting in the forum that I really need an expert's opinion on and I don't want to believe that I'm crashing into a Bug in VT. Could you please give me your best opinion?
Thanks.
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Posted Jul 9, 2014@Lyoko_Firelyte Ehh... Now I have a problem. I hope that @EXPLOSION 4 will not destroy blocks, and I succeeded in my 1.6.4 server, but now I fail in 1.7.2. ESS dosen't work on it (but works on tnt, creeper). I don't remember what I did to prevent it in 1.6.4, so ...
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Posted Jul 8, 2014@KyadCK
Oh I didn't see the @ I thought it was a $ lol
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Posted Jul 8, 2014@Lyoko_Firelyte
Loop as many times as there are entries on @player.list?
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Posted Jul 8, 2014@KyadCK
Either that's an infinite loop or I'm reading it wrong o.o
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Posted Jul 8, 2014@RaycusMX
No, it will not. an @ variable with no index is the number of objects in that list.
This should work though:
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Posted Jul 8, 2014The array uses the @ because I needed to use a different symbol for it to read properly. And you need to use a loop to read the array atm but I may add @PLAYER @player.list[-1] in the next update for it to read the whole list. Currently @PLAYER @player.list shows you how many things are in the list (read the documentation on the update page!)
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Posted Jul 8, 2014@RaycusMX That's a good question. I was going to say, you will need to put that in a loop indexing each node of the array but then I saw the @obj.var.
This raises a qustion for me. Does the new array function really use the "@" simbol in stead if the "$" to prepend the Obj.Var[], or is this a type-o?
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Posted Jul 8, 2014If I write a script like this:
Will it tell all players in the list "something"?
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Posted Jul 8, 2014@Lyoko_Firelyte
The problem that xtheudis had is something that keeps cropping up. <relativeloc:> should really be named <relativecoords:> because that is what it actually producess. These are 2 different functions so we need them both. Much of our need is for a 3 position arguement but as it is right now, we get the full coordinate array. This causes any function that wants just the position to fail.
Would it be possible that in future updates that this be added?
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Posted Jul 8, 2014@Lyoko_Firelyte
Hi again; If you have the time, could you look at my post one more time? I am still having issues with variables. Link to my post.
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Posted Jul 8, 2014@Ray Yeah I will be adding some stuff shortly
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Posted Jul 8, 2014@Lyoko_Firelyte Hello, I want to know that do you have a plan to update VT to a new version? I'm looking forward to it! I like this plugin, thank you very much!
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Posted Jul 7, 2014@xtheudis
See my fix for that.
Link to my forum post.
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Posted Jul 7, 2014Can u please look at my ticket: http://dev.bukkit.org/bukkit-plugins/variabletriggers/tickets/129-relativeloc-arg1-arg2-doesnt-work/
Thanks!