VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted May 22, 2014Is there any possible way to run a script like:
@CMDOP i 1 1 (give the player one stone)
without displaying the "Giving 1 of Stone" on the players screen?
its not 100% necessary but Id love to know if its a possibility
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Posted May 22, 2014@Heterosapien
I was thinking about this and I came up with a really convoluted way to do it... Set up your command block so that it simply lights a redstone torch.
then use a timer event to check that block every second
So if anyone enters the arrow command block area. (using a Area Trigger) the loop starts checking the redstone state once per second the moment the arrow lights up the command block the loop will suddenly detect it's on and voila. you can then use VT commands to prescribe an outcome.
This is not a great way of doing it, but just showing you that with a bit of workaround it can still be achieved.
VAR TRIGGERS YOU SO SEXY.
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Posted May 22, 2014@heihuabayunzi
Added to my to-do list :)
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Posted May 21, 2014Could you add <helditemlore:line> ?
and
@MODIFY HELDITEM:DISPLAYNAME
@MODIFY HELDITEM:LORE:ADD
@MODIFY HELDITEM:LORE:SET
Use “ spaces ” leads to error
At present, really need it Please update and repair it
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Posted May 20, 2014@Heterosapien
ah i'm sorry, i've never really used command blocks cause var triggers is cooler.
I realise there's a lack of "if arrow hits target triggers"
I can't think of a way to emulate that part sorry.
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Posted May 20, 2014I would like it if @GETENTITYCOUNT could accept an area.
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Posted May 20, 2014@Kiak
This doesn't help in some situations. Shoot a button with an arrow to power the command block, for example.
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Posted May 19, 2014@sharqman
You can just place a command block and then make it a Click trigger..
in other words, just use the command block for the look, but override/ do everything with var trigs
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Posted May 19, 2014Can you add command block support for commands?
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Posted May 17, 2014@H8llfire
There's a uuid placeholder that works fine :) It takes around 3 seconds to fetch it though.
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Posted May 17, 2014@xPeppe
You can add permissions to each command with /vtcmdp commandName permission.node
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Posted May 17, 2014Could you add an option to prevent the execution of some commands via VariableTriggers?
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Posted May 16, 2014@jibly888
Partially, yes, but with issues.
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Posted May 16, 2014Is this compatible with UUID's?
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Posted May 14, 2014@laacis2
Yup. @SETSTR and @ADDSTR.
Then give the TP command a single <var:>.
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Posted May 14, 2014Just discovered hard way, that 2 functional PHs cannot be placed in one script command. following script fails for me. any workarounds? - '@TP <var:$add.x>50,101,<var:$add.z>50'
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Posted May 13, 2014@darawe
Still not 100% sure what function you're trying to get to happen here.
one idea is this..
Make a command vtcmd "/stopscripts" which
Your question is still a bit vague though, I can't see the reason you would want to randomly stop a script midway through?
Usuually you would use exit more like this
If neither of these are what you're asking, can you describe a more specific sequence of events that you want to achieve? I'l help step you through it.
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Posted May 12, 2014@darawe
you could try just reloading VT.
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Posted May 12, 2014@EXIT is good if I knew when I wanted to stop the script, is there any other way?
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Posted May 12, 2014@darawe
add @EXIT if you want to stop the script, but during runtime, not that I know of. You can put in some booleans that would hit an @EXIT and put those at various stages so you can flick them on/off during runtime...