VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















-
View User Profile
-
Send Message
Posted Apr 13, 2014My suggestion is to add a login listener with VT and use <uuid:<playername>> and put in a list. Remember to check if they are in the list already with @IF @some.list ?= <playername>
-
View User Profile
-
Send Message
Posted Apr 13, 2014@H8llfire
If I could write Java I wouldn't have used VT in the first place Dx
-
View User Profile
-
Send Message
Posted Apr 13, 2014@Nikecow
Yeah well I dont think that he would implement such thing. You could write a java tool manually that uses the BukkitAPI and replaces every string with the UUID it fetches through the Mojang API.
-
View User Profile
-
Send Message
Posted Apr 13, 2014@H8llfire
Yea I want to know this too, Lyoko can you pls answer this?
-
View User Profile
-
Send Message
Posted Apr 13, 2014Anybody got an idea how we can convert Player Objectnames into UUIDs? Doing it manually would take forever.
-
View User Profile
-
Send Message
Posted Apr 12, 2014Quick post, if anyone has an error with vault you can download a quick-fix here. It will be included in the next update, but should only effect those who don't have a vault-friendly chat plugin.
-
View User Profile
-
Send Message
Posted Apr 12, 2014@madtomic
This version will work on an older bukkit build for 1.7
-
View User Profile
-
Send Message
Posted Apr 12, 2014So... these new Arrays are awesome! How awesome? Awesome enough to fix my NoteSystem scripts so now they can add, list, and delete notes about a player! Woo! Even managed to simplify it a tiny bit too.
-
View User Profile
-
Send Message
Posted Apr 12, 2014:) !
-
View User Profile
-
Send Message
Posted Apr 12, 2014Anymore update for cb1.7.2-r0.3?
-
View User Profile
-
Send Message
Posted Apr 12, 2014Thanks for another update.
I was just thinking about 1.7.8 and it's change to UIDs instead of player names.
Do you know how I can convert my scripts/variables to work with UUID's instead of names? I'm kinda at a loss here. Is it even possible?
-
View User Profile
-
Send Message
Posted Apr 11, 2014@fido2020
Type /vtcmd server @CMD mv tp <playername> <cmdarg:1>
-
View User Profile
-
Send Message
Posted Apr 11, 2014How would i make a command called server <world> that is equivlient to mv tp <playername> <world>
-
View User Profile
-
Send Message
Posted Apr 11, 2014Make it possible to use <cmdarg:index> inside functional PH's please
-
View User Profile
-
Send Message
Posted Apr 11, 2014Thanks, i hope it fixes my console spam!
-
View User Profile
-
Send Message
Posted Apr 11, 2014I was just about to post that Timer is broke.
Then I saw you updated to 1.3.1, fixed time, AND you added the ability to get at least some of other player's data AND you added savevar.
Man, I just can't thank you enough Lyoko. Just as I was writing a script to give users some stuff once an hour if they are online, you swoop in and fix the stuff I need and add a bunch I asked for on top of it all.
As always, excellent work! Hopefully I can finish this script quickly and get to experimenting with those shiny new Arrays. (Also, nice pun in the changelog :P )
EDIT: Arrays just replaced an entire plugin on their own. Woo!
-
View User Profile
-
Send Message
Posted Apr 10, 2014@H8llfire
I'm glad you like it :)
Remember that @ denotes an array, while $ is just a normal variable. Let me know if anything breaks :D
-
View User Profile
-
Send Message
Posted Apr 10, 2014You gotta be f*cking kidding me?? ArrayLists is freaking awesome! Thanks so much!
-
View User Profile
-
Send Message
Posted Apr 10, 2014@John__B
If that does not work, it is Bukkit's fault and not mine (Are they holding an item?)
-
View User Profile
-
Send Message
Posted Apr 10, 2014this dosent work, how do you use this properly?
HELDITEM:LORE:SET string, sets the lore to that exactly.