VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Apr 3, 2014@Lyoko_Firelyte
nope. The bug started before i took plunge for new features, so no new stuff yet added. I did however start using <secondticks:> about that time. Gonna test it on test server.
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Posted Apr 2, 2014@chistian95
Make sure you have an Inventory event for each world.
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Posted Apr 2, 2014@laacis2
Are you using <eval> or print? I think I left some debugging stuffs in there.
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Posted Apr 2, 2014@chistian95
That is odd, the cancelled: true should stop the event from letting people take items. However if you make each slot do something they won't have a chance to take anything I suppose
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Posted Apr 2, 2014I am having an issue with the new inventory system. I have this inventory configured:
But when someone opens the inventory he can take all the items.
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Posted Apr 2, 2014@Lyoko_Firelyte
w-w-whaa?
Well, i am vt'ing on live public server, that is allways plugged in.
Noticed, the console spam coming and going VERY randomly even right now.
do you need my latest live scripts pastebinned?
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Posted Apr 2, 2014@laacis2
Is it plugged in?
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Posted Apr 2, 2014@Lyoko_Firelyte
ty for cleanup and nope it only does the lines i posted. Seem random and sometimes it spams console mad sometimes it doesn't
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Posted Apr 2, 2014@laacis2
Well, that can be cleaned up:
However I think it must be a different script causing the issue, is there more than what you posted, like an error or something?
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Posted Apr 2, 2014@Lyoko_Firelyte
linux something. I'm on hosted server.
It didn't use to do that before, but my scripts have since became way more complex, and now it is.
could it be something to do with scripts like this:
- '@IF s <cmdarg:1> = biome'
- '@IF s <cmdarg:2> = plains'
- '@OR s <cmdarg:2> = jungle'
- '@OR s <cmdarg:2> = desert'
- '@OR s <cmdarg:2> = mushroom'
- '@OR s <cmdarg:2> = ice_plains'
- '@OR s <cmdarg:2> = taiga'
- '@OR s <cmdarg:2> = extreme_hills'
- '@OR s <cmdarg:2> = swampland'
- '@OR s <cmdarg:2> = ocean'
- '@OR s <cmdarg:2> = roofed_forest'
- '@CMDOP region select p<playername>'
- '@CMDOP /setbiome <cmdarg:2>'
- '@PLAYER &6You have changed your Sandbox plot biome to <cmdarg:2>'
- '@ELSE'
- '@PLAYER &cCould not find biome <cmdarg:1> <cmdarg:2> <cmdarg:3> <cmdarg:4> <cmdarg:5>'
- '@PLAYER &cType &e/sandbox biomes &cfor list of available flags!'
- '@ENDIF'
- '@ENDIF'
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Posted Apr 2, 2014@laacis2
Uhh what OS do you use
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Posted Apr 2, 2014Can someone please explain to me why VT is doing this?:
[16:05:08 INFO]: [VT] [1;32m35[0;37m
[16:05:08 INFO]: [VT] [1;32m35[0;37m
[16:05:08 INFO]: [VT] [1;32m35[0;37m
[16:05:08 INFO]: [VT] [1;32m35[0;37m
[16:05:08 INFO]: [VT] [1;32m35[0;37m
[16:05:08 INFO]: [VT] [1;32m35[0;37m
[16:05:08 INFO]: [VT] [1;32m44[0;37m
[16:05:08 INFO]: [VT] [1;32m44[0;37m
[16:05:08 INFO]: [VT] [1;32m44[0;37m
[16:05:08 INFO]: [VT] [1;32m44[0;37m
[16:05:08 INFO]: [VT] [1;32m44[0;37m
[16:05:08 INFO]: [VT] [1;32m44[0;37m
[16:05:08 INFO]: [VT] [1;32m44[0;37m
And if possible, how do i fix it. Thanks guys!
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Posted Apr 2, 2014taking days off work to incorporate the new features in my server's over 1000 script list xD
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Posted Apr 2, 2014Awesome update! I love the new features. Keep it up!
My absolute favorite plugin.
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Posted Mar 31, 2014@John__B
Inventory actions as a trigger are done on a per-world basis. It will listen for any inventory action, but it won't do anything unless you let it.
However, if you know what you're doing to can easily limit results based on what inventory is used, who it's used by, what permission group, what area, even how much health they have. Anything you like.
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Posted Mar 31, 2014@Lyoko_Firelyte
can it be only in certain areas, or is it always only listen for inventory open?
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Posted Mar 31, 2014I added a new script which enables you to add a more unique welcoming system for existing and newbie players.
http://dev.bukkit.org/server-mods/variabletriggers/forum/sharescripts/
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Posted Mar 31, 2014@laacis2
Interesting!
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Posted Mar 31, 2014@John__B
It's like opening a chest, except controlled. You define how big each of your custom inventories are in the InventoryTriggers.yml (see my example in the change log). Using the Inventory event listener in the EventTriggers.yml, you can listen for clicks on certain slots of your custom inventories and have them do stuff. See Kyad's example in the forums of a GUI menu.
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Posted Mar 31, 2014Questions for the inv GUI thing...
is it always there? can you still use your inventory? dose it only occupy the top row?
How exactly dose it work? lol