VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Mar 10, 2014bravo! I hope, the plugin becomes better! One quite complex matter, i have ran in to, is a duplicate triggers. Sometimes for some totally unknown reason, when i click on a trigger, it runs script twice with rapid success. never 3 times, but sometimes its 2 times. For reward sign it can be bothersome, when player gets more then he deserves.
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Posted Mar 10, 2014I'm SO happy that this project is getting a kick in the butt in terms of activeness! The potential of this plugin is just TO big to waste!
My number one request has to be a public API. I've got some more requests, but I'll write that in a more readable format on the forums. ^_^
Thank you so much Lyoko for working on this plugin!
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Posted Mar 10, 2014Awesome news! I'm glad this project will be moving again. Thank you Lyoko_Firelyte!
Request #1: full spigot compatibility =P
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Posted Mar 10, 2014Hey all, I won't be very active until next weekend (Mar 15th) as I'll be on vacation, but I've added some quick fixes, updated to 1.7 and added a couple new things to get the project active again. Please post things that you think I should focus on for the next update. The quick update should be approved soon-ish. Let me know if anything breaks due to the update (especially anything related to getting player health, those needed some work).
Also a big thanks to Lex for trusting me with the project :) I'm still getting familiar with the code, it's crazy compared to my projects!
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Posted Mar 9, 2014OK ALL,
I have made @Lyoko_Firelyte a manager so you may see some much needed updates to VariableTriggers. I am so sorry I have not been able to give it my attention.
anyone with an Android needs to check out this game https://play.google.com/store/apps/details?id=com.ToxicPuddleProductions.KilroyWasHereLite
A great adaptation on the old classic Missile Command
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Posted Mar 9, 2014@laacis2
thanks but could you show me how though im not really good with this plugin
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Posted Mar 8, 2014@Lyoko_Firelyte
Well nesting else statements is not a big problem right now. For other people having problems with this, the @ELSE statement will end all @IF statements in the currents script. So if you need to get around this you can simply call another script with the new if/else pair in it.
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Posted Mar 8, 2014@Mysticforce12345 when you set up a /setloc, it records exactly which way you are facing, and players will teleport facing that way.
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Posted Mar 5, 2014Mother of god! amazing!! can i change a book content for example .. i want see in my book this debug /friends its possible? , or only with blocks etc :D
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Posted Mar 4, 2014theres a bug when someone steps on a teleport trigger they face a starnge way though... mind if you could fix this or better yet update it?
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Posted Mar 4, 2014Sorry to ask, but any ideas, how would i test players inventory for ANY items? Like a gate, that will deny entry, if player has got items in inventory, or armor slots.
Also is there any way to check a player's online status. tried @IF s <currentloc:<cmdarg2>> = null, but that doesn't work. the <cmdarg:2> doesn't either.
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Posted Mar 4, 2014@Mysticforce12345
Yup!
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Posted Mar 3, 2014does this work with 1.7?
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Posted Feb 26, 2014@wesley272
Set a boolean value & use @PAUSE to set a timer for when it should unset it.
@TNTftw21
@IF si <worldname> = world_the_end
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Posted Feb 26, 2014Is there a way to have something pop up in chat, but it can only be seen on the world you're on?
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Posted Feb 26, 2014Hello, is it possible to put a timer on using triggers? By this I mean, is it possible to set a trigger so it can be hit, and then you have to wait 10 minutes before hitting it again?
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Posted Feb 24, 2014@Nikecow
He's using the license "All Rights Reserved" so decomp & reconstructing would not allow me to put it anywhere on Bukkit. He's not responded to my PM about it either.
http://dev.bukkit.org/wiki/knowledge-base/policy/abandoned-and-inactive-projects/
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Posted Feb 24, 2014@Lyoko_Firelyte
Please, can you continue VT D: ?
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Posted Feb 23, 2014@Lyoko_Firelyte
Ok, thanks, hope they update this plugin soon XD
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Posted Feb 23, 2014@TheJerryGoes
I don't think VT can do that, you'd need the PlayerPickupItemEvent for that.