VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Nov 7, 2013@Wonkee
/rg f global blocked-cmds warp /rg f regionA allowed-cmds warp
/rg setpriority regionA 1
I think that could work out
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Posted Nov 7, 2013I'd like for players to be able to use /warp while in a specific worldguard region, but not be able to use /warp at all while not in this region.
Someone said that this was possible using variabletriggers, but there is just so much stuff involved with this plugin and I'm having a difficult time seeing how this plugin can accomplish my previously mention goal.
Any help?
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Posted Nov 3, 2013Due to changes in 1.7 and future, we may need to see some changes in variable triggers, such as using new chat method to send links and buttons to players, also responding to these chat buttons, and ceasing use of item id, as it is becoming depreciated. I hope to hear from Lex, that he is working on this project still, and is going to make additions in future.
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Posted Nov 1, 2013@laacis2
That is just text wrapping, it shouldn't matter.
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Posted Nov 1, 2013Can you make so variable triggers accepts both bone and worldedit selections for vtarea?
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Posted Nov 1, 2013thanks. I just got confused with this one.. i found the rogue @IF, that should of been @AND. By the way is it actually supposed to move long lines to new line?
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Posted Oct 31, 2013@laacis2
No limit.
The problem many people have with @IF @OR @AND @ELSE is keeping the logic flow structure and forgetting the @ENDIF to close an if block
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Posted Oct 28, 2013I shared cannon script right here:
Link
I think its pretty cool :D
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Posted Oct 26, 2013@Nickbbeezy
I'd recommend you to use essentials for that. You can do it but not as cleanly as you would like as far as I know.
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Posted Oct 25, 2013Would it be possible to set it so players can only carry a certain amount of money on them?
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Posted Oct 25, 2013If Lex keeps developing this plugin, you won't need to download other people's plugins. You will be able to build your own things that do what plugins do, but without plugging anything in. This language is very much like BASIC, and much easier to learn than Java.
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Posted Oct 22, 2013@wolderado
Really funny lol, good job.
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Posted Oct 21, 2013thanks :)
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Posted Oct 21, 2013@wolderado
Not bad :P
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Posted Oct 20, 2013I made a video:
LINK
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Posted Oct 18, 2013@wolderado
I know it works in 1.6.2, but does it do the same with MCPC? It's basically Bukkit and Forge combined.
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Posted Oct 18, 2013@AlienInfiltrator
I am using VT in 1.6.2.There is no problem
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Posted Oct 18, 2013Is VariableTriggers compatible with MCPC (1.6.2 version)?
I've recently changed my server from CraftBukkit to MCPC. Right now, I can create or delete triggers, but when using them, the console says "Could not pass event [whatever event] to VariableTriggers v1.2.6."
Is there any way to fix this or any alternatives I can look for? If it does come to alternatives, I wouldn't mind if they're either mods or other plugins.
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Posted Oct 18, 2013@Lyoko_Firelyte
Thanks :)
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Posted Oct 17, 2013@Nikecow
That works too ^^
@wolderado
/effect <playername> 7 1 1
That will apply the potion effect "Harm" to <playername> for one second, which will hurt them for around 4 hearts. You don't even need a plugin for that.