VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















-
View User Profile
-
Send Message
Posted Jul 24, 2013Pls add the scoreboard api. This would be very nice.
-
View User Profile
-
Send Message
Posted Jul 24, 2013is there a 1.6 update coming. anyway of adding api stuff so we can add hud to scripts
-
View User Profile
-
Send Message
Posted Jul 23, 2013@midnightfang22
Thank you. What a perfect and simple solution!
-
View User Profile
-
Send Message
Posted Jul 23, 2013@EdictServer
just use @BROADCAST <whodied> and start killing every mob to double check.
-
View User Profile
-
Send Message
Posted Jul 23, 2013@Lyoko_Firelyte
CAVE_SPIDER was not being recognized but CAVESPIDER is. I am now trying to figure out why WITHER is not being recognized.
The line I use to reference mobs is "- '@AND si <whodied> = MOBNAME'".
-
View User Profile
-
Send Message
Posted Jul 23, 2013@EdictServer
BLAZE, CAVE_SPIDER, CHICKEN, COW, CREEPER, ENDER_DRAGON, ENDERMAN, EXPERIENCE_ORB, GHAST, GIANT, IRON_GOLEM, MAGMA_CUBE, MUSHROOM_COW, PIG, PIG_ZOMBIE, SHEEP, SILVERFISH, SKELETON, SLIME, SNOWMAN, SPIDER, SQUID, VILLAGER, FARMER, BLACKSMITH, BUTCHER, LIBRARIAN, PRIEST, WOLF, ZOMBIE
-
View User Profile
-
Send Message
Posted Jul 23, 2013Is there a list of mob names as VT recognizes them? I have many scripts for almost every mob but some seem to be not recognized from what I can only guess is a wrong name reference.
-
View User Profile
-
Send Message
Posted Jul 21, 2013@Foretvert
- '@PLAYER $<playername>.cooldown'
1 thing to keep note: that displays the amount of seconds since 1970 or somewhere around there. So, what you would do is set a variable to the current amount of seconds, then use
-
View User Profile
-
Send Message
Posted Jul 21, 2013Thank you for the previous script, but now I have a new question: is there a way to get the variable, such as cooldown in the script provided below, so that it is displayed? It's probably an obvious script command, but I can't find it.
-
View User Profile
-
Send Message
Posted Jul 21, 2013@Foretvert
That will make a 10 second cooldown for that trigger.
-
View User Profile
-
Send Message
Posted Jul 21, 2013Is there a way to use the script so that a particular player has a cooldown on a trigger? Also, is there a way to entirely prevent a player from running a trigger again? I think If statements might be needed, but I don't know the exact script commands for it. Thank you.
-
View User Profile
-
Send Message
Posted Jul 20, 2013it will be update?
-
View User Profile
-
Send Message
Posted Jul 11, 2013@chistian95
Setting a walk trigger requires either editing the config or using the bone tool to set it via right clicking, so you can't automate this.
-
View User Profile
-
Send Message
Posted Jul 11, 2013Is it possible to create a walk trigger with a command?
I need to create a walk trigger where the player is looking at. Here is the example:
@CMDOP vtwalk @TP $naranjap.<playername>
I need to create the walk trigger where the player is looking at, what is <getplayerblocklos:LOC:25> but I don't know how to do that D:
Sorry for my bad english :P
Oh, and $naranjap.<playername> is a String I have made to save a loc.
Here is my script if you need it:
-
View User Profile
-
Send Message
Posted Jul 11, 2013I do believe that setting an object variable for items with data values (like invisibility potions) doesn't actually work :/ Is this just me? (It doesn't work with giveitem functional placeholder).
-
View User Profile
-
Send Message
Posted Jul 10, 2013@jasoncher
Thanks lol never realized that :O.
-
View User Profile
-
Send Message
Posted Jul 10, 2013@Nikecow
If the string has to be "hello" you should put "si" so that if the player puts in HeLLO, it will still work.
-
View User Profile
-
Send Message
Posted Jul 10, 2013@Lyoko_Firelyte
Why not "s" ? I thought "si" was only meant for numbers in a string.
-
View User Profile
-
Send Message
Posted Jul 9, 2013@AlexSmith49
change the "b" to "si"
-
View User Profile
-
Send Message
Posted Jul 9, 2013Is it possible to add something that would make this work?: