VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Jul 9, 2013@Nikecow
Yep, I've replied to the ticket.
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Posted Jul 9, 2013@Lyoko_Firelyte
Hi Lyoko,
You know the answer to my ticket by any chance? Thanks.
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Posted Jul 8, 2013Is there currently some kind of cancel event command for Chat Event? If there isn't, it would be very useful.
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Posted Jul 8, 2013@Lyoko_Firelyte
my server is shiti :P
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Posted Jul 8, 2013@dvir01
No issues here.
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Posted Jul 8, 2013after testing also this isnt working:
@CMD @CMDOP @CMDCON
its cuz im using 1.6.1?
and i try to use alot of comands on this, server command and command on me. none work.
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Posted Jul 8, 2013@dvir01
Try de-opping yourself? It could be like ban and kick, theres a permission node to prevent certain players from having the command act on a player.
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Posted Jul 8, 2013@Apecengo
You may not use a Functional Place holder inside another Functional Place Holder
Maybe something like...
- '@PLAYER Your rank is $<playername>.rank and you need $pricerank.<var:$<playername>.rank> in order to upgrade.'
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Posted Jul 8, 2013i try to do '@CMDCON kill dvir01' in a command trigger and its not working, all the other things work normal.
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Posted Jul 7, 2013I get an error while calling a variable inside a variable.
Code example:
- '@SETINT $<playername>.rank 1'
- '@SETINT $pricerank.1 500'
- '@PLAYER Your rank is <var:$<playername>.rank> and you need <var:$pricerank.<var:$<playername>.rank>> in order to upgrade.'
It gives me an error:
http://d.pr/wJRT
Any solution?
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Posted Jul 7, 2013@H8llfire
Right, but I don't want THE players name, I want the player to be able to specify a different players name...
For example if I am bob, I want to be able to do something like /somecommand albert
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Posted Jul 7, 2013@donsavage1
To get the players name just use the placeholder <playername>. To get the players total input after the command use <cmdline> or to be more specific <cmdarg:1> <cmdarg:2> ...
Permission check: @IF b <haspermission:yourpermission> = true
do stuff
@ENDIF
To call another command
@CMD cmdname <cmdline>/<playername> whatever you want here.
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Posted Jul 7, 20131.6.1 plz :p
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Posted Jul 6, 2013Is there a way to get input with the commands such as a players name? For example if I wanted to make a command such as /command <input player name> that would check for permission and then run /othercommand <name player input>
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Posted Jul 4, 2013@reneg1990
Mob spawning "might" be a tad wonky with the new update but everything for me seems to be working normally. Just when people spawn horses it can't pass the event to VT, but that's not a big deal.
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Posted Jul 4, 2013Is VT not working properly in 1.6? No matter what i do, i cant seem to make anything. Just dosent give me a output at all, nor any errors on consoles. I tried doing your little tutorial that spawns a mob in a room when you enter, and when you kill it, blocks disapear so you can leave. I tried doing it 3 times now, exactly as you did on the vid, but it just dosent work on my server o.o
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Posted Jul 4, 2013@Apecengo
Absolutely, just use the timer. Set a variable and a conditinal check.
- '@ADDINT $obj.time 1'
- '@IF i $obj.time = 30'
- '@SETINT $obj.time 0'
-YOUR SCRIPT
- '@ENDIF'
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Posted Jul 4, 2013Is it possible to execute a script every 30 minutes?
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Posted Jul 3, 2013@EdictServer
It won't make a difference really because it's passing it through the listener anyway, like if you have a chat censor that only blocks the word "swag", every word you type goes through the censor the same way so adding more words won't effect performance.
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Posted Jul 3, 2013How resource intensive are blockbreak triggers? Right now I have a couple for uncommon breaks but what about having many of them for many common blocks, like stone, dirt and sand. For the question lets assume these are small things per each. Such as dropping a random amount of an item with a random chance or reporting what was broken with a broadcast. If you were doing this for 20 different blocks with 20 different script results, how much of an impact would it roughly have on performance? I tried to find documentation on performance but didn't see any.
If this seems like a novice question that is because it is. We all start somewhere.