VaporTrails
VaporTrails
Today is a day for Vapor Trails!
- Youtube Video (points if you know which one)
About
This plugin creates effects whenever a player moves. Honestly, this was just meant to be a fun break from my other projects. The idea came about during testing: "Wouldn't it be awesome if this smoke effect happened whenever you walked?" And thus, the idea of VaporTrails was born.
Features
- Nifty trail effects
- Create block trails
- Vault support
- WorldGuard support
- Creative mode auto-effect
Thanks to @UltiByte for the video.
Commands & Permissions
Configuration
Description of the config.yml options:
checkWorldGuardRegions: For effects that may modify blocks, this checks if the player has build rights for a region, and thus if their effect is played while in the region. (Default: false)
version: For internal use only. Do not change.
effect:
- useListener: Whether to play effects by interval threads or on the player move event. (Default: false)
- interval: The time in server ticks between playing the effect. Only used by threads, and thus useListener needs to be set to false.
gamemode:
- effect: Define the effect given to a player when they change to creative game mode.
- use: Whether or not to give an effect when they change game mode
Note, for game mode, they player still needs the appropriate effect permission node.
Notes
Most of the effects are rather small, and this is because making even rather small radius effects can be semi-laggy. For instance, a 3x3 smoke trail on player move, while impressive, is rather laggy. So, for performance issues and to keep the player movement fluid, some effects have a small effect size, for example: smoke, ender signal, and tnt.
Todo
- Blacklist blocks from the config
- Adjustable effect size
- Blocks disappear
Trello Dev board
Visit the Trello board to see the current todo list for all projects.
You can comment and vote on any of the topics there.
All changes on the Trello board are in real-time.
If you've found this plugin useful, please consider donating.
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Posted Mar 22, 2012@Mitsugaru
Thanks man! Works great :D
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Posted Mar 22, 2012Sorry for the delay, I've been busy.
@shankomaster
I haven't tested it, but in theory it should work. Please test this version and let me know how it goes: https://github.com/Mitsugaru/VaporTrails/downloads
@cadika_orade
Same thing, I haven't tested it but it should be there. In the config, you'll need to set it gamemode.use to true. You can also set the effect, and the name of the effect follows the permission node name. And yes, the player who changes their game mode also needs the permission node for that particular effect or else they do not get the effect.
Try this version here and let me know if it works: https://github.com/Mitsugaru/VaporTrails/downloads
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Posted Mar 16, 2012@Mitsugaru
excellent! Ill be able to let my players loose with more trails if you get it working! :D
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Posted Mar 16, 2012@shankomaster
Alright, I'll see what I can do now that I've had a look at WorldGuard's API.
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Posted Mar 16, 2012@cadika_orade
Yeah, if you want, I'll start working on it today.
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Posted Mar 15, 2012Loving this! Just the thing to strike fear into the denizens of my server! Can it be done so that a specific effect is applied to anyone in creative mode? Without them needing to use a command?
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Posted Mar 13, 2012suggestion: for the block trails and snow and fire, you should check to see if the player can build in that area before the trail places stuff :P useful for worldgaurded regions
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Posted Mar 3, 2012YAY!!! Cant wait to try the new effect :D
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Posted Mar 1, 2012@shankomaster
I just submitted a new version to BukkitDev.
Adds compatability for the new API. Also adds a new effect: shine.
Tested to work on 1.1-R6 and 1.2.2 builds of craftbukkit.
Thanks for your support for this plugin :D
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Posted Mar 1, 2012please update this to R6
[
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Posted Jan 25, 2012@UltiByte
Sure, I'll make the change when I can. I'll include custom blacklist in the config, making the config actually useful.
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Posted Jan 25, 2012Hello
Currently it seems doing block trails makes the block engulf half the player. Please will you add an option to make the block trail convert the block below the player into the specified block type? If so, much appreciated :)
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Posted Jan 24, 2012Yep youre right lol I don't know how I overlooked it! :P
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Posted Jan 23, 2012@shankomaster
The lightning one ought to be in there already. Its called thunder.
Although, if I recall, the /trail lightning should be a valid alias for the same effect.
I believe it only does the lightning effect, it shouldn't cause damage... (in theory)
The other ones I'll have a look at when I get the chance. CashFlow and KarmicShare take up most of my time...
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Posted Jan 23, 2012Hey!! New suggestions:
The fire-y particles from magma slimes and mob spawners and a lightning trail :P
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Posted Jan 19, 2012@Guvs
@happypumkin
Haha, thanks for the support XD
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Posted Jan 19, 2012EPIC IS NOT ENOUGH TO EXPLAIN THIS :D
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Posted Jan 18, 2012Freaking coolest most ever. Good work.
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Posted Jan 17, 2012@shankomaster
@mcapplbee
I'm submitting v0.02, which should fix the node issue. I think I made some changes, but forgot that the old version that I uploaded here didn't have them, thus why I was confused that it wasn't working permission structure wise.
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Posted Jan 16, 2012I have the same issue as shankomaster. Using PEX.
donators get VaporTrails.effect.smoke VaporTrails.effect.ender
no perms unless they also get VaporTrails.admin