VacuumFlatgrass
BACK IN BUSINESS!
Woo hoo!
About the Plugin
This mod creates a flat map. In game, you can only create flat, grassy maps. However, through the console, you can create more complex flat maps.
Please note: this is only my first plugin. There will be bugs. Please tell me. This is not amazing. I know.
Commands:
- /createfg <name> - Creates a flat, grassy map with the name <name>.
- /customflatmap <name> <block1> <height1> <block2> <height2> ... - Creates a custom flat map. Must be run from the console. The first argument is the map name. The subsequent arguments come in pairs of 2: block type, and height. <height> means "until <height>, use <block>"
- /removeflatmap <name> - Removes a flat map. Must be run from the console
Example usage:
- customflatmap testMap 7 1 11 4 0 10 1 45 24 50 12 53 9 68
- This would create a map called testmap with bedrock until 1, lava until 4, air until 10, stone until 45, sandstone until 50, sand until 53, water until 68, and air on up.
- /createfg myMap
- This would create a flat, grassy map called myMap.
- removeFlatmap testMap
- This would attempt to remove a map called testMap
Permissions:
- vacuum.createFlatgrassMap
- vacuum.customFlatMap
- vacuum.removeFlatMap
Known bugs:
- None! That I know of...
Known annoyances:
- World files can't be read in Notepad. (partially to save space, as is the case with the funky characters, and partially because
Notepad++is better, as in the case of the lack of line breaks: Notepad reads \n\r, while everything else reads \n)
Please post feedback. I need feedback to know what you like/what you don't like so I can fix it.
Todo list:
- Add Multiverse support
- Add plot support
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Posted Nov 8, 2012@japtic
I have no idea how to change the biome.
Honestly, you're almost certainly better off with using the superflat maps, as the code here was pretty poorly written and is kind of buggy while at the same time hard to use. Unless you need very precise control over world generation, or you need specific kinds of layers, use superflat.
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Posted Nov 8, 2012so... it changes biomes right? but does it change intire area into flat surface or partial?
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Posted Jul 25, 2012@solowjoe
:D Glad it helps!
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Posted Jul 25, 2012@falsevacuum
ohh ok thanks i understand now thanks than this really helped me and my server out.
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Posted Jul 23, 2012Your world should still be there. You can verify this by looking at your base server directory. There should be a folder that shares a name with your world, along with "world", "world_the_nether", and "world_the_end". You'll need a world managing system to get there though. I think FlatGrass automatically loads up the worlds, so you just need to create warps or something to transport there.
I don't really see why not just use Superflat maps, though...
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Posted Jul 23, 2012Hi so it like makes the flat world that perfect,but i can never load it up again???
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Posted Apr 19, 2012@Phr33d0m
Ah, that's because there is no data value support. I should add that!
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Posted Apr 18, 2012Hi, I get this error when I try to create a map with lime wool
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Posted Apr 5, 2012VERY helpful, 5stars
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Posted Mar 26, 2012@winter4w
I fixed it!
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Posted Mar 17, 2012@winter4w
Sadly, I have not been keeping up with the plugin. I've been busying with other things, and not really interested in this plugin, so no, it does not. (this is due to the new bukkit format)
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Posted Mar 17, 2012Does it work with 1.2.3
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Posted Feb 13, 2012@Royalgamer06
I've got some other stuff on my mind right now, so it might be a while before I get back to you. I'll add a todo list.
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Posted Feb 9, 2012@otaconhc
It's going to take a while, sorry :/ I've got some other stuff I have to get done first.
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Posted Feb 4, 2012@MatrixJ21
Thanks. I'll fix that :D
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Posted Feb 4, 2012Yeah, I'll use it once it has Multiverse support. Just so you know, you have a typo: /remvoeflatmap -> /removeflatmap :)
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Posted Feb 4, 2012@otaconhc
Right now, you can't. However, I can look into adding support for that.
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Posted Feb 4, 2012Could i also use this with the Multiverse create command? Something like /mv create flat normal -g flatgrass
Because my player opted to only use world generators this way, so everything is in one place.
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Posted Jan 30, 2012@Melharts
I've got a build working on 1.1. I'll get it up ASAP.
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Posted Jan 29, 2012@falsevacuum
I look forward to it!
Personally, I thank you for your commitment.