UnlimitedRecipes
About UnlimitedRecipes
Hello all ! I present you my plugin, which I hope for it is going to serve you: it is about an alternative of modding, which allows you to create craft recipes and furnace recipes.
And this is a pretty example of what the plugin can do :D

Configuration
There is 3 config files, one for the global config, an other for crafting recipes and last is for furnace recipes. I'll not explain how to, but you can configure recipes directly by theses files but I recommand that only for advanced users wich they know what are they doing.
Commands & Permissions
here (you can use ingame command /ur help [page])
How to create recipes
To create a new recipe you just have to take the wanted result in your main hand (you can customise it like name, lores, enchantments, unbreakability (and more ...) with commands), and use the "/ur create" command (see commands page above). Once you used the command you will be able to configure the shape (if shaped recipe) and the ingredients of the recipe. When you finished, just press the green wool to save the new recipe.

That's all ! You can test it and enjoy :D (I confess that my bow is a little strong, but it's coool)
The recipe will give you EXACTLY the block/item that you have in hand during the registration (it could be a written book, an enchanted stuff, a potion, an item with customized name/lore, what you want...)
Blacklisting Items
You can define a "blacklisted_items" list in the 'config.yml' (you can also use commands to do this, see below), it delete all the default recipes for this item (before loading custom recipes). It will delete all the furnace and crafting recipes.
#Exemple config enableBlackList: true blacklisted_items: - WORKBENCH

Have fun ! :)
Limitations
Minecraft is powerful but at this point there is some limits:
- You can't ask to have a certain amount of item at one slot
- You can't ask to have an item with a custom name/lore at one slot
Updates
Un update feature is included, you can disable it if you want in the 'config.yml' with:
enableUpdateChecking: true # or false to disable enableUpdateDownloading: true # or false to disable
For a support request or any suggestion, open a ticket
Don't hesitate to make a comment :)
PS: I'm French, you can talk to me in french :)
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Posted May 12, 2014This plugin works great for MC 1.7.5 but once we updated the server to 1.7.9, it broke. Only your moss stone recipe (no idea if it's because it's the first one listed or not) in the crafting.yml produces a result.
I realize your plugin is only for 1.6.4 as its latest update. I hope to see an update for 1.7.9 since it's a very useful plugin.
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Posted May 7, 2014can you make it to where the ingredients can have custom names so you must craft with those custom items with custom names
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Posted May 5, 2014Well... using those 2 options there are 4 convinations and none work under 1.7.2 R03
Can u update the plugin ????
i always obtain same results, both craft work or none... from time to time, doing /ur reload i obtain diferent setups without editing the crafting.yml archive...
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Posted May 5, 2014Hi, i have a simple question... if i wanna use a new craft for the STONE SWORD (for example) but i dont want the old craft continue working...
Should i set deleteOthers: true and override: true is that right ???
Thanks for this amazing plugin !!!!!
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Posted Apr 23, 2014Peut-on creer des recettes de potion avec ce plugin ?
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Posted Apr 16, 2014Add option: "Force enchantments for all items." (Example: Stick - DamageAll 10)
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Posted Mar 20, 2014@HadrienCubic
It does work for me
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Posted Mar 12, 2014Permissions for recipes doesn't work! I have the latest version of Vault, and usePermission is to true.
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Posted Mar 12, 2014How can i do it that 2x wood (doesnt matter where, so shapeless) makes 1x glass?
I need something like ingredient amount (which works if teh recipe is shapeless)
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Posted Mar 11, 2014Hey, could you add an enchanted recipe ingredient feature such that players can only craft the item if they input the specified recipe with its correct enchantments? Thanks :)
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Posted Feb 25, 2014@Xx_tomcraft_xX
Where is update?
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Posted Feb 20, 2014If somebody wants to continue to develop the plugin, sources are available on GitHub, I do not really have time any more to take care of it :/
PS: Updated to 1.7.2 R0.3
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Posted Feb 19, 2014Hi budy
Big thanks for your plugin "unlimitedrecipes". But I wanted to know, is there a way to configure more than "1 item" in the input craft ? I mean, for example is there a way to create a craft with "9 x 64 gold = 1 dragon's eggs", it's an example. You see ?
Last question, I hope it's ok, you plugin allow to use ID from mod ? My server is a MCPC+ server, I have lot of ID. I think it's ok ?
Thanks in advance :).
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Posted Feb 10, 2014Please, update to 1.7.2!
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Posted Jan 20, 2014Is there a way to make the recipe not consume one of the ingredients - ie, the way buckets are kept when crafting cake with buckets of milk?
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Posted Jan 8, 2014Try adding lore to this plugin, and then you'll be the only recipe plugin out there that has enchanting, lore, custom names, and colored leather support.
If you don't know how to add lore, try decompiling Pl3xRecipes as the developer for that plugin has found a way to do it.
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Posted Jan 6, 2014Awesome plugin, works well! I would just like to make one suggestion in regards to documentation: You do not specify that a recipe section is required for shapeless recipes. Might want to put that back in there so people know. I had to figure it out the hard way.
Keep up the good work! :)
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Posted Dec 31, 2013When Is put the plugin in the plugins folder, it doesnt make the config files or anything. Im running 1.6.4
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Posted Dec 19, 2013@JTLethal
Not possible as crafting recipes don't look at lore.
Any idea when 1.7 build will be out with the new blocks?
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Posted Dec 16, 2013Is it possible to use more than two ingredients?
EDIT: Don't bother, I found it myself. It is possible ^^