UltraItems
<font color="red" size="5">UltraItems is going to be merged with SpoutBlocks into SpoutMaterials.</font>
UltraItems creates custom items (with custom title and texture). You can also set crafting recipe and left / right mouse button click action. Action is something to post in chat (eg. command or some message), so you need another plugin to handle this. It is recommended to have commandhelper installed to do advanced commands (command chaining). This plugin requires Spout to be installed, otherwise items will have default texture. You can get item via command /ultraitems (alias /ui).
What you can do with this: wands, food, <s>tools</s>, <s>change stackability</s>
What you can't do (for now): armor, blocks, entities, change durability
<font color="red" size="5">Warning: This plugin requires development version of spoutcraft (check 'use latest dev build' in spoutcraft options) because of bug where items.png is in inventory instead of texture.</font>
Frequently Asked Questions
- Why ain't my permissionbypass working?
- You have to use some permission manger using SuperPerms (like PermissionsBukkit or PemissionsEx or bPermissions)
- How can i set healing staff?
- You can set negative damage.entity option to achieve that
- Will you add maxstacksize soon?
- I have asked Olloth (he's working on custom item api in spout) and he said that method for changing stackability isn't something that can be done easily.
- Will you add crafting with different data values soon?
- See IRC log
- What about furnace crafting from custom items?
- See Spout issue #800
- Will you add custom blocks soon? What will be possible to set?
- Yep. Luminescence, opacity, drop, friction, hardness, whether is powered, explosion resistance. I also like the idea it would act like tree block. And some events like place.
- Why i can't change id of base item?
- Not a preferred way of creating item with spout api anymore.
- How can i set mob drops?
- Use one of following plugins: CookieMonster, EcoCreature or MoneyDrop
- How do i convert old items (pre 0.8) to new spout compatible items?
- Follow this info.
- How can i find out id and data value of item?
- It is shown in console on start-up or after performing /ui reload.
- What does 'Config is unproperly formated?' mean?
- You either don't have UltraItems as root node or you have BOM signature in your config.
Example configuration
Following example should be working with dev version. If you can't use something, download dev version first.
UltraItems: # main container
flashwand: # item name (used when obtaining item via command)
title: Lightning wand # title shown when cursor moved on item in inventory
url: http://ogion.cz/files/items/flash.png # url of image to set to inventory item (it is currently only in inventory and in-hand)
lclick: # left click section
action: |
/zap # command sent when left clicking with item in-hand
let them burn! #you can specify more action as same as multiple permissions to bypass just add multi-line notation (pipe, vertical bar or whatever you call |)
#also you can use variables $player, $coords, $world
permissionbypass: flashplugin.zap # temporarily adds specified permission (removed after performing of action), not recommended to use (if you leave item in chest everybody can use it).
rclick: # right click section
action: /zap multi# command sent when right clicking with item in-hand
cracker:
title: Notch crackers
url: http://ogion.cz/files/items/notch.png
rclick:
health: 20 # 2 = 1 hearth, you can use negative values too
hunger: 20 # 2 = 1 hunger unit (chicken leg), you can use negative values too
consume: true # whether or not is item consumed after clicking
sound: http://ogion.cz/files/items/crunch.ogg
<s>maxstacksize: 6 # maximal size of stack</s>
recipes:
- type: shaped
amount: 2 # amount of items gained by crafting
ingredients: |
0 266
266 357 266
0 266
osword:
title: Obsidian sword
url: http://dl.dropbox.com/u/1189439/osword.png
instantbreak: true # instantly breaks the block being destroyed
damage:
entity: 80 # damage caused to entity (2 = 1 hearth)
recipes:
- type: furnace # you can use furnace, shaped or shapeless
ingredients: "49" # ingredient id:data
- type: shaped
ingredients: |
0 49
0 49
0 cracker
# note you can use item names in recipes (item has to be specified before used in recipe)
Permissions
- ultraitems.* - All UltraItems' commands
- ultraitems.reload - Reload config (default: op)
- ultraitems.list - Show list of items (default: true)
- ultraitems.give - Give item (default: true)
- ultraitems.give.* - Give all items (default: true)
- ultraitems.craft.* - Craft all items (default: true)
Commands
- /ultraitems <itemname> [amount] - gives player item itemname
- /ultraitems list - shows list of items
- /ultraitems reload - reloads configuration file (this works quite weird if you updated recipes so rather use /reload)
- /ultraitems replace - replaces items before new spout item api with new ones
Future releases
- Support for mana plugins
- Complex scripting language for more customisable items
- Block enemy attack (like right click with weapon in mc)
- Integration into give command (General plugin)
- More food properties (poison) and animation
- More events (blockplace, drop, pick, destroyed, walkedon, walkedoff)
- Explosions
- Custom blocks
- Config generator
- Delay option
- Advanced consumption (another items, replacing item)
- Entity shooting (arrows, fireballs)
Changelog
0.9
- Added crafting permissions
- Added amount for give command
- Some crafting fixes (you can use custom item names in recipes)
- Added basic api
- Added instantbreak option
0.8.1
- New bukkit config api
- /ui replace command for replacing old items with new ones
- Info about added items
0.8
- Compatible with new spout api
- Entity damage multiplier changed to absolute number
- Removed multiple spaces bug, data values can be now separated with :,;-
0.7.1
- Fixed data values in recipes
0.7
- Disabled consume for left click action
- Added crafting recipes
- Added health and hunger options
- Colored messages
- Prevented stacking of items with different data values
- Added maxstacksize option
- Added permissionbypass option
0.6
- Added entity damage multiplier
- Enabled data value 0 for click action
0.5
- Better error handling
- Enabled data value 0
- Blocking all right click actions
0.4
- Moved action, consume into l/rclick section
- Action not required for other settings
- Sound setting supported
0.3
- Added consume option
- Enhanced exception handling (incorrect spout)
- Fixed onPlayerInteract without item causing NPE
0.2
- Working reload command
- No errors in console mode
- Restructured returns
- Removed dev messages
0.1
- Initial release
- SuperPerms support
Known bugs
New features are tested before being released but it can miss some bug. If you find any, please report it to the comments or issues section.
- Sound sometimes isn't played (Spout's bug?)
- Reloading config doesn't reset item titles and textures if removed from config (you can use /reload command from bukkit)
- Consume on left click not working correctly (had to disable it because it caused internal server error - bukkit's issue?)
- Maxstacksize isn't working correctly
Download
You can find it in files section. Source is in repository
You can get latest dev version on DropBox.
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Posted Oct 2, 2011Using the development build indeed fixes @Astaen's problem :D
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Posted Oct 2, 2011@maxi1134
Make sure you have done what the big red text above says (check 'use latest dev build' in spoutcraft options).
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Posted Oct 2, 2011@Astaen
Got the same problem :(
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Posted Oct 2, 2011@Hildcroft
I know but the problem is client side and appeared after spoutcraft was updated for 1.8. It was reported and immediately fixed but it is in dev version of spoutcraft.
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Posted Oct 2, 2011@Lisured
I read the big red text, but do you know that the recommended build of Spout is 403 and Spoutcraft 449? The problem still exists.
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Posted Oct 2, 2011@Astaen
The tools bug is in known bugs. I think it cant be fixed but i will have to do more research. Use stick instead. @Hildcroft
Read the big red text. It is already fixed in dev version of Spoutcraft.
@carlosjj
Stackability is weird, i will test it. I can't bypass permissions, they are checked by plugin which contains the command.
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Posted Oct 2, 2011Getting the same result as Astaen. On a side note, using HD-textures will look like holding HD-items with an unpatched minecraft client.
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Posted Oct 2, 2011I still got this result:
I can see item in my hand, not in inventory.
Btw, when I want to do a new spade, I cant because when i dig, the original wooden spade I replaced come back. (I put my item on 269:2).
Anyway, please search first for the inventory icon, you're plugin would be so awesome with.
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Posted Oct 1, 2011I love this plugin, but want two things to be changed: Configurable to let users use the commands bind to a command they don't have permissions to. And, when i've two custom items in my inventory, with the same id, for example 344:1 and 344:2, they are stackeble. Thanks
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Posted Sep 30, 2011It is normal, tue icon of my new items is item.png ..
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Posted Sep 30, 2011@Percefane
Do you have something in console?
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Posted Sep 30, 2011Wao, I use many plugins: ^^
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Posted Sep 30, 2011@xaxaWOW
Read the example configuration (osword section especially). There is only furnace smelting currently available. I thought i will complete other types today but i had too much work so it will have to wait to Sunday.
@Percefane I use it only on my test server (my main server is currently offline) so i only plugins i have installed are General, Spout and Stargate, which are working with it. What plugins do you use?
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Posted Sep 30, 2011Hello Lisured ,
I take the dev. version of your plugin but when i want to craft , i can't .
What is the craft available ?
thanks
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Posted Sep 30, 2011Hello Lisured,
i've a small prob:
I've 2 servs: Main serveur and Test serveur
When i try UltraItems on my Test serv, that perfectly works. But when I try to use UI on my Main serv, that don't work (the plugin works, but not the textures).
Do you know a bug with any plugins?
Thanks
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Posted Sep 29, 2011There is already furnace crafting in dev version, see config example. I will finnish crafting tomorrow.
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Posted Sep 29, 2011@Flenix1
Api for blocks isn't implemented yet, so it will take some time.
I will add crafting and food settings today (if possible).
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Posted Sep 29, 2011This will work great with Citizens where you need a tool for it to interect with then :)
Or add poitions for the new food/hunger system!
Your a GoD you know:!
i realy like to see this in a now Dev-Build
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Posted Sep 28, 2011Any rough idea how long until blocks are added? I have a million and one ideas! Thin walls (using the glass panes), tinted glass etc... So many ideas! (I'll be patient don't worry, just wondering how progress is going)
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Posted Sep 28, 2011@maxi1134
It is written there for almost one month.