UltraItems
<font color="red" size="5">UltraItems is going to be merged with SpoutBlocks into SpoutMaterials.</font>
UltraItems creates custom items (with custom title and texture). You can also set crafting recipe and left / right mouse button click action. Action is something to post in chat (eg. command or some message), so you need another plugin to handle this. It is recommended to have commandhelper installed to do advanced commands (command chaining). This plugin requires Spout to be installed, otherwise items will have default texture. You can get item via command /ultraitems (alias /ui).
What you can do with this: wands, food, <s>tools</s>, <s>change stackability</s>
What you can't do (for now): armor, blocks, entities, change durability
<font color="red" size="5">Warning: This plugin requires development version of spoutcraft (check 'use latest dev build' in spoutcraft options) because of bug where items.png is in inventory instead of texture.</font>
Frequently Asked Questions
- Why ain't my permissionbypass working?
- You have to use some permission manger using SuperPerms (like PermissionsBukkit or PemissionsEx or bPermissions)
- How can i set healing staff?
- You can set negative damage.entity option to achieve that
- Will you add maxstacksize soon?
- I have asked Olloth (he's working on custom item api in spout) and he said that method for changing stackability isn't something that can be done easily.
- Will you add crafting with different data values soon?
- See IRC log
- What about furnace crafting from custom items?
- See Spout issue #800
- Will you add custom blocks soon? What will be possible to set?
- Yep. Luminescence, opacity, drop, friction, hardness, whether is powered, explosion resistance. I also like the idea it would act like tree block. And some events like place.
- Why i can't change id of base item?
- Not a preferred way of creating item with spout api anymore.
- How can i set mob drops?
- Use one of following plugins: CookieMonster, EcoCreature or MoneyDrop
- How do i convert old items (pre 0.8) to new spout compatible items?
- Follow this info.
- How can i find out id and data value of item?
- It is shown in console on start-up or after performing /ui reload.
- What does 'Config is unproperly formated?' mean?
- You either don't have UltraItems as root node or you have BOM signature in your config.
Example configuration
Following example should be working with dev version. If you can't use something, download dev version first.
UltraItems: # main container
flashwand: # item name (used when obtaining item via command)
title: Lightning wand # title shown when cursor moved on item in inventory
url: http://ogion.cz/files/items/flash.png # url of image to set to inventory item (it is currently only in inventory and in-hand)
lclick: # left click section
action: |
/zap # command sent when left clicking with item in-hand
let them burn! #you can specify more action as same as multiple permissions to bypass just add multi-line notation (pipe, vertical bar or whatever you call |)
#also you can use variables $player, $coords, $world
permissionbypass: flashplugin.zap # temporarily adds specified permission (removed after performing of action), not recommended to use (if you leave item in chest everybody can use it).
rclick: # right click section
action: /zap multi# command sent when right clicking with item in-hand
cracker:
title: Notch crackers
url: http://ogion.cz/files/items/notch.png
rclick:
health: 20 # 2 = 1 hearth, you can use negative values too
hunger: 20 # 2 = 1 hunger unit (chicken leg), you can use negative values too
consume: true # whether or not is item consumed after clicking
sound: http://ogion.cz/files/items/crunch.ogg
<s>maxstacksize: 6 # maximal size of stack</s>
recipes:
- type: shaped
amount: 2 # amount of items gained by crafting
ingredients: |
0 266
266 357 266
0 266
osword:
title: Obsidian sword
url: http://dl.dropbox.com/u/1189439/osword.png
instantbreak: true # instantly breaks the block being destroyed
damage:
entity: 80 # damage caused to entity (2 = 1 hearth)
recipes:
- type: furnace # you can use furnace, shaped or shapeless
ingredients: "49" # ingredient id:data
- type: shaped
ingredients: |
0 49
0 49
0 cracker
# note you can use item names in recipes (item has to be specified before used in recipe)
Permissions
- ultraitems.* - All UltraItems' commands
- ultraitems.reload - Reload config (default: op)
- ultraitems.list - Show list of items (default: true)
- ultraitems.give - Give item (default: true)
- ultraitems.give.* - Give all items (default: true)
- ultraitems.craft.* - Craft all items (default: true)
Commands
- /ultraitems <itemname> [amount] - gives player item itemname
- /ultraitems list - shows list of items
- /ultraitems reload - reloads configuration file (this works quite weird if you updated recipes so rather use /reload)
- /ultraitems replace - replaces items before new spout item api with new ones
Future releases
- Support for mana plugins
- Complex scripting language for more customisable items
- Block enemy attack (like right click with weapon in mc)
- Integration into give command (General plugin)
- More food properties (poison) and animation
- More events (blockplace, drop, pick, destroyed, walkedon, walkedoff)
- Explosions
- Custom blocks
- Config generator
- Delay option
- Advanced consumption (another items, replacing item)
- Entity shooting (arrows, fireballs)
Changelog
0.9
- Added crafting permissions
- Added amount for give command
- Some crafting fixes (you can use custom item names in recipes)
- Added basic api
- Added instantbreak option
0.8.1
- New bukkit config api
- /ui replace command for replacing old items with new ones
- Info about added items
0.8
- Compatible with new spout api
- Entity damage multiplier changed to absolute number
- Removed multiple spaces bug, data values can be now separated with :,;-
0.7.1
- Fixed data values in recipes
0.7
- Disabled consume for left click action
- Added crafting recipes
- Added health and hunger options
- Colored messages
- Prevented stacking of items with different data values
- Added maxstacksize option
- Added permissionbypass option
0.6
- Added entity damage multiplier
- Enabled data value 0 for click action
0.5
- Better error handling
- Enabled data value 0
- Blocking all right click actions
0.4
- Moved action, consume into l/rclick section
- Action not required for other settings
- Sound setting supported
0.3
- Added consume option
- Enhanced exception handling (incorrect spout)
- Fixed onPlayerInteract without item causing NPE
0.2
- Working reload command
- No errors in console mode
- Restructured returns
- Removed dev messages
0.1
- Initial release
- SuperPerms support
Known bugs
New features are tested before being released but it can miss some bug. If you find any, please report it to the comments or issues section.
- Sound sometimes isn't played (Spout's bug?)
- Reloading config doesn't reset item titles and textures if removed from config (you can use /reload command from bukkit)
- Consume on left click not working correctly (had to disable it because it caused internal server error - bukkit's issue?)
- Maxstacksize isn't working correctly
Download
You can find it in files section. Source is in repository
You can get latest dev version on DropBox.
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Posted Oct 18, 2011@Codex_Arcanum
Sorry, forgot to remove it. It isn't possible for now but i hope required api will be added soon.
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Posted Oct 17, 2011@Codex_Arcanum
Currently you can't make any tools but a sword (And it has unlimited durability), unless you count items triggering a command as tools, but this is likely to change soon. To make items just follow the example configuration above.
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Posted Oct 17, 2011-
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Posted Oct 17, 2011@BioRage
The problem is there is only method addIngredient(Integer id), there is no method addIngredient(Integer id, Integer data). See https://github.com/SpoutDev/Spout/issues/673
Its the same thing as when you use custom item name. It is converted to that id and data value.
But i can't add ingredient with data value so when you set custom item flint is used.
@xXZymosisXx
Oh i fixed it only for healing yourself. Completely forgot about damage. I will fix that when api is done.
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Posted Oct 17, 2011question yet again, you know how it prints out the custom Id in the console, if we use that number and add it to another custom recipie would it work?
Example flour is 134:3012
so when you add the number to ingredients on buns is it possible to add that # to the list?
In other words using custom made items on other custom made items to make custom items.
X custom items + y custom items = z custom item
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Posted Oct 17, 2011@xXZymosisXx
Yeah, I also noticed that bug some days ago =/
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Posted Oct 16, 2011The problem with setting the damage to negative to heal is that it keeps healing when your health bar is full, so it's basically adding more health to your "invisible health bar"
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Posted Oct 16, 2011@Lisured
UltraGen it is !!!!
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Posted Oct 16, 2011@Astaen
Oh thanks, added on todo list.
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Posted Oct 16, 2011Nice FAQ :D What about a delay option ? Because if I want to make an healing wand, they can just spam fast to heal everybody.
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Posted Oct 16, 2011@Astaen
Why i always forget to mention it. Have to make FAQ.
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Posted Oct 16, 2011@DarkPingoo
You must use PEX or PermissionsBukkit.
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Posted Oct 16, 2011@xXZymosisXx
I think you can set negativ entity damage.
@BioRage
The api will be available so you can make worldgen what you wish. Or i can create totally customizable wgen compatible with UI - UltraGen. I like that idea.
@Astaen Will test those.
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Posted Oct 16, 2011Please help me. I create a item for my players for spawn a mob and I have add permission but when right click you d'ont have permission.
My config :
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Posted Oct 16, 2011Spout 463 Spoutcraft 488
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Posted Oct 16, 2011@Lisured
Thanks for the reply, and looking into it for us!
I guess the only thing we are really waiting for is durability, because with out it. It's hard to make an infinite weapon go public to users :)
I'm glad your working on custom blocks, looking forward to updates!
-Also will we be seeing custom blocks, being able to be used for crafting custom items?
Maybe WGEN for custom blocks to spawn? (might be a completely new plugin lol)
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Posted Oct 16, 2011Can you add the ability to heal when left clicking something? Letf clicking could heal a mob or a person, Right clicking could possibly heal yourself. This could make things such as healing staffs/wands.
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Posted Oct 16, 2011@BioRage
I mean custom item is flint with changed texture.
I have asked Olloth (he's working on custom item api in spout) and he said that method for changing stackability isn't something that can be done easily. See https://github.com/SpoutDev/Spout/issues/671
I have only created a scheme for block config yet.
I like the idea of item drop event and option for explostion.
@Astaen
What do you have in console and what in config? What versions of bukkit and spout?
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Posted Oct 16, 2011Always Internal error since 0.8 =/
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Posted Oct 15, 2011@Lisured
What do you mean flint as base?
Also when can we see stackable sizes again? :)
Also, out of curiosity were you working on custom blocks?
That could potentially replace SpoutBlocks
1 more thing, is something like this possible?
http://www.youtube.com/watch?feature=player_embedded&v=AmUL4offJF4